meta: Use internal functions for renderbuffer access

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Ian Romanick 2015-11-12 09:29:34 -08:00
parent 4087c17832
commit 3aeff21fbf
2 changed files with 8 additions and 14 deletions

View file

@ -3074,10 +3074,8 @@ decompress_texture_image(struct gl_context *ctx,
_mesa_GenFramebuffers(1, &decompress_fbo->FBO);
_mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, decompress_fbo->FBO);
_mesa_FramebufferRenderbuffer(GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT,
GL_RENDERBUFFER_EXT,
decompress_fbo->rb->Name);
_mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, GL_COLOR_ATTACHMENT0,
decompress_fbo->rb);
}
else {
_mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, decompress_fbo->FBO);
@ -3085,8 +3083,8 @@ decompress_texture_image(struct gl_context *ctx,
/* alloc dest surface */
if (width > decompress_fbo->Width || height > decompress_fbo->Height) {
_mesa_NamedRenderbufferStorage(decompress_fbo->rb->Name, rbFormat,
width, height);
_mesa_renderbuffer_storage(ctx, decompress_fbo->rb, rbFormat,
width, height, 0);
status = _mesa_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
/* If the framebuffer isn't complete then we'll leave

View file

@ -241,10 +241,8 @@ _mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
_mesa_meta_bind_fbo_image(GL_READ_FRAMEBUFFER, attachment,
src_view_tex_image, src_z);
} else {
_mesa_FramebufferRenderbuffer(GL_READ_FRAMEBUFFER,
attachment,
GL_RENDERBUFFER,
src_renderbuffer->Name);
_mesa_framebuffer_renderbuffer(ctx, ctx->ReadBuffer, attachment,
src_renderbuffer);
}
status = _mesa_CheckFramebufferStatus(GL_READ_FRAMEBUFFER);
@ -252,10 +250,8 @@ _mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx,
goto meta_end;
if (dst_renderbuffer) {
_mesa_FramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,
attachment,
GL_RENDERBUFFER,
dst_renderbuffer->Name);
_mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, attachment,
dst_renderbuffer);
} else {
_mesa_meta_bind_fbo_image(GL_DRAW_FRAMEBUFFER, attachment,
dst_tex_image, dst_z);