mesa: Update comments/assertions about buffer mapping for glGetTexImage().

This code is about to stop needing ->Data and using MapTextureImage().

Tested-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Brian Paul 2011-07-31 21:00:55 -07:00 committed by Eric Anholt
parent 8df7ca7112
commit 177110ae32

View file

@ -409,7 +409,8 @@ get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixel
/**
* This is the software fallback for Driver.GetTexImage().
* All error checking will have been done before this routine is called.
* The texture image must be mapped.
* We'll call ctx->Driver.MapTextureImage() to access the data, then
* unmap with ctx->Driver.UnmapTextureImage().
*/
void
_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
@ -419,9 +420,6 @@ _mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
{
GLuint dimensions;
/* If we get here, the texture image should be mapped */
assert(texImage->Data);
switch (target) {
case GL_TEXTURE_1D:
dimensions = 1;
@ -433,6 +431,7 @@ _mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
dimensions = 2;
}
/* map dest buffer, if PBO */
if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) {
/* Packing texture image into a PBO.
* Map the (potentially) VRAM-based buffer into our process space so