r600g: realign evergreen code with r600 code.

fixes segfault in depth-tex-modes-glsl and OA startup.
This commit is contained in:
Dave Airlie 2010-10-01 11:13:02 +10:00
parent a3e9998614
commit 35cfe286d6

View file

@ -1341,14 +1341,13 @@ void evergreen_draw(struct pipe_context *ctx, const struct pipe_draw_info *info)
struct r600_pipe_state vgt;
struct r600_drawl draw;
assert(info->index_bias == 0);
if (rctx->any_user_vbs) {
r600_upload_user_buffers(rctx);
rctx->any_user_vbs = FALSE;
}
memset(&draw, 0, sizeof(struct r600_drawl));
draw.ctx = ctx;
draw.mode = info->mode;
draw.start = info->start;
draw.count = info->count;
@ -1364,7 +1363,7 @@ void evergreen_draw(struct pipe_context *ctx, const struct pipe_draw_info *info)
info->count);
draw.index_size = rctx->index_buffer.index_size;
draw.index_buffer = rctx->index_buffer.buffer;
pipe_resource_reference(&draw.index_buffer, rctx->index_buffer.buffer);
draw.index_buffer_offset = draw.start * draw.index_size;
draw.start = 0;
r600_upload_index_buffer(rctx, &draw);
@ -1505,6 +1504,8 @@ void evergreen_draw(struct pipe_context *ctx, const struct pipe_draw_info *info)
rdraw.indices_bo_offset = draw.index_buffer_offset;
}
evergreen_context_draw(&rctx->ctx, &rdraw);
pipe_resource_reference(&draw.index_buffer, NULL);
}
void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader)