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vbo: add comments, braces in ATTR_UNION() in vbo_exec_api.c
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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parent
e729f36c09
commit
3491ec5930
1 changed files with 12 additions and 2 deletions
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@ -413,18 +413,27 @@ vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize, GLenu
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/**
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* This macro is used to implement all the glVertex, glColor, glTexCoord,
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* glVertexAttrib, etc functions.
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* \param A attribute index
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* \param N attribute size (1..4)
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* \param T type (GL_FLOAT, GL_DOUBLE, GL_INT, GL_UNSIGNED_INT)
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* \param C cast type (fi_type or double)
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* \param V0, V1, v2, V3 attribute value
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*/
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#define ATTR_UNION( A, N, T, C, V0, V1, V2, V3 ) \
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do { \
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struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
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int sz = (sizeof(C) / sizeof(GLfloat)); \
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if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
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if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) { \
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vbo_exec_BeginVertices(ctx); \
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} \
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\
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/* check if attribute size or type is changing */ \
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if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
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unlikely(exec->vtx.attrtype[A] != T)) \
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unlikely(exec->vtx.attrtype[A] != T)) { \
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vbo_exec_fixup_vertex(ctx, A, N * sz, T); \
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} \
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\
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/* store vertex attribute in vertex buffer */ \
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{ \
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C *dest = (C *)exec->vtx.attrptr[A]; \
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if (N>0) dest[0] = V0; \
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@ -438,6 +447,7 @@ do { \
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/* This is a glVertex call */ \
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GLuint i; \
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\
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/* copy 32-bit words */ \
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for (i = 0; i < exec->vtx.vertex_size; i++) \
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exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
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\
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