mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-04 22:49:13 +02:00
gallium: restore/rewrite vbuf code for softpipe
Now based on the draw_vbuf code, instead being a custom one-off. Disabled by default, enable with SP_VBUF env var.
This commit is contained in:
parent
cd3643698e
commit
2d37e78e63
10 changed files with 196 additions and 403 deletions
|
|
@ -145,6 +145,11 @@ emit_vertex( struct vbuf_stage *vbuf,
|
|||
case FORMAT_OMIT:
|
||||
/* no-op */
|
||||
break;
|
||||
case FORMAT_HEADER:
|
||||
memcpy(vbuf->vertex_ptr, vertex, sizeof(*vertex));
|
||||
vbuf->vertex_ptr += sizeof(*vertex) / 4;
|
||||
count += sizeof(*vertex) / 4;
|
||||
break;
|
||||
case FORMAT_1F:
|
||||
*vbuf->vertex_ptr++ = fui(vertex->data[j][0]);
|
||||
count++;
|
||||
|
|
|
|||
|
|
@ -52,6 +52,9 @@ draw_compute_vertex_size(struct vertex_info *vinfo)
|
|||
switch (vinfo->format[i]) {
|
||||
case FORMAT_OMIT:
|
||||
break;
|
||||
case FORMAT_HEADER:
|
||||
vinfo->size += sizeof(struct vertex_header) / 4;
|
||||
break;
|
||||
case FORMAT_4UB:
|
||||
/* fall-through */
|
||||
case FORMAT_1F_PSIZE:
|
||||
|
|
|
|||
|
|
@ -39,6 +39,7 @@
|
|||
*/
|
||||
enum attrib_format {
|
||||
FORMAT_OMIT, /**< don't emit the attribute */
|
||||
FORMAT_HEADER, /**< The 5-byte vertex header */
|
||||
FORMAT_1F,
|
||||
FORMAT_1F_PSIZE, /**< insert constant point size */
|
||||
FORMAT_2F,
|
||||
|
|
|
|||
|
|
@ -130,14 +130,6 @@ static void calculate_vertex_layout( struct i915_context *i915 )
|
|||
draw_compute_vertex_size(&vinfo);
|
||||
|
||||
if (memcmp(&i915->current.vertex_info, &vinfo, sizeof(vinfo))) {
|
||||
/* If the attributes have changed, tell the draw module about the new
|
||||
* vertex layout. We'll also update the hardware vertex format info.
|
||||
*/
|
||||
/*draw_set_vertex_info( i915->draw, &vinfo);*/
|
||||
|
||||
/*draw_set_twoside_attributes(i915->draw,
|
||||
front0, back0, front1, back1);*/
|
||||
|
||||
/* Need to set this flag so that the LIS2/4 registers get set.
|
||||
* It also means the i915_update_immediate() function must be called
|
||||
* after this one, in i915_update_derived().
|
||||
|
|
|
|||
|
|
@ -37,6 +37,7 @@
|
|||
#include "sp_context.h"
|
||||
#include "sp_flush.h"
|
||||
#include "sp_prim_setup.h"
|
||||
#include "sp_prim_vbuf.h"
|
||||
#include "sp_state.h"
|
||||
#include "sp_surface.h"
|
||||
#include "sp_tile_cache.h"
|
||||
|
|
@ -328,12 +329,8 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
|
|||
assert(softpipe->draw);
|
||||
softpipe->setup = sp_draw_render_stage(softpipe);
|
||||
|
||||
if (0 && GETENV( "SP_VBUF" ) != NULL) {
|
||||
softpipe->vbuf = sp_draw_vbuf_stage(softpipe->draw,
|
||||
&softpipe->pipe,
|
||||
sp_vbuf_render);
|
||||
|
||||
draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
|
||||
if (GETENV( "SP_VBUF" ) != NULL) {
|
||||
sp_init_vbuf(softpipe);
|
||||
}
|
||||
else {
|
||||
draw_set_rasterize_stage(softpipe->draw, softpipe->setup);
|
||||
|
|
|
|||
|
|
@ -1237,87 +1237,3 @@ struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe )
|
|||
|
||||
return &setup->stage;
|
||||
}
|
||||
|
||||
|
||||
/* Recalculate det. This is only used in the test harness below:
|
||||
*/
|
||||
static void calc_det( struct prim_header *header )
|
||||
{
|
||||
/* Window coords: */
|
||||
const float *v0 = header->v[0]->data[0];
|
||||
const float *v1 = header->v[1]->data[0];
|
||||
const float *v2 = header->v[2]->data[0];
|
||||
|
||||
/* edge vectors e = v0 - v2, f = v1 - v2 */
|
||||
const float ex = v0[0] - v2[0];
|
||||
const float ey = v0[1] - v2[1];
|
||||
const float fx = v1[0] - v2[0];
|
||||
const float fy = v1[1] - v2[1];
|
||||
|
||||
/* det = cross(e,f).z */
|
||||
header->det = ex * fy - ey * fx;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Render buffer of points/lines/triangles.
