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i965/blorp: Set up HiZ surfaces up-front
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
parent
4d86b3fa2d
commit
406c503396
4 changed files with 65 additions and 32 deletions
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@ -105,6 +105,28 @@ blorp_get_image_offset_sa(struct isl_device *dev, const struct isl_surf *surf,
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}
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}
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static void
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apply_gen6_stencil_hiz_offset(struct isl_surf *surf,
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struct intel_mipmap_tree *mt,
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uint32_t lod,
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uint32_t *offset)
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{
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assert(mt->array_layout == ALL_SLICES_AT_EACH_LOD);
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*offset = intel_miptree_get_aligned_offset(mt,
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mt->level[lod].level_x,
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mt->level[lod].level_y,
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false);
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surf->logical_level0_px.width = minify(surf->logical_level0_px.width, lod);
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surf->logical_level0_px.height = minify(surf->logical_level0_px.height, lod);
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surf->phys_level0_sa.width = minify(surf->phys_level0_sa.width, lod);
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surf->phys_level0_sa.height = minify(surf->phys_level0_sa.height, lod);
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surf->levels = 1;
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surf->array_pitch_el_rows =
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ALIGN(surf->phys_level0_sa.height, surf->image_alignment_el.height);
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}
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void
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brw_blorp_surface_info_init(struct brw_context *brw,
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struct brw_blorp_surface_info *info,
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@ -125,7 +147,6 @@ brw_blorp_surface_info_init(struct brw_context *brw,
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intel_miptree_check_level_layer(mt, level, layer);
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info->mt = mt;
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if (is_render_target)
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intel_miptree_used_for_rendering(mt);
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@ -133,24 +154,51 @@ brw_blorp_surface_info_init(struct brw_context *brw,
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info->bo = mt->bo;
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info->offset = mt->offset;
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if (mt->mcs_mt &&
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(is_render_target ||
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mt->fast_clear_state != INTEL_FAST_CLEAR_STATE_RESOLVED)) {
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intel_miptree_get_aux_isl_surf(brw, mt, &info->aux_surf,
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&info->aux_usage);
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info->aux_bo = mt->mcs_mt->bo;
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info->aux_offset = mt->mcs_mt->offset;
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intel_miptree_get_aux_isl_surf(brw, mt, &info->aux_surf,
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&info->aux_usage);
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/* For textures that are in the RESOLVED state, we ignore the MCS */
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if (mt->mcs_mt && !is_render_target &&
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mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_RESOLVED)
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info->aux_usage = ISL_AUX_USAGE_NONE;
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if (info->aux_usage != ISL_AUX_USAGE_NONE) {
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/* We only really need a clear color if we also have an auxiliary
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* surface. Without one, it does nothing.
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*/
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info->clear_color = intel_miptree_get_isl_clear_color(brw, mt);
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if (mt->mcs_mt) {
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info->aux_bo = mt->mcs_mt->bo;
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info->aux_offset = mt->mcs_mt->offset;
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} else {
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assert(info->aux_usage == ISL_AUX_USAGE_HIZ);
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struct intel_mipmap_tree *hiz_mt = mt->hiz_buf->mt;
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if (hiz_mt) {
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info->aux_bo = hiz_mt->bo;
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if (brw->gen == 6 &&
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hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
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/* gen6 requires the HiZ buffer to be manually offset to the
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* right location. We could fixup the surf but it doesn't
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* matter since most of those fields don't matter.
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*/
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apply_gen6_stencil_hiz_offset(&info->aux_surf, hiz_mt, level,
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&info->aux_offset);
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} else {
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info->aux_offset = 0;
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}
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assert(hiz_mt->pitch == info->aux_surf.row_pitch);
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} else {
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info->aux_bo = mt->hiz_buf->bo;
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info->aux_offset = 0;
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}
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}
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} else {
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info->aux_usage = ISL_AUX_USAGE_NONE;
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info->aux_bo = NULL;
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info->aux_offset = 0;
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memset(&info->clear_color, 0, sizeof(info->clear_color));
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}
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assert((info->aux_usage == ISL_AUX_USAGE_NONE) == (info->aux_bo == NULL));
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info->view = (struct isl_view) {
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.usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT :
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@ -69,8 +69,6 @@ enum {
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struct brw_blorp_surface_info
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{
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struct intel_mipmap_tree *mt;
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struct isl_surf surf;
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drm_intel_bo *bo;
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uint32_t offset;
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@ -759,23 +759,12 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
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/* 3DSTATE_HIER_DEPTH_BUFFER */
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{
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struct intel_mipmap_tree *hiz_mt = params->depth.mt->hiz_buf->mt;
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uint32_t offset = 0;
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if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
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const unsigned lod = params->depth.view.base_level;
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offset = intel_miptree_get_aligned_offset(hiz_mt,
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hiz_mt->level[lod].level_x,
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hiz_mt->level[lod].level_y,
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false);
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}
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BEGIN_BATCH(3);
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OUT_BATCH((_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
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OUT_BATCH(hiz_mt->pitch - 1);
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OUT_RELOC(hiz_mt->bo,
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OUT_BATCH(params->depth.aux_surf.row_pitch - 1);
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OUT_RELOC(params->depth.aux_bo,
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I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
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offset);
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params->depth.aux_offset);
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ADVANCE_BATCH();
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}
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@ -835,7 +824,7 @@ gen6_blorp_emit_clear_params(struct brw_context *brw,
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OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
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GEN5_DEPTH_CLEAR_VALID |
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(2 - 2));
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OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
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OUT_BATCH(params->depth.clear_color.u32[0]);
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ADVANCE_BATCH();
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}
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@ -529,15 +529,13 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
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/* 3DSTATE_HIER_DEPTH_BUFFER */
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{
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struct intel_miptree_aux_buffer *hiz_buf = params->depth.mt->hiz_buf;
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BEGIN_BATCH(3);
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OUT_BATCH((GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16) | (3 - 2));
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OUT_BATCH((mocs << 25) |
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(hiz_buf->pitch - 1));
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OUT_RELOC(hiz_buf->bo,
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(params->depth.aux_surf.row_pitch - 1));
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OUT_RELOC(params->depth.aux_bo,
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I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
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0);
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params->depth.aux_offset);
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ADVANCE_BATCH();
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}
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@ -595,7 +593,7 @@ gen7_blorp_emit_clear_params(struct brw_context *brw,
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{
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BEGIN_BATCH(3);
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OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
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OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
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OUT_BATCH(params->depth.clear_color.u32[0]);
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OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
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ADVANCE_BATCH();
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}
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