meta/blit: Don't return the target from _mesa_meta_bind_rb_as_tex_image

It's always the same as *texObj->Target.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
This commit is contained in:
Ian Romanick 2016-01-12 18:09:47 -08:00
parent 9de64d0baa
commit 922ee3b493
2 changed files with 10 additions and 14 deletions

View file

@ -466,8 +466,7 @@ extern GLboolean
_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint *tex,
struct gl_texture_object **texObj,
GLenum *target);
struct gl_texture_object **texObj);
struct gl_sampler_object *
_mesa_meta_setup_sampler(struct gl_context *ctx,

View file

@ -639,10 +639,9 @@ blitframebuffer_texture(struct gl_context *ctx,
*/
srcLevel = readAtt->TextureLevel;
texObj = readAtt->Texture;
target = texObj->Target;
} else if (!readAtt->Texture && ctx->Driver.BindRenderbufferTexImage) {
if (!_mesa_meta_bind_rb_as_tex_image(ctx, rb, &fb_tex_blit.tempTex,
&texObj, &target))
&texObj))
return false;
srcLevel = 0;
@ -673,7 +672,6 @@ blitframebuffer_texture(struct gl_context *ctx,
}
srcLevel = 0;
target = meta_temp_texture->Target;
texObj = _mesa_lookup_texture(ctx, meta_temp_texture->TexObj);
if (texObj == NULL) {
return false;
@ -685,6 +683,7 @@ blitframebuffer_texture(struct gl_context *ctx,
tex_base_format,
filter);
assert(texObj->Target == meta_temp_texture->Target);
srcX0 = 0;
srcY0 = 0;
@ -692,6 +691,7 @@ blitframebuffer_texture(struct gl_context *ctx,
srcY1 = srcH;
}
target = texObj->Target;
fb_tex_blit.baseLevelSave = texObj->BaseLevel;
fb_tex_blit.maxLevelSave = texObj->MaxLevel;
fb_tex_blit.stencilSamplingSave = texObj->StencilSampling;
@ -885,16 +885,12 @@ GLboolean
_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
struct gl_renderbuffer *rb,
GLuint *tex,
struct gl_texture_object **texObj,
GLenum *target)
struct gl_texture_object **texObj)
{
struct gl_texture_image *texImage;
GLuint tempTex;
if (rb->NumSamples > 1)
*target = GL_TEXTURE_2D_MULTISAMPLE;
else
*target = GL_TEXTURE_2D;
const GLenum target = rb->NumSamples > 1
? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
tempTex = 0;
_mesa_GenTextures(1, &tempTex);
@ -903,9 +899,9 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
*tex = tempTex;
_mesa_BindTexture(*target, *tex);
_mesa_BindTexture(target, *tex);
*texObj = _mesa_lookup_texture(ctx, *tex);
texImage = _mesa_get_tex_image(ctx, *texObj, *target, 0);
texImage = _mesa_get_tex_image(ctx, *texObj, target, 0);
if (!ctx->Driver.BindRenderbufferTexImage(ctx, rb, texImage)) {
_mesa_DeleteTextures(1, tex);
@ -917,6 +913,7 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
ctx->Driver.FinishRenderTexture(ctx, rb);
}
assert(target == (*texObj)->Target);
return true;
}