From 38a98a48035aa25d6187fcd01eb69d28b0f98fbd Mon Sep 17 00:00:00 2001 From: yserrr Date: Wed, 10 Jun 2026 09:40:54 +0000 Subject: [PATCH] v3d: remove duplicate util_blitter_save_so_targets() call v3d_blitter_save() saves the stream output targets twice. Reviewed-by: Iago Toral Quiroga Part-of: --- src/gallium/drivers/v3d/v3d_blit.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/gallium/drivers/v3d/v3d_blit.c b/src/gallium/drivers/v3d/v3d_blit.c index 1181130ddb8..0eec18a7c98 100644 --- a/src/gallium/drivers/v3d/v3d_blit.c +++ b/src/gallium/drivers/v3d/v3d_blit.c @@ -59,8 +59,6 @@ v3d_blitter_save(struct v3d_context *v3d, enum v3d_blitter_op op) util_blitter_save_depth_stencil_alpha(v3d->blitter, v3d->zsa); util_blitter_save_stencil_ref(v3d->blitter, &v3d->stencil_ref); util_blitter_save_sample_mask(v3d->blitter, v3d->sample_mask, 0); - util_blitter_save_so_targets(v3d->blitter, v3d->streamout.num_targets, - v3d->streamout.targets, MESA_PRIM_UNKNOWN); if (op & V3D_SAVE_FRAMEBUFFER) util_blitter_save_framebuffer(v3d->blitter, &v3d->framebuffer);