vbo: fix whitespace in vbo_exec_draw.c

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Brian Paul 2015-10-12 10:47:26 -06:00
parent 8fbb72c297
commit e729f36c09

View file

@ -53,10 +53,10 @@ vbo_exec_debug_verts( struct vbo_exec_context *exec )
for (i = 0 ; i < exec->vtx.prim_count ; i++) {
struct _mesa_prim *prim = &exec->vtx.prim[i];
printf(" prim %d: %s%s %d..%d %s %s\n",
i,
i,
_mesa_lookup_prim_by_nr(prim->mode),
prim->weak ? " (weak)" : "",
prim->start,
prim->start,
prim->start + prim->count,
prim->begin ? "BEGIN" : "(wrap)",
prim->end ? "END" : "(wrap)");
@ -79,7 +79,6 @@ vbo_copy_vertices( struct vbo_exec_context *exec )
exec->vtx.prim[exec->vtx.prim_count-1].start *
exec->vtx.vertex_size);
switch (exec->ctx->Driver.CurrentExecPrimitive) {
case GL_POINTS:
return 0;
@ -219,7 +218,7 @@ vbo_exec_bind_arrays( struct gl_context *ctx )
exec->vtx.inputs[attr] = &arrays[attr];
if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
/* a real buffer obj: Ptr is an offset, not a pointer*/
/* a real buffer obj: Ptr is an offset, not a pointer */
assert(exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Pointer);
assert(offset >= 0);
arrays[attr].Ptr = (GLubyte *)
@ -259,7 +258,7 @@ vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
{
if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
struct gl_context *ctx = exec->ctx;
if (ctx->Driver.FlushMappedBufferRange) {
GLintptr offset = exec->vtx.buffer_used -
exec->vtx.bufferobj->Mappings[MAP_INTERNAL].Offset;
@ -277,7 +276,7 @@ vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
assert(exec->vtx.buffer_ptr != NULL);
ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
exec->vtx.buffer_map = NULL;
exec->vtx.buffer_ptr = NULL;
@ -299,7 +298,7 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec )
GL_MAP_FLUSH_EXPLICIT_BIT |
MESA_MAP_NOWAIT_BIT;
const GLenum usage = GL_STREAM_DRAW_ARB;
if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
return;
@ -323,7 +322,7 @@ vbo_exec_vtx_map( struct vbo_exec_context *exec )
exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
}
}
if (!exec->vtx.buffer_map) {
/* Need to allocate a new VBO */
exec->vtx.buffer_used = 0;
@ -381,14 +380,14 @@ vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
if (0)
vbo_exec_debug_verts( exec );
if (exec->vtx.prim_count &&
if (exec->vtx.prim_count &&
exec->vtx.vert_count) {
exec->vtx.copied.nr = vbo_copy_vertices( exec );
exec->vtx.copied.nr = vbo_copy_vertices( exec );
if (exec->vtx.copied.nr != exec->vtx.vert_count) {
struct gl_context *ctx = exec->ctx;
/* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
* from _mesa_set_varying_vp_inputs().
*/
@ -405,7 +404,7 @@ vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
printf("%s %d %d\n", __func__, exec->vtx.prim_count,
exec->vtx.vert_count);
vbo_context(ctx)->draw_prims( ctx,
vbo_context(ctx)->draw_prims( ctx,
exec->vtx.prim,
exec->vtx.prim_count,
NULL,
@ -433,7 +432,7 @@ vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
if (keepUnmapped || exec->vtx.vertex_size == 0)
exec->vtx.max_vert = 0;
else
exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
(exec->vtx.vertex_size * sizeof(GLfloat)));
exec->vtx.buffer_ptr = exec->vtx.buffer_map;