radv: Remove create_accel_build_shader

Unused since every kernel is written in GLSL now.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19006>
This commit is contained in:
Konstantin Seurer 2022-10-09 14:46:31 +02:00
parent ddc5c30489
commit 3e22f957d5

View file

@ -268,19 +268,6 @@ radv_CopyAccelerationStructureKHR(VkDevice _device, VkDeferredOperationKHR defer
return VK_ERROR_FEATURE_NOT_PRESENT;
}
static nir_builder
create_accel_build_shader(struct radv_device *device, const char *name)
{
nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "%s", name);
b.shader->info.workgroup_size[0] = 64;
assert(b.shader->info.workgroup_size[1] == 1);
assert(b.shader->info.workgroup_size[2] == 1);
assert(!b.shader->info.workgroup_size_variable);
return b;
}
void
radv_device_finish_accel_struct_build_state(struct radv_device *device)
{