|
||||
* Called by vbuf code when the vertex or index buffer is filled.
|
||||
*
|
||||
* The big issue at this point is that reset_stipple doesn't make it
|
||||
* through the interface. Probably need to split primitives at reset
|
||||
* stipple, perhaps using the ~0 index marker.
|
||||
*/
|
||||
void sp_vbuf_render( struct pipe_context *pipe,
|
||||
unsigned primitive,
|
||||
const ushort *elements,
|
||||
unsigned nr_elements,
|
||||
const void *vertex_buffer,
|
||||
unsigned nr_vertices )
|
||||
{
|
||||
struct softpipe_context *softpipe = softpipe_context( pipe );
|
||||
struct setup_stage *setup = setup_stage( softpipe->setup );
|
||||
struct prim_header prim;
|
||||
unsigned vertex_size = softpipe->vertex_info.size * sizeof(float);
|
||||
unsigned i, j;
|
||||
|
||||
prim.det = 0;
|
||||
prim.reset_line_stipple = 0;
|
||||
prim.edgeflags = 0;
|
||||
prim.pad = 0;
|
||||
|
||||
setup->stage.begin( &setup->stage );
|
||||
|
||||
switch (primitive) {
|
||||
case PIPE_PRIM_TRIANGLES:
|
||||
for (i = 0; i < nr_elements; i += 3) {
|
||||
for (j = 0; j < 3; j++)
|
||||
prim.v[j] = (struct vertex_header *)((char *)vertex_buffer +
|
||||
elements[i+j] * vertex_size);
|
||||
|
||||
calc_det(&prim);
|
||||
setup->stage.tri( &setup->stage, &prim );
|
||||
}
|
||||
break;
|
||||
|
||||
case PIPE_PRIM_LINES:
|
||||
for (i = 0; i < nr_elements; i += 2) {
|
||||
for (j = 0; j < 2; j++)
|
||||
prim.v[j] = (struct vertex_header *)((char *)vertex_buffer +
|
||||
elements[i+j] * vertex_size);
|
||||
|
||||
setup->stage.line( &setup->stage, &prim );
|
||||
}
|
||||
break;
|
||||
|
||||
case PIPE_PRIM_POINTS:
|
||||
for (i = 0; i < nr_elements; i++) {
|
||||
prim.v[0] = (struct vertex_header *)((char *)vertex_buffer +
|
||||
elements[i] * vertex_size);
|
||||
setup->stage.point( &setup->stage, &prim );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
setup->stage.end( &setup->stage );
|
||||
}
|
||||
|
|
|
|||
|
|
@ -76,14 +76,4 @@ sp_draw_vbuf_stage( struct draw_context *draw_context,
|
|||
vbuf_draw_func draw );
|
||||
|
||||
|
||||
extern void
|
||||
sp_vbuf_render( struct pipe_context *pipe,
|
||||
unsigned prim,
|
||||
const ushort *elements,
|
||||
unsigned nr_elements,
|
||||
const void *vertex_buffer,
|
||||
unsigned nr_vertices );
|
||||
|
||||
|
||||
|
||||
#endif /* SP_PRIM_SETUP_H */
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
*
|
||||
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
|
|
@ -26,302 +26,198 @@
|
|||
**************************************************************************/
|
||||
|
||||
/**
|
||||
* Build post-transformation, post-clipping vertex buffers and element
|
||||
* lists by hooking into the end of the primitive pipeline and
|
||||
* manipulating the vertex_id field in the vertex headers.
