don't generate selection hits for glBitmap, glDraw/CopyPixels. Misc clean-ups

This commit is contained in:
Brian Paul 2005-09-09 16:40:47 +00:00
parent b346213960
commit 338cbb0e5c

View file

@ -56,39 +56,34 @@ _mesa_DrawPixels( GLsizei width, GLsizei height,
return;
}
if (ctx->RenderMode==GL_RENDER) {
GLint x, y;
if (!ctx->Current.RasterPosValid) {
return;
}
if (!ctx->Current.RasterPosValid) {
return;
}
if (ctx->NewState) {
_mesa_update_state(ctx);
}
if (ctx->NewState) {
_mesa_update_state(ctx);
}
if (ctx->RenderMode == GL_RENDER) {
/* Round, to satisfy conformance tests (matches SGI's OpenGL) */
x = IROUND(ctx->Current.RasterPos[0]);
y = IROUND(ctx->Current.RasterPos[1]);
GLint x = IROUND(ctx->Current.RasterPos[0]);
GLint y = IROUND(ctx->Current.RasterPos[1]);
ctx->Driver.DrawPixels(ctx, x, y, width, height, format, type,
&ctx->Unpack, pixels);
}
else if (ctx->RenderMode==GL_FEEDBACK) {
else if (ctx->RenderMode == GL_FEEDBACK) {
/* Feedback the current raster pos info */
if (ctx->Current.RasterPosValid) {
FLUSH_CURRENT( ctx, 0 );
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
_mesa_feedback_vertex( ctx,
ctx->Current.RasterPos,
ctx->Current.RasterColor,
ctx->Current.RasterIndex,
ctx->Current.RasterTexCoords[0] );
}
FLUSH_CURRENT( ctx, 0 );
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
_mesa_feedback_vertex( ctx,
ctx->Current.RasterPos,
ctx->Current.RasterColor,
ctx->Current.RasterIndex,
ctx->Current.RasterTexCoords[0] );
}
else if (ctx->RenderMode==GL_SELECT) {
if (ctx->Current.RasterPosValid) {
_mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
}
else {
ASSERT(ctx->RenderMode == GL_SELECT);
/* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
}
}
@ -98,7 +93,6 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
GLenum type )
{
GET_CURRENT_CONTEXT(ctx);
GLint destx, desty;
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (ctx->FragmentProgram.Enabled && !ctx->FragmentProgram._Enabled) {
@ -116,32 +110,29 @@ _mesa_CopyPixels( GLint srcx, GLint srcy, GLsizei width, GLsizei height,
_mesa_update_state(ctx);
}
if (ctx->RenderMode==GL_RENDER) {
/* Destination of copy: */
if (!ctx->Current.RasterPosValid) {
return;
}
/* Round, to satisfy conformance tests (matches SGI's OpenGL) */
destx = IROUND(ctx->Current.RasterPos[0]);
desty = IROUND(ctx->Current.RasterPos[1]);
if (!ctx->Current.RasterPosValid) {
return;
}
if (ctx->RenderMode == GL_RENDER) {
/* Round to satisfy conformance tests (matches SGI's OpenGL) */
GLint destx = IROUND(ctx->Current.RasterPos[0]);
GLint desty = IROUND(ctx->Current.RasterPos[1]);
ctx->Driver.CopyPixels( ctx, srcx, srcy, width, height, destx, desty,
type );
}
else if (ctx->RenderMode == GL_FEEDBACK) {
if (ctx->Current.RasterPosValid) {
FLUSH_CURRENT( ctx, 0 );
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN );
_mesa_feedback_vertex( ctx,
ctx->Current.RasterPos,
ctx->Current.RasterColor,
ctx->Current.RasterIndex,
ctx->Current.RasterTexCoords[0] );
}
FLUSH_CURRENT( ctx, 0 );
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN );
_mesa_feedback_vertex( ctx,
ctx->Current.RasterPos,
ctx->Current.RasterColor,
ctx->Current.RasterIndex,
ctx->Current.RasterTexCoords[0] );
}
else if (ctx->RenderMode == GL_SELECT) {
_mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
else {
ASSERT(ctx->RenderMode == GL_SELECT);
/* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
}
}
@ -190,36 +181,33 @@ _mesa_Bitmap( GLsizei width, GLsizei height,
return;
}
if (ctx->Current.RasterPosValid == GL_FALSE) {
if (!ctx->Current.RasterPosValid) {
return; /* do nothing */
}
if (ctx->RenderMode==GL_RENDER) {
if (ctx->NewState) {
_mesa_update_state(ctx);
}
if (ctx->RenderMode == GL_RENDER) {
/* Truncate, to satisfy conformance tests (matches SGI's OpenGL). */
GLint x = IFLOOR(ctx->Current.RasterPos[0] - xorig);
GLint y = IFLOOR(ctx->Current.RasterPos[1] - yorig);
if (ctx->NewState) {
_mesa_update_state(ctx);
}
ctx->Driver.Bitmap( ctx, x, y, width, height, &ctx->Unpack, bitmap );
}
#if _HAVE_FULL_GL
else if (ctx->RenderMode==GL_FEEDBACK) {
if (ctx->Current.RasterPosValid) {
FLUSH_CURRENT(ctx, 0);
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN );
_mesa_feedback_vertex( ctx,
ctx->Current.RasterPos,
ctx->Current.RasterColor,
ctx->Current.RasterIndex,
ctx->Current.RasterTexCoords[0] );
}
else if (ctx->RenderMode == GL_FEEDBACK) {
FLUSH_CURRENT(ctx, 0);
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_BITMAP_TOKEN );
_mesa_feedback_vertex( ctx,
ctx->Current.RasterPos,
ctx->Current.RasterColor,
ctx->Current.RasterIndex,
ctx->Current.RasterTexCoords[0] );
}
else {
ASSERT(ctx->RenderMode == GL_SELECT);
/* Bitmaps don't generate selection hits. See appendix B of 1.1 spec. */
/* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
}
#endif
@ -253,40 +241,35 @@ _mesa_DrawDepthPixelsMESA( GLsizei width, GLsizei height,
return;
}
if (ctx->RenderMode==GL_RENDER) {
GLint x, y;
if (!colors || !depths || !ctx->Current.RasterPosValid) {
return;
}
if (!ctx->Current.RasterPosValid) {
return;
}
if (ctx->NewState) {
_mesa_update_state(ctx);
}
if (ctx->NewState) {
_mesa_update_state(ctx);
}
if (ctx->RenderMode == GL_RENDER) {
/* Round, to satisfy conformance tests (matches SGI's OpenGL) */
x = IROUND(ctx->Current.RasterPos[0]);
y = IROUND(ctx->Current.RasterPos[1]);
GLint x = IROUND(ctx->Current.RasterPos[0]);
GLint y = IROUND(ctx->Current.RasterPos[1]);
ctx->Driver.DrawDepthPixelsMESA(ctx, x, y, width, height,
colorFormat, colorType, colors,
depthType, depths, &ctx->Unpack);
}
else if (ctx->RenderMode==GL_FEEDBACK) {
else if (ctx->RenderMode == GL_FEEDBACK) {
/* Feedback the current raster pos info */
if (ctx->Current.RasterPosValid) {
FLUSH_CURRENT( ctx, 0 );
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
_mesa_feedback_vertex( ctx,
ctx->Current.RasterPos,
ctx->Current.RasterColor,
ctx->Current.RasterIndex,
ctx->Current.RasterTexCoords[0] );
}
FLUSH_CURRENT( ctx, 0 );
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_DRAW_PIXEL_TOKEN );
_mesa_feedback_vertex( ctx,
ctx->Current.RasterPos,
ctx->Current.RasterColor,
ctx->Current.RasterIndex,
ctx->Current.RasterTexCoords[0] );
}
else if (ctx->RenderMode==GL_SELECT) {
if (ctx->Current.RasterPosValid) {
_mesa_update_hitflag( ctx, ctx->Current.RasterPos[2] );
}
else {
ASSERT(ctx->RenderMode == GL_SELECT);
/* Do nothing. See OpenGL Spec, Appendix B, Corollary 6. */
}
}