From 3e22f957d5d82e09448f8304a127054a27e45704 Mon Sep 17 00:00:00 2001 From: Konstantin Seurer Date: Sun, 9 Oct 2022 14:46:31 +0200 Subject: [PATCH] radv: Remove create_accel_build_shader Unused since every kernel is written in GLSL now. Reviewed-by: Bas Nieuwenhuizen Part-of: --- src/amd/vulkan/radv_acceleration_structure.c | 13 ------------- 1 file changed, 13 deletions(-) diff --git a/src/amd/vulkan/radv_acceleration_structure.c b/src/amd/vulkan/radv_acceleration_structure.c index c9c65c3ccef..c7255e96950 100644 --- a/src/amd/vulkan/radv_acceleration_structure.c +++ b/src/amd/vulkan/radv_acceleration_structure.c @@ -268,19 +268,6 @@ radv_CopyAccelerationStructureKHR(VkDevice _device, VkDeferredOperationKHR defer return VK_ERROR_FEATURE_NOT_PRESENT; } -static nir_builder -create_accel_build_shader(struct radv_device *device, const char *name) -{ - nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "%s", name); - b.shader->info.workgroup_size[0] = 64; - - assert(b.shader->info.workgroup_size[1] == 1); - assert(b.shader->info.workgroup_size[2] == 1); - assert(!b.shader->info.workgroup_size_variable); - - return b; -} - void radv_device_finish_accel_struct_build_state(struct radv_device *device) {