|
||||
*
|
||||
* Keith Whitwell <keith@tungstengraphics.com>
|
||||
* Post-transform vertex buffering. This is an optional part of the
|
||||
* softpipe rendering pipeline.
|
||||
* Probably not desired in general, but useful for testing/debuggin.
|
||||
* Enabled/Disabled with SP_VBUF env var.
|
||||
*
|
||||
* Authors
|
||||
* Brian Paul
|
||||
*/
|
||||
|
||||
|
||||
#include "sp_context.h"
|
||||
#include "sp_headers.h"
|
||||
#include "sp_quad.h"
|
||||
#include "sp_prim_setup.h"
|
||||
#include "sp_prim_vbuf.h"
|
||||
#include "pipe/draw/draw_context.h"
|
||||
#include "pipe/draw/draw_private.h"
|
||||
#include "pipe/draw/draw_vertex.h"
|
||||
#include "pipe/p_util.h"
|
||||
|
||||
static void vbuf_flush_elements( struct draw_stage *stage );
|
||||
#include "pipe/draw/draw_vbuf.h"
|
||||
|
||||
|
||||
#define VBUF_SIZE (64*1024)
|
||||
#define IBUF_SIZE (16*1024)
|
||||
#define SP_MAX_VBUF_INDEXES 1024
|
||||
#define SP_MAX_VBUF_SIZE 4096
|
||||
|
||||
|
||||
/**
|
||||
* Vertex buffer emit stage.
|
||||
* Subclass of vbuf_render.
|
||||
*/
|
||||
struct vbuf_stage {
|
||||
struct draw_stage stage; /**< This must be first (base class) */
|
||||
|
||||
struct draw_context *draw_context;
|
||||
struct pipe_context *pipe;
|
||||
vbuf_draw_func draw;
|
||||
|
||||
/* Vertices are passed in as an array of floats making up each
|
||||
* attribute in turn. Will eventually convert to hardware format
|
||||
* in this stage.
|
||||
*/
|
||||
char *vertex_map;
|
||||
char *vertex_ptr;
|
||||
unsigned vertex_size;
|
||||
unsigned nr_vertices;
|
||||
|
||||
unsigned max_vertices;
|
||||
|
||||
ushort *element_map;
|
||||
unsigned nr_elements;
|
||||
|
||||
unsigned prim;
|
||||
|
||||
struct softpipe_vbuf_render
|
||||
{
|
||||
struct vbuf_render base;
|
||||
struct softpipe_context *softpipe;
|
||||
uint prim;
|
||||
uint vertex_size;
|
||||
void *vertex_buffer;
|
||||
};
|
||||
|
||||
/**
|
||||
* Basically a cast wrapper.
