mesa: Switch memcpy fast-path of glGetTexImage() to using MapTextureImage().

Tested-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Brian Paul 2011-07-31 20:37:54 -07:00 committed by Eric Anholt
parent 177110ae32
commit 440dfb4583

View file

@ -319,15 +319,13 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
* \return GL_TRUE if done, GL_FALSE otherwise
*/
static GLboolean
get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels,
const struct gl_texture_object *texObj,
const struct gl_texture_image *texImage)
get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
GLboolean memCopy = GL_FALSE;
/* Texture image should have been mapped already */
assert(texImage->Data);
/*
* Check if the src/dst formats are compatible.
* Also note that GL's pixel transfer ops don't apply to glGetTexImage()
@ -386,20 +384,28 @@ get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixel
texImage->Height, format, type, 0, 0);
const GLint dstRowStride =
_mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
const GLubyte *src = texImage->Data;
const GLint srcRowStride = texImage->RowStride * bpp;
GLuint row;
GLubyte *src;
GLint srcRowStride;
/* map src texture buffer */
ctx->Driver.MapTextureImage(ctx, texImage, 0,
0, 0, texImage->Width, texImage->Height,
GL_MAP_READ_BIT, &src, &srcRowStride);
if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
memcpy(dst, src, bytesPerRow * texImage->Height);
}
else {
GLuint row;
for (row = 0; row < texImage->Height; row++) {
memcpy(dst, src, bytesPerRow);
dst += dstRowStride;
src += srcRowStride;
}
}
/* unmap src texture buffer */
ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
}
return memCopy;