meta/blit: Don't return the texture handle from _mesa_meta_bind_rb_as_tex_image

It's always the same as *texObj->Name.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Ian Romanick 2016-01-12 18:17:33 -08:00
parent 922ee3b493
commit 44e153616d
2 changed files with 7 additions and 9 deletions

View file

@ -465,7 +465,6 @@ _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
extern GLboolean
_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint *tex,
struct gl_texture_object **texObj);
struct gl_sampler_object *

View file

@ -640,10 +640,11 @@ blitframebuffer_texture(struct gl_context *ctx,
srcLevel = readAtt->TextureLevel;
texObj = readAtt->Texture;
} else if (!readAtt->Texture && ctx->Driver.BindRenderbufferTexImage) {
if (!_mesa_meta_bind_rb_as_tex_image(ctx, rb, &fb_tex_blit.tempTex,
&texObj))
if (!_mesa_meta_bind_rb_as_tex_image(ctx, rb, &texObj))
return false;
fb_tex_blit.tempTex = texObj->Name;
srcLevel = 0;
if (_mesa_is_winsys_fbo(readFb)) {
GLint temp = srcY0;
@ -884,7 +885,6 @@ _mesa_meta_fb_tex_blit_end(struct gl_context *ctx, GLenum target,
GLboolean
_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint *tex,
struct gl_texture_object **texObj)
{
struct gl_texture_image *texImage;
@ -897,14 +897,12 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
if (tempTex == 0)
return false;
*tex = tempTex;
_mesa_BindTexture(target, *tex);
*texObj = _mesa_lookup_texture(ctx, *tex);
_mesa_BindTexture(target, tempTex);
*texObj = _mesa_lookup_texture(ctx, tempTex);
texImage = _mesa_get_tex_image(ctx, *texObj, target, 0);
if (!ctx->Driver.BindRenderbufferTexImage(ctx, rb, texImage)) {
_mesa_DeleteTextures(1, tex);
_mesa_DeleteTextures(1, &tempTex);
return false;
}
@ -914,6 +912,7 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
}
assert(target == (*texObj)->Target);
assert(tempTex == (*texObj)->Name);
return true;
}