|
||||
*/
|
||||
static INLINE struct vbuf_stage *vbuf_stage( struct draw_stage *stage )
|
||||
|
||||
/** cast wrapper */
|
||||
static struct softpipe_vbuf_render *
|
||||
softpipe_vbuf_render(struct vbuf_render *vbr)
|
||||
{
|
||||
return (struct vbuf_stage *)stage;
|
||||
return (struct softpipe_vbuf_render *) vbr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
static boolean overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
|
||||
static const struct vertex_info *
|
||||
sp_vbuf_get_vertex_info(struct vbuf_render *vbr)
|
||||
{
|
||||
unsigned long used = (unsigned long) ((char *) ptr - (char *) map);
|
||||
return (used + bytes) > bufsz;
|
||||
struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
|
||||
/* XXX check for state changes? */
|
||||
return &cvbr->softpipe->vertex_info;
|
||||
}
|
||||
|
||||
|
||||
static boolean check_space( struct vbuf_stage *vbuf )
|
||||
static void *
|
||||
sp_vbuf_allocate_vertices(struct vbuf_render *vbr,
|
||||
ushort vertex_size, ushort nr_vertices)
|
||||
{
|
||||
if (overflow( vbuf->vertex_map,
|
||||
vbuf->vertex_ptr,
|
||||
4 * vbuf->vertex_size,
|
||||
VBUF_SIZE ))
|
||||
return FALSE;
|
||||
|
||||
|
||||
if (vbuf->nr_elements + 4 > IBUF_SIZE / sizeof(ushort) )
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
|
||||
assert(!cvbr->vertex_buffer);
|
||||
cvbr->vertex_buffer = align_malloc(vertex_size * nr_vertices, 16);
|
||||
cvbr->vertex_size = vertex_size;
|
||||
return cvbr->vertex_buffer;
|
||||
}
|
||||
|
||||
|
||||
static void emit_vertex( struct vbuf_stage *vbuf,
|
||||
struct vertex_header *vertex )
|
||||
static void
|
||||
sp_vbuf_release_vertices(struct vbuf_render *vbr, void *vertices,
|
||||
unsigned vertex_size, unsigned vertices_used)
|
||||
{
|
||||
// fprintf(stderr, "emit vertex %d to %p\n",
|
||||
// vbuf->nr_vertices, vbuf->vertex_ptr);
|
||||
|
||||
vertex->vertex_id = vbuf->nr_vertices++;
|
||||
|
||||
//vbuf->emit_vertex( vbuf->vertex_ptr, vertex );
|
||||
|
||||
/* Note: for softpipe, the vertex includes the vertex header info
|
||||
* such as clip flags and clip coords. In the future when vbuf is
|
||||
* always used, we could just copy the vertex attributes/data here.
|
||||
* The sp_prim_setup.c code doesn't use any of the vertex header info.
|
||||
*/
|
||||
memcpy(vbuf->vertex_ptr, vertex, vbuf->vertex_size);
|
||||
|
||||
vbuf->vertex_ptr += vbuf->vertex_size;
|
||||
struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
|
||||
align_free(vertices);
|
||||
assert(vertices == cvbr->vertex_buffer);
|
||||
cvbr->vertex_buffer = NULL;
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
sp_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim)
|
||||
{
|
||||
struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
|
||||
cvbr->prim = prim;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
*
|
||||
* Recalculate prim's determinant.
|
||||
* XXX is this needed?
|
||||
*/
|
||||
static void vbuf_tri( struct draw_stage *stage,
|
||||
struct prim_header *prim )
|
||||
static void
|
||||
calc_det(struct prim_header *header)
|
||||
{
|
||||
struct vbuf_stage *vbuf = vbuf_stage( stage );
|
||||
unsigned i;
|
||||
/* Window coords: */
|
||||
const float *v0 = header->v[0]->data[0];
|
||||
const float *v1 = header->v[1]->data[0];
|
||||
const float *v2 = header->v[2]->data[0];
|
||||
|
||||
if (!check_space( vbuf ))
|
||||
vbuf_flush_elements( stage );
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (prim->v[i]->vertex_id == UNDEFINED_VERTEX_ID)
|
||||
emit_vertex( vbuf, prim->v[i] );
|
||||
|
||||
vbuf->element_map[vbuf->nr_elements++] = (ushort) prim->v[i]->vertex_id;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void vbuf_line(struct draw_stage *stage,
