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v3d: remove duplicate util_blitter_save_so_targets() call
v3d_blitter_save() saves the stream output targets twice. Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/42139>
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1 changed files with 0 additions and 2 deletions
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@ -59,8 +59,6 @@ v3d_blitter_save(struct v3d_context *v3d, enum v3d_blitter_op op)
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util_blitter_save_depth_stencil_alpha(v3d->blitter, v3d->zsa);
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util_blitter_save_stencil_ref(v3d->blitter, &v3d->stencil_ref);
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util_blitter_save_sample_mask(v3d->blitter, v3d->sample_mask, 0);
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util_blitter_save_so_targets(v3d->blitter, v3d->streamout.num_targets,
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v3d->streamout.targets, MESA_PRIM_UNKNOWN);
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if (op & V3D_SAVE_FRAMEBUFFER)
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util_blitter_save_framebuffer(v3d->blitter, &v3d->framebuffer);
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