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meta/blit: Don't return the target from _mesa_meta_bind_rb_as_tex_image
It's always the same as *texObj->Target. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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parent
9de64d0baa
commit
922ee3b493
2 changed files with 10 additions and 14 deletions
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@ -466,8 +466,7 @@ extern GLboolean
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_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
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struct gl_renderbuffer *rb,
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GLuint *tex,
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struct gl_texture_object **texObj,
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GLenum *target);
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struct gl_texture_object **texObj);
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struct gl_sampler_object *
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_mesa_meta_setup_sampler(struct gl_context *ctx,
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@ -639,10 +639,9 @@ blitframebuffer_texture(struct gl_context *ctx,
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*/
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srcLevel = readAtt->TextureLevel;
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texObj = readAtt->Texture;
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target = texObj->Target;
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} else if (!readAtt->Texture && ctx->Driver.BindRenderbufferTexImage) {
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if (!_mesa_meta_bind_rb_as_tex_image(ctx, rb, &fb_tex_blit.tempTex,
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&texObj, &target))
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&texObj))
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return false;
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srcLevel = 0;
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@ -673,7 +672,6 @@ blitframebuffer_texture(struct gl_context *ctx,
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}
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srcLevel = 0;
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target = meta_temp_texture->Target;
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texObj = _mesa_lookup_texture(ctx, meta_temp_texture->TexObj);
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if (texObj == NULL) {
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return false;
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@ -685,6 +683,7 @@ blitframebuffer_texture(struct gl_context *ctx,
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tex_base_format,
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filter);
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assert(texObj->Target == meta_temp_texture->Target);
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srcX0 = 0;
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srcY0 = 0;
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@ -692,6 +691,7 @@ blitframebuffer_texture(struct gl_context *ctx,
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srcY1 = srcH;
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}
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target = texObj->Target;
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fb_tex_blit.baseLevelSave = texObj->BaseLevel;
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fb_tex_blit.maxLevelSave = texObj->MaxLevel;
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fb_tex_blit.stencilSamplingSave = texObj->StencilSampling;
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@ -885,16 +885,12 @@ GLboolean
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_mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
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struct gl_renderbuffer *rb,
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GLuint *tex,
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struct gl_texture_object **texObj,
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GLenum *target)
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struct gl_texture_object **texObj)
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{
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struct gl_texture_image *texImage;
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GLuint tempTex;
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if (rb->NumSamples > 1)
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*target = GL_TEXTURE_2D_MULTISAMPLE;
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else
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*target = GL_TEXTURE_2D;
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const GLenum target = rb->NumSamples > 1
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? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
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tempTex = 0;
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_mesa_GenTextures(1, &tempTex);
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@ -903,9 +899,9 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
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*tex = tempTex;
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_mesa_BindTexture(*target, *tex);
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_mesa_BindTexture(target, *tex);
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*texObj = _mesa_lookup_texture(ctx, *tex);
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texImage = _mesa_get_tex_image(ctx, *texObj, *target, 0);
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texImage = _mesa_get_tex_image(ctx, *texObj, target, 0);
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if (!ctx->Driver.BindRenderbufferTexImage(ctx, rb, texImage)) {
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_mesa_DeleteTextures(1, tex);
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@ -917,6 +913,7 @@ _mesa_meta_bind_rb_as_tex_image(struct gl_context *ctx,
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ctx->Driver.FinishRenderTexture(ctx, rb);
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}
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assert(target == (*texObj)->Target);
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return true;
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}
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