|
||||
struct prim_header *prim)
|
||||
{
|
||||
struct vbuf_stage *vbuf = vbuf_stage( stage );
|
||||
unsigned i;
|
||||
|
||||
if (!check_space( vbuf ))
|
||||
vbuf_flush_elements( stage );
|
||||
|
||||
for (i = 0; i < 2; i++) {
|
||||
if (prim->v[i]->vertex_id == UNDEFINED_VERTEX_ID)
|
||||
emit_vertex( vbuf, prim->v[i] );
|
||||
|
||||
vbuf->element_map[vbuf->nr_elements++] = (ushort) prim->v[i]->vertex_id;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void vbuf_point(struct draw_stage *stage,
|
||||
struct prim_header *prim)
|
||||
{
|
||||
struct vbuf_stage *vbuf = vbuf_stage( stage );
|
||||
|
||||
if (!check_space( vbuf ))
|
||||
vbuf_flush_elements( stage );
|
||||
|
||||
if (prim->v[0]->vertex_id == UNDEFINED_VERTEX_ID)
|
||||
emit_vertex( vbuf, prim->v[0] );
|
||||
/* edge vectors e = v0 - v2, f = v1 - v2 */
|
||||
const float ex = v0[0] - v2[0];
|
||||
const float ey = v0[1] - v2[1];
|
||||
const float fx = v1[0] - v2[0];
|
||||
const float fy = v1[1] - v2[1];
|
||||
|
||||
vbuf->element_map[vbuf->nr_elements++] = (ushort) prim->v[0]->vertex_id;
|
||||
/* det = cross(e,f).z */
|
||||
header->det = ex * fy - ey * fx;
|
||||
}
|
||||
|
||||
|
||||
static void vbuf_first_tri( struct draw_stage *stage,
|
||||
struct prim_header *prim )
|
||||
static void
|
||||
sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr_indices)
|
||||
{
|
||||
struct vbuf_stage *vbuf = vbuf_stage( stage );
|
||||
struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
|
||||
struct softpipe_context *softpipe = cvbr->softpipe;
|
||||
struct draw_stage *setup = softpipe->setup;
|
||||
struct prim_header prim;
|
||||
unsigned vertex_size = softpipe->vertex_info.size * sizeof(float);
|
||||
unsigned i, j;
|
||||
void *vertex_buffer = cvbr->vertex_buffer;
|
||||
|
||||
vbuf_flush_elements( stage );
|
||||
stage->tri = vbuf_tri;
|
||||
stage->tri( stage, prim );
|
||||
vbuf->prim = PIPE_PRIM_TRIANGLES;
|
||||
}
|
||||
prim.det = 0;
|
||||
prim.reset_line_stipple = 0;
|
||||
prim.edgeflags = 0;
|
||||
prim.pad = 0;
|
||||
|
||||
static void vbuf_first_line( struct draw_stage *stage,
|
||||
struct prim_header *prim )
|
||||
{
|
||||
struct vbuf_stage *vbuf = vbuf_stage( stage );
|
||||
setup->begin( setup );
|
||||
|
||||
vbuf_flush_elements( stage );
|
||||
stage->line = vbuf_line;
|
||||
stage->line( stage, prim );
|
||||
vbuf->prim = PIPE_PRIM_LINES;
|
||||
}
|
||||
switch (cvbr->prim) {
|
||||
case PIPE_PRIM_TRIANGLES:
|
||||
for (i = 0; i < nr_indices; i += 3) {
|
||||
for (j = 0; j < 3; j++)
|
||||
prim.v[j] = (struct vertex_header *)((char *)vertex_buffer +
|
||||
indices[i+j] * vertex_size);
|
||||
|
||||
calc_det(&prim);
|
||||
setup->tri( setup, &prim );
|
||||
}
|
||||
break;
|
||||
|
||||
static void vbuf_first_point( struct draw_stage *stage,
|
||||
struct prim_header *prim )
|
||||
{
|
||||
struct vbuf_stage *vbuf = vbuf_stage( stage );
|
||||
case PIPE_PRIM_LINES:
|
||||
for (i = 0; i < nr_indices; i += 2) {
|
||||
for (j = 0; j < 2; j++)
|
||||
prim.v[j] = (struct vertex_header *)((char *)vertex_buffer +
|
||||
indices[i+j] * vertex_size);
|
||||
|
||||
setup->line( setup, &prim );
|
||||
}
|
||||
break;
|
||||
|
||||
vbuf_flush_elements( stage );
|
||||
stage->point = vbuf_point;
|
||||
stage->point( stage, prim );
|
||||
vbuf->prim = PIPE_PRIM_POINTS;
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void vbuf_flush_elements( struct draw_stage *stage )
|
||||
{
|
||||
struct vbuf_stage *vbuf = vbuf_stage( stage );
|
||||
|
||||
if (vbuf->nr_elements) {
|
||||
/*
|
||||
fprintf(stderr, "%s (%d elts)\n", __FUNCTION__, vbuf->nr_elements);
|
||||
*/
|
||||
|
||||
/* Draw now or add to list of primitives???
