i964/blorp: Set up most aux surfaces up-front

This commit also adds support for an offset for aux surfaces.  In GL, this
only gets used for HiZ on SNB at the moment.  However, in Vulkan, all aux
surfaces are at a non-zero offset and that is likely to happen in GL
eventually.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand 2016-07-01 16:01:56 -07:00
parent d540864730
commit 4d86b3fa2d
2 changed files with 28 additions and 23 deletions

View file

@ -133,11 +133,23 @@ brw_blorp_surface_info_init(struct brw_context *brw,
info->bo = mt->bo;
info->offset = mt->offset;
if (mt->mcs_mt) {
if (mt->mcs_mt &&
(is_render_target ||
mt->fast_clear_state != INTEL_FAST_CLEAR_STATE_RESOLVED)) {
intel_miptree_get_aux_isl_surf(brw, mt, &info->aux_surf,
&info->aux_usage);
info->aux_bo = mt->mcs_mt->bo;
info->aux_offset = mt->mcs_mt->offset;
/* We only really need a clear color if we also have an auxiliary
* surface. Without one, it does nothing.
*/
info->clear_color = intel_miptree_get_isl_clear_color(brw, mt);
} else {
info->aux_usage = ISL_AUX_USAGE_NONE;
info->aux_bo = NULL;
info->aux_offset = 0;
memset(&info->clear_color, 0, sizeof(info->clear_color));
}
info->view = (struct isl_view) {
@ -341,22 +353,10 @@ brw_blorp_emit_surface_state(struct brw_context *brw,
surf.dim = ISL_SURF_DIM_2D;
}
union isl_color_value clear_color = { .u32 = { 0, 0, 0, 0 } };
const struct isl_surf *aux_surf = NULL;
uint64_t aux_offset = 0;
if (surface->mt->mcs_mt &&
(is_render_target ||
surface->mt->fast_clear_state != INTEL_FAST_CLEAR_STATE_RESOLVED)) {
aux_surf = &surface->aux_surf;
assert(surface->mt->mcs_mt->offset == 0);
aux_offset = surface->mt->mcs_mt->bo->offset64;
/* We only really need a clear color if we also have an auxiliary
* surface. Without one, it does nothing.
*/
clear_color = intel_miptree_get_isl_clear_color(brw, surface->mt);
}
/* Blorp doesn't support HiZ in any of the blit or slow-clear paths */
enum isl_aux_usage aux_usage = surface->aux_usage;
if (aux_usage == ISL_AUX_USAGE_HIZ)
aux_usage = ISL_AUX_USAGE_NONE;
uint32_t surf_offset;
uint32_t *dw = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
@ -364,12 +364,13 @@ brw_blorp_emit_surface_state(struct brw_context *brw,
&surf_offset);
const uint32_t mocs = is_render_target ? ss_info.rb_mocs : ss_info.tex_mocs;
uint64_t aux_bo_offset = surface->aux_bo ? surface->aux_bo->offset64 : 0;
isl_surf_fill_state(&brw->isl_dev, dw, .surf = &surf, .view = &surface->view,
.address = surface->bo->offset64 + surface->offset,
.aux_surf = aux_surf, .aux_usage = surface->aux_usage,
.aux_address = aux_offset,
.mocs = mocs, .clear_color = clear_color,
.aux_surf = &surface->aux_surf, .aux_usage = aux_usage,
.aux_address = aux_bo_offset + surface->aux_offset,
.mocs = mocs, .clear_color = surface->clear_color,
.x_offset_sa = surface->tile_x_sa,
.y_offset_sa = surface->tile_y_sa);
@ -380,15 +381,15 @@ brw_blorp_emit_surface_state(struct brw_context *brw,
dw[ss_info.reloc_dw] - surface->bo->offset64,
read_domains, write_domain);
if (aux_surf) {
if (aux_usage != ISL_AUX_USAGE_NONE) {
/* On gen7 and prior, the bottom 12 bits of the MCS base address are
* used to store other information. This should be ok, however, because
* surface buffer addresses are always 4K page alinged.
*/
assert((aux_offset & 0xfff) == 0);
assert((surface->aux_offset & 0xfff) == 0);
drm_intel_bo_emit_reloc(brw->batch.bo,
surf_offset + ss_info.aux_reloc_dw * 4,
surface->mt->mcs_mt->bo,
surface->aux_bo,
dw[ss_info.aux_reloc_dw] & 0xfff,
read_domains, write_domain);
}

View file

@ -76,8 +76,12 @@ struct brw_blorp_surface_info
uint32_t offset;
struct isl_surf aux_surf;
drm_intel_bo *aux_bo;
uint32_t aux_offset;
enum isl_aux_usage aux_usage;
union isl_color_value clear_color;
struct isl_view view;
/* Z offset into a 3-D texture or slice of a 2-D array texture. */