gallium: rework compute_vertex_layout() to intelligently map vs outputs to fs inputs

Some follow-on simplification in prim setup is possible...
This commit is contained in:
Brian 2008-01-23 14:23:49 -07:00
parent 2d37e78e63
commit 336e2cb9ec
3 changed files with 60 additions and 27 deletions

View file

@ -515,13 +515,22 @@ setup_fragcoord_coeff(struct setup_stage *setup)
*/
static void setup_tri_coefficients( struct setup_stage *setup )
{
const enum interp_mode *interp = setup->softpipe->vertex_info.interp_mode;
const enum interp_mode *interp;
#define USE_INPUT_MAP 01
#if USE_INPUT_MAP
const struct pipe_shader_state *fs = &setup->softpipe->fs->shader;
#endif
uint fragSlot;
if (setup->softpipe->vertex_info.format[0] == FORMAT_HEADER) {
/* skip header, pos slots */
interp = setup->softpipe->vertex_info.interp_mode + 2;
}
else {
/* skip pos slot */
interp = setup->softpipe->vertex_info.interp_mode + 1;
}
/* z and w are done by linear interpolation:
*/
tri_linear_coeff(setup, &setup->posCoef, 0, 2);
@ -557,7 +566,7 @@ static void setup_tri_coefficients( struct setup_stage *setup )
else {
#endif
uint j;
switch (interp[vertSlot]) {
switch (interp[fragSlot]) {
case INTERP_CONSTANT:
for (j = 0; j < NUM_CHANNELS; j++)
const_coeff(setup, &setup->coef[fragSlot], vertSlot, j);

View file

@ -74,6 +74,7 @@ sp_vbuf_get_vertex_info(struct vbuf_render *vbr)
{
struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
/* XXX check for state changes? */
assert(!cvbr->softpipe->dirty );
return &cvbr->softpipe->vertex_info;
}

View file

@ -33,6 +33,22 @@
#include "sp_state.h"
static int
find_vs_output(const struct pipe_shader_state *vs,
uint semantic_name,
uint semantic_index)
{
uint i;
for (i = 0; i < vs->num_outputs; i++) {
if (vs->output_semantic_name[i] == semantic_name &&
vs->output_semantic_index[i] == semantic_index)
return i;
}
return -1;
}
/**
* Determine which post-transform / pre-rasterization vertex attributes
* we need.
@ -46,6 +62,7 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
= softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
struct vertex_info *vinfo = &softpipe->vertex_info;
uint i;
int src;
memset(vinfo, 0, sizeof(*vinfo));
@ -56,6 +73,11 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
draw_emit_vertex_attr(vinfo, FORMAT_HEADER, INTERP_LINEAR, 0);
}
/* always emit pos for softpipe rasterization */
src = find_vs_output(vs, TGSI_SEMANTIC_POSITION, 0);
assert(src >= 0);
draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_LINEAR, src);
/*
* XXX I think we need to reconcile the vertex shader outputs with
* the fragment shader inputs here to make sure the slots line up.
@ -63,42 +85,36 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
* Or maybe do that in the state tracker?
*/
for (i = 0; i < vs->num_outputs; i++) {
switch (vs->output_semantic_name[i]) {
for (i = 0; i < fs->num_inputs; i++) {
switch (fs->input_semantic_name[i]) {
case TGSI_SEMANTIC_POSITION:
draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_LINEAR, i);
/* handled above */
break;
case TGSI_SEMANTIC_COLOR:
if (vs->output_semantic_index[i] == 0) {
draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, i);
}
else {
assert(vs->output_semantic_index[i] == 1);
draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, i);
}
break;
case TGSI_SEMANTIC_BCOLOR:
/* no-op */
src = find_vs_output(vs, TGSI_SEMANTIC_COLOR,
fs->input_semantic_index[i]);
assert(src >= 0);
draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, src);
break;
case TGSI_SEMANTIC_FOG:
draw_emit_vertex_attr(vinfo, FORMAT_1F, INTERP_PERSPECTIVE, i);
break;
case TGSI_SEMANTIC_PSIZE:
/* XXX only emit if drawing points or front/back polygon mode
* is point mode
*/
softpipe->psize_slot
= draw_emit_vertex_attr(vinfo, FORMAT_1F, INTERP_CONSTANT, i);
src = find_vs_output(vs, TGSI_SEMANTIC_FOG, 0);
#if 1
if (src < 0) /* XXX temp hack, try demos/fogcoord.c with this */
src = 0;
#endif
assert(src >= 0);
draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_PERSPECTIVE, src);
break;
case TGSI_SEMANTIC_GENERIC:
/* this includes texcoords and varying vars */
draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_PERSPECTIVE, i);
src = find_vs_output(vs, TGSI_SEMANTIC_GENERIC,
fs->input_semantic_index[i]);
assert(src >= 0);
draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_PERSPECTIVE, src);
break;
default:
@ -106,6 +122,13 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
}
}
src = find_vs_output(vs, TGSI_SEMANTIC_PSIZE, 0);
if (src >= 0) {
softpipe->psize_slot = src;
draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_CONSTANT, src);
}
draw_compute_vertex_size(vinfo);
softpipe->nr_frag_attrs = fs->num_inputs;
@ -152,7 +175,7 @@ compute_cliprect(struct softpipe_context *sp)
*/
void softpipe_update_derived( struct softpipe_context *softpipe )
{
if (softpipe->dirty & (SP_NEW_RASTERIZER | SP_NEW_FS))
if (softpipe->dirty & (SP_NEW_RASTERIZER | SP_NEW_FS | SP_NEW_VS))
calculate_vertex_layout( softpipe );
if (softpipe->dirty & (SP_NEW_SCISSOR |