|
||||
*/
|
||||
vbuf->draw( vbuf->pipe,
|
||||
vbuf->prim,
|
||||
vbuf->element_map,
|
||||
vbuf->nr_elements,
|
||||
vbuf->vertex_map,
|
||||
(unsigned) (vbuf->vertex_ptr - vbuf->vertex_map) / vbuf->vertex_size );
|
||||
|
||||
vbuf->nr_elements = 0;
|
||||
|
||||
vbuf->vertex_ptr = vbuf->vertex_map;
|
||||
vbuf->nr_vertices = 0;
|
||||
|
||||
/* Reset vertex ids? Actually, want to not do that unless our
|
||||
* vertex buffer is full. Would like separate
|
||||
* flush-on-index-full and flush-on-vb-full, but may raise
|
||||
* issues uploading vertices if the hardware wants to flush when
|
||||
* we flush.
|
||||
*/
|
||||
draw_reset_vertex_ids( vbuf->draw_context );
|
||||
case PIPE_PRIM_POINTS:
|
||||
for (i = 0; i < nr_indices; i++) {
|
||||
prim.v[0] = (struct vertex_header *)((char *)vertex_buffer +
|
||||
indices[i] * vertex_size);
|
||||
setup->point( setup, &prim );
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
stage->tri = vbuf_first_tri;
|
||||
stage->line = vbuf_first_line;
|
||||
stage->point = vbuf_first_point;
|
||||
setup->end( setup );
|
||||
}
|
||||
|
||||
|
||||
static void vbuf_begin( struct draw_stage *stage )
|
||||
static void
|
||||
sp_vbuf_destroy(struct vbuf_render *vbr)
|
||||
{
|
||||
struct vbuf_stage *vbuf = vbuf_stage(stage);
|
||||
struct softpipe_context *softpipe = softpipe_context(vbuf->pipe);
|
||||
|
||||
//vbuf->vertex_size = vbuf->draw_context->vertex_info.size * sizeof(float);
|
||||
|
||||
vbuf->vertex_size = softpipe->vertex_info.size * sizeof(float);
|
||||
}
|
||||
|
||||
|
||||
static void vbuf_end( struct draw_stage *stage )
|
||||
{
|
||||
/* Overkill.
|
||||
*/
|
||||
vbuf_flush_elements( stage );
|
||||
}
|
||||
|
||||
|
||||
static void reset_stipple_counter( struct draw_stage *stage )
|
||||
{
|
||||
/* XXX: This doesn't work.
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
static void vbuf_destroy( struct draw_stage *stage )
|
||||
{
|
||||
struct vbuf_stage *vbuf = vbuf_stage( stage );
|
||||
|
||||
FREE( vbuf->element_map );
|
||||
FREE( vbuf->vertex_map );
|
||||
FREE( stage );
|
||||
struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
|
||||
cvbr->softpipe->vbuf_render = NULL;
|
||||
FREE(cvbr);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Create a new primitive vbuf/render stage.
|
||||
* Initialize the post-transform vertex buffer information for the given
|
||||
* context.
