fix some bugs with handling of GL_DOT4_ATI, GL_DOT3_ATI and GL_DOT2_ADD_ATI ATI_fs instructions.

This commit is contained in:
Roland Scheidegger 2005-09-09 15:43:11 +00:00
parent 95db1f0127
commit b346213960

View file

@ -98,7 +98,7 @@ apply_src_rep(GLint optype, GLuint rep, GLfloat * val)
return;
start = optype ? 3 : 0;
end = optype ? 4 : 3;
end = 4;
for (i = start; i < end; i++) {
switch (rep) {
@ -128,7 +128,7 @@ apply_src_mod(GLint optype, GLuint mod, GLfloat * val)
return;
start = optype ? 3 : 0;
end = optype ? 4 : 3;
end = 4;
for (i = start; i < end; i++) {
if (mod & GL_COMP_BIT_ATI)
@ -474,6 +474,7 @@ execute_shader(GLcontext * ctx,
GLfloat result;
/* DOT 2 always uses the source from the color op */
/* could save recalculation of dot products for alpha inst */
result = src[0][0][0] * src[0][1][0] +
src[0][0][1] * src[0][1][1] + src[0][2][2];
if (!optype) {
@ -483,7 +484,6 @@ execute_shader(GLcontext * ctx,
}
else
dst[optype][3] = result;
}
break;
case GL_DOT3_ATI:
@ -509,7 +509,7 @@ execute_shader(GLcontext * ctx,
GLfloat result;
/* DOT 4 always uses the source from the color op */
result = src[optype][0][0] * src[0][1][0] +
result = src[0][0][0] * src[0][1][0] +
src[0][0][1] * src[0][1][1] +
src[0][0][2] * src[0][1][2] +
src[0][0][3] * src[0][1][3];
@ -533,9 +533,13 @@ execute_shader(GLcontext * ctx,
dstreg = inst->DstReg[optype].Index;
dstp = machine->Registers[dstreg - GL_REG_0_ATI];
write_dst_addr(optype, inst->DstReg[optype].dstMod,
if ((optype == 0) || ((inst->Opcode[1] != GL_DOT2_ADD_ATI) &&
(inst->Opcode[1] != GL_DOT3_ATI) && (inst->Opcode[1] != GL_DOT4_ATI)))
write_dst_addr(optype, inst->DstReg[optype].dstMod,
inst->DstReg[optype].dstMask, dst[optype],
dstp);
else
write_dst_addr(1, inst->DstReg[0].dstMod, 0, dst[1], dstp);
}
}
}