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radv: stop using radv_get_shader_shader() for task shaders
radv_get_shader() should only be used for VS or TES, no need to add another indirection for task shaders. While we are at it, rename compute_shader to task_shader. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21878>
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9169025d06
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4066e3a951
1 changed files with 7 additions and 7 deletions
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@ -7762,11 +7762,11 @@ radv_cs_emit_dispatch_taskmesh_direct_ace_packet(struct radv_cmd_buffer *cmd_buf
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const uint32_t z)
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{
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struct radv_pipeline *pipeline = &cmd_buffer->state.graphics_pipeline->base;
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struct radv_shader *compute_shader = radv_get_shader(pipeline, MESA_SHADER_TASK);
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struct radv_shader *task_shader = pipeline->shaders[MESA_SHADER_TASK];
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struct radeon_cmdbuf *cs = cmd_buffer->ace_internal.cs;
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const bool predicating = cmd_buffer->state.predicating;
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const uint32_t dispatch_initiator = cmd_buffer->device->dispatch_initiator_task |
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S_00B800_CS_W32_EN(compute_shader->info.wave_size == 32);
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S_00B800_CS_W32_EN(task_shader->info.wave_size == 32);
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struct radv_userdata_info *ring_entry_loc =
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radv_lookup_user_sgpr(pipeline, MESA_SHADER_TASK, AC_UD_TASK_RING_ENTRY);
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@ -7792,14 +7792,14 @@ radv_cs_emit_dispatch_taskmesh_indirect_multi_ace_packet(struct radv_cmd_buffer
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assert((count_va & 0x03) == 0);
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struct radv_pipeline *pipeline = &cmd_buffer->state.graphics_pipeline->base;
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struct radv_shader *compute_shader = radv_get_shader(pipeline, MESA_SHADER_TASK);
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struct radv_shader *task_shader = pipeline->shaders[MESA_SHADER_TASK];
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struct radeon_cmdbuf *cs = cmd_buffer->ace_internal.cs;
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const uint32_t count_indirect_enable = !!count_va;
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const uint32_t xyz_dim_enable = compute_shader->info.cs.uses_grid_size;
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const uint32_t draw_id_enable = compute_shader->info.vs.needs_draw_id;
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const uint32_t xyz_dim_enable = task_shader->info.cs.uses_grid_size;
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const uint32_t draw_id_enable = task_shader->info.vs.needs_draw_id;
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const uint32_t dispatch_initiator = cmd_buffer->device->dispatch_initiator_task |
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S_00B800_CS_W32_EN(compute_shader->info.wave_size == 32);
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S_00B800_CS_W32_EN(task_shader->info.wave_size == 32);
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const struct radv_userdata_info *ring_entry_loc =
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radv_lookup_user_sgpr(pipeline, MESA_SHADER_TASK, AC_UD_TASK_RING_ENTRY);
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@ -8817,7 +8817,7 @@ radv_before_taskmesh_draw(struct radv_cmd_buffer *cmd_buffer, const struct radv_
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struct radv_graphics_pipeline *pipeline = cmd_buffer->state.graphics_pipeline;
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struct radv_physical_device *pdevice = cmd_buffer->device->physical_device;
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struct radeon_cmdbuf *ace_cs = cmd_buffer->ace_internal.cs;
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struct radv_shader *task_shader = radv_get_shader(&pipeline->base, MESA_SHADER_TASK);
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struct radv_shader *task_shader = pipeline->base.shaders[MESA_SHADER_TASK];
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assert(!task_shader || ace_cs);
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