|
||||
*/
|
||||
struct draw_stage *sp_draw_vbuf_stage( struct draw_context *draw_context,
|
||||
struct pipe_context *pipe,
|
||||
vbuf_draw_func draw )
|
||||
void
|
||||
sp_init_vbuf(struct softpipe_context *sp)
|
||||
{
|
||||
struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
|
||||
assert(sp->draw);
|
||||
|
||||
vbuf->stage.begin = vbuf_begin;
|
||||
vbuf->stage.point = vbuf_first_point;
|
||||
vbuf->stage.line = vbuf_first_line;
|
||||
vbuf->stage.tri = vbuf_first_tri;
|
||||
vbuf->stage.end = vbuf_end;
|
||||
vbuf->stage.reset_stipple_counter = reset_stipple_counter;
|
||||
vbuf->stage.destroy = vbuf_destroy;
|
||||
sp->vbuf_render = CALLOC_STRUCT(softpipe_vbuf_render);
|
||||
|
||||
vbuf->pipe = pipe;
|
||||
vbuf->draw = draw;
|
||||
vbuf->draw_context = draw_context;
|
||||
sp->vbuf_render->base.max_indices = SP_MAX_VBUF_INDEXES;
|
||||
sp->vbuf_render->base.max_vertex_buffer_bytes = SP_MAX_VBUF_SIZE;
|
||||
|
||||
vbuf->element_map = MALLOC( IBUF_SIZE );
|
||||
vbuf->vertex_map = MALLOC( VBUF_SIZE );
|
||||
|
||||
vbuf->vertex_ptr = vbuf->vertex_map;
|
||||
|
||||
sp->vbuf_render->base.get_vertex_info = sp_vbuf_get_vertex_info;
|
||||
sp->vbuf_render->base.allocate_vertices = sp_vbuf_allocate_vertices;
|
||||
sp->vbuf_render->base.set_primitive = sp_vbuf_set_primitive;
|
||||
sp->vbuf_render->base.draw = sp_vbuf_draw;
|
||||
sp->vbuf_render->base.release_vertices = sp_vbuf_release_vertices;
|
||||
sp->vbuf_render->base.destroy = sp_vbuf_destroy;
|
||||
|
||||
return &vbuf->stage;
|
||||
sp->vbuf_render->softpipe = sp;
|
||||
|
||||
sp->vbuf = draw_vbuf_stage(sp->draw, &sp->vbuf_render->base);
|
||||
|
||||
draw_set_rasterize_stage(sp->draw, sp->vbuf);
|
||||
}
|
||||
|
|
|
|||
38
src/mesa/pipe/softpipe/sp_prim_vbuf.h
Normal file
38
src/mesa/pipe/softpipe/sp_prim_vbuf.h
Normal file
|
|
@ -0,0 +1,38 @@
|
|||
/**************************************************************************
|
||||
*
|
||||
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
|
||||
* All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the
|
||||
* "Software"), to deal in the Software without restriction, including
|
||||
* without limitation the rights to use, copy, modify, merge, publish,
|
||||
* distribute, sub license, and/or sell copies of the Software, and to
|
||||
* permit persons to whom the Software is furnished to do so, subject to
|
||||
* the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the
|
||||
* next paragraph) shall be included in all copies or substantial portions
|
||||
* of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
|
||||
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
|
||||
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*
|
||||
**************************************************************************/
|
||||
|
||||
#ifndef SP_VBUF_H
|
||||
#define SP_VBUF_H
|
||||
|
||||
|
||||
struct softpipe_context;
|
||||
|
||||
extern void
|
||||
sp_init_vbuf(struct softpipe_context *softpipe);
|
||||
|
||||
|
||||
#endif /* SP_VBUF_H */
|
||||
|
|
@ -45,24 +45,16 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
|
|||
const enum interp_mode colorInterp
|
||||
= softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
|
||||
struct vertex_info *vinfo = &softpipe->vertex_info;
|
||||
boolean emitBack0 = FALSE, emitBack1 = FALSE, emitPsize = FALSE;
|
||||
uint front0 = 0, back0 = 0, front1 = 0, back1 = 0;
|
||||
uint i;
|
||||
int src = 0;
|
||||
|
||||
memset(vinfo, 0, sizeof(*vinfo));
|
||||
|
||||
|
||||
if (fs->input_semantic_name[0] == TGSI_SEMANTIC_POSITION) {
|
||||
/* Need Z if depth test is enabled or the fragment program uses the
|
||||
* fragment position (XYZW).
|
||||
*/
|
||||
}
|
||||
|
||||
softpipe->psize_slot = -1;
|
||||
|
||||
/* always emit vertex pos */
|
||||
draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_LINEAR, src++);
|
||||
if (softpipe->vbuf) {
|
||||
/* softpipe's setup/rasterizer stage expects vertex to have a header */
|
||||
draw_emit_vertex_attr(vinfo, FORMAT_HEADER, INTERP_LINEAR, 0);
|
||||
}
|
||||
|
||||
/*
|
||||
* XXX I think we need to reconcile the vertex shader outputs with
|
||||
|
|
@ -75,46 +67,38 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
|
|||
switch (vs->output_semantic_name[i]) {
|
||||
|
||||
case TGSI_SEMANTIC_POSITION:
|
||||
/* vertex programs always emit position, but might not be
|
||||
* needed for fragment progs.
|
||||
*/
|
||||
/* no-op */
|
||||
draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_LINEAR, i);
|
||||
break;
|
||||
|
||||
case TGSI_SEMANTIC_COLOR:
|
||||
if (vs->output_semantic_index[i] == 0) {
|
||||
front0 = draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, src++);
|
||||
draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, i);
|
||||
}
|
||||
else {
|
||||
assert(vs->output_semantic_index[i] == 1);
|
||||
front1 = draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, src++);
|
||||
draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, i);
|
||||
}
|
||||
break;
|
||||
|
||||
case TGSI_SEMANTIC_BCOLOR:
|
||||
if (vs->output_semantic_index[i] == 0) {
|
||||
emitBack0 = TRUE;
|
||||
}
|
||||
else {
|
||||
assert(vs->output_semantic_index[i] == 1);
|
||||
emitBack1 = TRUE;
|
||||
}
|
||||
/* no-op */
|
||||
break;
|
||||
|
||||
case TGSI_SEMANTIC_FOG:
|
||||
draw_emit_vertex_attr(vinfo, FORMAT_1F, INTERP_PERSPECTIVE, src++);
|
||||
draw_emit_vertex_attr(vinfo, FORMAT_1F, INTERP_PERSPECTIVE, i);
|
||||
break;
|
||||
|
||||
case TGSI_SEMANTIC_PSIZE:
|
||||
/* XXX only emit if drawing points or front/back polygon mode
|
||||
* is point mode
|
||||
*/
|
||||
emitPsize = TRUE;
|
||||
softpipe->psize_slot
|
||||
= draw_emit_vertex_attr(vinfo, FORMAT_1F, INTERP_CONSTANT, i);
|
||||
break;
|
||||
|
||||
case TGSI_SEMANTIC_GENERIC:
|
||||
/* this includes texcoords and varying vars */
|
||||
draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_PERSPECTIVE, src++);
|
||||
draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_PERSPECTIVE, i);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
@ -125,35 +109,6 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
|
|||
draw_compute_vertex_size(vinfo);
|
||||
|
||||
softpipe->nr_frag_attrs = fs->num_inputs;
|
||||
|
||||
/* We want these after all other attribs since they won't get passed
|
||||
* to the fragment shader. All prior vertex output attribs should match
|
||||
* up 1:1 with the fragment shader inputs.
|
||||
*/
|
||||
if (emitBack0) {
|
||||
back0 = draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, src++);
|
||||
}
|
||||
if (emitBack1) {
|
||||
back1 = draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, src++);
|
||||
}
|
||||
if (emitPsize) {
|
||||
softpipe->psize_slot
|
||||
= draw_emit_vertex_attr(vinfo, FORMAT_1F, INTERP_CONSTANT, src++);
|
||||
}
|
||||
|
||||
/* If the attributes have changed, tell the draw module about
|
||||
* the new vertex layout.
|
||||
*/
|
||||
/* XXX we also need to do this when the shading mode (interp modes) change: */
|
||||
if (1/*vinfo->attr_mask != softpipe->attr_mask*/) {
|
||||
/*softpipe->attr_mask = vinfo->attr_mask;*/
|
||||
|
||||
/*draw_set_vertex_info( softpipe->draw, vinfo);*/
|
||||
|
||||
/*draw_set_twoside_attributes(softpipe->draw,
|
||||
front0, back0, front1, back1);
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue