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panvk: Call lower_input_attachment_loads() from compile_shader()
Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com> Acked-by: Eric R. Smith <eric.smith@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38821>
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cddfa4615b
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2 changed files with 4 additions and 6 deletions
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@ -74,7 +74,6 @@ struct lower_desc_ctx {
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bool null_descriptor_support;
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nir_address_format ubo_addr_format;
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nir_address_format ssbo_addr_format;
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struct panvk_shader_variant *shader;
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};
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static nir_address_format
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@ -1310,7 +1309,6 @@ panvk_per_arch(nir_lower_descriptors)(
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const struct vk_graphics_pipeline_state *state, struct panvk_shader_variant *shader)
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{
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struct lower_desc_ctx ctx = {
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.shader = shader,
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.add_bounds_checks =
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rs->storage_buffers !=
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VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DISABLED_EXT ||
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@ -1355,10 +1353,6 @@ panvk_per_arch(nir_lower_descriptors)(
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create_copy_table(nir, &ctx);
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upload_shader_desc_info(dev, shader, &ctx.desc_info);
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if (nir->info.stage == MESA_SHADER_FRAGMENT)
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NIR_PASS(progress, nir, panvk_per_arch(nir_lower_input_attachment_loads),
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state, &shader->fs.input_attachment_read);
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NIR_PASS(progress, nir, nir_shader_instructions_pass,
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lower_descriptors_instr, nir_metadata_control_flow, &ctx);
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@ -1379,6 +1379,10 @@ panvk_compile_shader(struct panvk_device *dev,
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if (state && state->ms && state->ms->sample_shading_enable)
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nir->info.fs.uses_sample_shading = true;
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/* We need to lower input attachments before we lower descriptors */
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NIR_PASS(_, nir, panvk_per_arch(nir_lower_input_attachment_loads),
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state, &variant->fs.input_attachment_read);
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panvk_lower_nir(dev, nir, info->set_layout_count, info->set_layouts,
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info->robustness, state, &inputs, variant);
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