mesa: another target fix in compressed_subtexture_target_check()

The previous fix added GL_TEXTURE_CUBE_MAP_ARRAY but we also need
to support GL_TEXTURE_CUBE_MAP (via DSA).

So in the end, GL_TEXTURE_3D is the only (legal) target for
glCompressedTex*SubImage3D() which needs additional compression
format checking.  GL_TEXTURE_2D_ARRAY, GL_TEXTURE_CUBE_MAP_ARRAY
and GL_TEXTURE_CUBE_MAP are basically 2D images which support all
compressed formats.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Brian Paul 2015-07-22 07:42:12 -06:00
parent 81e2c256e9
commit 05a44ab328

View file

@ -4581,12 +4581,19 @@ compressed_subtexture_target_check(struct gl_context *ctx, GLenum target,
* one of the EAC, ETC2, or RGTC formats and either border is
* non-zero, or the effective target for the texture is not
* TEXTURE_2D_ARRAY."
*
* NOTE: that's probably a spec error. It should probably say
* "... or the effective target for the texture is not
* TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP, nor GL_TEXTURE_CUBE_MAP_ARRAY."
* since those targets are 2D images and they support all compression
* formats.
*
* Instead of listing all these, just list those which are allowed,
* which is (at this time) only bptc. Otherwise we'd say s3tc (and more)
* are valid here, which they are not, but of course not mentioned by
* core spec.
*/
if (target != GL_TEXTURE_2D_ARRAY && target != GL_TEXTURE_CUBE_MAP_ARRAY) {
if (target == GL_TEXTURE_3D) {
switch (format) {
/* These are the only 3D compression formats supported at this time */
case GL_COMPRESSED_RGBA_BPTC_UNORM: