v3d: remove duplicate util_blitter_save_so_targets() call
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run

v3d_blitter_save() saves the stream output targets twice.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/42139>
This commit is contained in:
yserrr 2026-06-10 09:40:54 +00:00 committed by Marge Bot
parent addc719ec2
commit 38a98a4803

View file

@ -59,8 +59,6 @@ v3d_blitter_save(struct v3d_context *v3d, enum v3d_blitter_op op)
util_blitter_save_depth_stencil_alpha(v3d->blitter, v3d->zsa);
util_blitter_save_stencil_ref(v3d->blitter, &v3d->stencil_ref);
util_blitter_save_sample_mask(v3d->blitter, v3d->sample_mask, 0);
util_blitter_save_so_targets(v3d->blitter, v3d->streamout.num_targets,
v3d->streamout.targets, MESA_PRIM_UNKNOWN);
if (op & V3D_SAVE_FRAMEBUFFER)
util_blitter_save_framebuffer(v3d->blitter, &v3d->framebuffer);