mesa: do more thorough target checking in compressed_subtexture_target_check()

When we're error-checking the target, we also need to check if the
corresponding extension is supported.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Brian Paul 2015-07-22 07:53:01 -06:00
parent 05a44ab328
commit 3afa40e433

View file

@ -4555,13 +4555,15 @@ compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
case 2:
switch (target) {
case GL_TEXTURE_2D:
targetOK = GL_TRUE;
break;
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
targetOK = GL_TRUE;
targetOK = ctx->Extensions.ARB_texture_cube_map;
break;
default:
targetOK = GL_FALSE;
@ -4569,31 +4571,40 @@ compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
}
break;
case 3:
targetOK = (target == GL_TEXTURE_3D) ||
(target == GL_TEXTURE_2D_ARRAY) ||
(target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
(target == GL_TEXTURE_CUBE_MAP && dsa);
/* OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
* Images:
* "An INVALID_OPERATION error is generated by
* CompressedTex*SubImage3D if the internal format of the texture is
* one of the EAC, ETC2, or RGTC formats and either border is
* non-zero, or the effective target for the texture is not
* TEXTURE_2D_ARRAY."
*
* NOTE: that's probably a spec error. It should probably say
* "... or the effective target for the texture is not
* TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor GL_TEXTURE_CUBE_MAP_ARRAY."
* since those targets are 2D images and they support all compression
* formats.
*
* Instead of listing all these, just list those which are allowed,
* which is (at this time) only bptc. Otherwise we'd say s3tc (and more)
* are valid here, which they are not, but of course not mentioned by
* core spec.
*/
if (target == GL_TEXTURE_3D) {
switch (target) {
case GL_TEXTURE_CUBE_MAP:
targetOK = dsa && ctx->Extensions.ARB_texture_cube_map;
break;
case GL_TEXTURE_2D_ARRAY:
targetOK = _mesa_is_gles3(ctx) ||
(_mesa_is_desktop_gl(ctx) && ctx->Extensions.EXT_texture_array);
break;
case GL_TEXTURE_CUBE_MAP_ARRAY:
targetOK = ctx->Extensions.ARB_texture_cube_map_array;
break;
case GL_TEXTURE_3D:
targetOK = GL_TRUE;
/*
* OpenGL 4.5 spec (30.10.2014) says in Section 8.7 Compressed Texture
* Images:
* "An INVALID_OPERATION error is generated by
* CompressedTex*SubImage3D if the internal format of the texture
* is one of the EAC, ETC2, or RGTC formats and either border is
* non-zero, or the effective target for the texture is not
* TEXTURE_2D_ARRAY."
*
* NOTE: that's probably a spec error. It should probably say
* "... or the effective target for the texture is not
* TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor
* GL_TEXTURE_CUBE_MAP_ARRAY."
* since those targets are 2D images and they support all compression
* formats.
*
* Instead of listing all these, just list those which are allowed,
* which is (at this time) only bptc. Otherwise we'd say s3tc (and
* more) are valid here, which they are not, but of course not
* mentioned by core spec.
*/
switch (format) {
/* These are the only 3D compression formats supported at this time */
case GL_COMPRESSED_RGBA_BPTC_UNORM:
@ -4610,6 +4621,9 @@ compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
_mesa_enum_to_string(format));
return GL_TRUE;
}
break;
default:
targetOK = GL_FALSE;
}
break;