gallium: restore/rewrite vbuf code for softpipe

Now based on the draw_vbuf code, instead being a custom one-off.
Disabled by default, enable with SP_VBUF env var.
This commit is contained in:
Brian 2008-01-23 13:17:50 -07:00
parent cd3643698e
commit 2d37e78e63
10 changed files with 196 additions and 403 deletions

View file

@ -145,6 +145,11 @@ emit_vertex( struct vbuf_stage *vbuf,
case FORMAT_OMIT:
/* no-op */
break;
case FORMAT_HEADER:
memcpy(vbuf->vertex_ptr, vertex, sizeof(*vertex));
vbuf->vertex_ptr += sizeof(*vertex) / 4;
count += sizeof(*vertex) / 4;
break;
case FORMAT_1F:
*vbuf->vertex_ptr++ = fui(vertex->data[j][0]);
count++;

View file

@ -52,6 +52,9 @@ draw_compute_vertex_size(struct vertex_info *vinfo)
switch (vinfo->format[i]) {
case FORMAT_OMIT:
break;
case FORMAT_HEADER:
vinfo->size += sizeof(struct vertex_header) / 4;
break;
case FORMAT_4UB:
/* fall-through */
case FORMAT_1F_PSIZE:

View file

@ -39,6 +39,7 @@
*/
enum attrib_format {
FORMAT_OMIT, /**< don't emit the attribute */
FORMAT_HEADER, /**< The 5-byte vertex header */
FORMAT_1F,
FORMAT_1F_PSIZE, /**< insert constant point size */
FORMAT_2F,

View file

@ -130,14 +130,6 @@ static void calculate_vertex_layout( struct i915_context *i915 )
draw_compute_vertex_size(&vinfo);
if (memcmp(&i915->current.vertex_info, &vinfo, sizeof(vinfo))) {
/* If the attributes have changed, tell the draw module about the new
* vertex layout. We'll also update the hardware vertex format info.
*/
/*draw_set_vertex_info( i915->draw, &vinfo);*/
/*draw_set_twoside_attributes(i915->draw,
front0, back0, front1, back1);*/
/* Need to set this flag so that the LIS2/4 registers get set.
* It also means the i915_update_immediate() function must be called
* after this one, in i915_update_derived().

View file

@ -37,6 +37,7 @@
#include "sp_context.h"
#include "sp_flush.h"
#include "sp_prim_setup.h"
#include "sp_prim_vbuf.h"
#include "sp_state.h"
#include "sp_surface.h"
#include "sp_tile_cache.h"
@ -328,12 +329,8 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
assert(softpipe->draw);
softpipe->setup = sp_draw_render_stage(softpipe);
if (0 && GETENV( "SP_VBUF" ) != NULL) {
softpipe->vbuf = sp_draw_vbuf_stage(softpipe->draw,
&softpipe->pipe,
sp_vbuf_render);
draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
if (GETENV( "SP_VBUF" ) != NULL) {
sp_init_vbuf(softpipe);
}
else {
draw_set_rasterize_stage(softpipe->draw, softpipe->setup);

View file

@ -1237,87 +1237,3 @@ struct draw_stage *sp_draw_render_stage( struct softpipe_context *softpipe )
return &setup->stage;
}
/* Recalculate det. This is only used in the test harness below:
*/
static void calc_det( struct prim_header *header )
{
/* Window coords: */
const float *v0 = header->v[0]->data[0];
const float *v1 = header->v[1]->data[0];
const float *v2 = header->v[2]->data[0];
/* edge vectors e = v0 - v2, f = v1 - v2 */
const float ex = v0[0] - v2[0];
const float ey = v0[1] - v2[1];
const float fx = v1[0] - v2[0];
const float fy = v1[1] - v2[1];
/* det = cross(e,f).z */
header->det = ex * fy - ey * fx;
}
/**
* Render buffer of points/lines/triangles.
* Called by vbuf code when the vertex or index buffer is filled.
*
* The big issue at this point is that reset_stipple doesn't make it
* through the interface. Probably need to split primitives at reset
* stipple, perhaps using the ~0 index marker.
*/
void sp_vbuf_render( struct pipe_context *pipe,
unsigned primitive,
const ushort *elements,
unsigned nr_elements,
const void *vertex_buffer,
unsigned nr_vertices )
{
struct softpipe_context *softpipe = softpipe_context( pipe );
struct setup_stage *setup = setup_stage( softpipe->setup );
struct prim_header prim;
unsigned vertex_size = softpipe->vertex_info.size * sizeof(float);
unsigned i, j;
prim.det = 0;
prim.reset_line_stipple = 0;
prim.edgeflags = 0;
prim.pad = 0;
setup->stage.begin( &setup->stage );
switch (primitive) {
case PIPE_PRIM_TRIANGLES:
for (i = 0; i < nr_elements; i += 3) {
for (j = 0; j < 3; j++)
prim.v[j] = (struct vertex_header *)((char *)vertex_buffer +
elements[i+j] * vertex_size);
calc_det(&prim);
setup->stage.tri( &setup->stage, &prim );
}
break;
case PIPE_PRIM_LINES:
for (i = 0; i < nr_elements; i += 2) {
for (j = 0; j < 2; j++)
prim.v[j] = (struct vertex_header *)((char *)vertex_buffer +
elements[i+j] * vertex_size);
setup->stage.line( &setup->stage, &prim );
}
break;
case PIPE_PRIM_POINTS:
for (i = 0; i < nr_elements; i++) {
prim.v[0] = (struct vertex_header *)((char *)vertex_buffer +
elements[i] * vertex_size);
setup->stage.point( &setup->stage, &prim );
}
break;
}
setup->stage.end( &setup->stage );
}

View file

@ -76,14 +76,4 @@ sp_draw_vbuf_stage( struct draw_context *draw_context,
vbuf_draw_func draw );
extern void
sp_vbuf_render( struct pipe_context *pipe,
unsigned prim,
const ushort *elements,
unsigned nr_elements,
const void *vertex_buffer,
unsigned nr_vertices );
#endif /* SP_PRIM_SETUP_H */

View file

@ -2,7 +2,7 @@
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
@ -26,302 +26,198 @@
**************************************************************************/
/**
* Build post-transformation, post-clipping vertex buffers and element
* lists by hooking into the end of the primitive pipeline and
* manipulating the vertex_id field in the vertex headers.
*
* Keith Whitwell <keith@tungstengraphics.com>
* Post-transform vertex buffering. This is an optional part of the
* softpipe rendering pipeline.
* Probably not desired in general, but useful for testing/debuggin.
* Enabled/Disabled with SP_VBUF env var.
*
* Authors
* Brian Paul
*/
#include "sp_context.h"
#include "sp_headers.h"
#include "sp_quad.h"
#include "sp_prim_setup.h"
#include "sp_prim_vbuf.h"
#include "pipe/draw/draw_context.h"
#include "pipe/draw/draw_private.h"
#include "pipe/draw/draw_vertex.h"
#include "pipe/p_util.h"
static void vbuf_flush_elements( struct draw_stage *stage );
#include "pipe/draw/draw_vbuf.h"
#define VBUF_SIZE (64*1024)
#define IBUF_SIZE (16*1024)
#define SP_MAX_VBUF_INDEXES 1024
#define SP_MAX_VBUF_SIZE 4096
/**
* Vertex buffer emit stage.
* Subclass of vbuf_render.
*/
struct vbuf_stage {
struct draw_stage stage; /**< This must be first (base class) */
struct draw_context *draw_context;
struct pipe_context *pipe;
vbuf_draw_func draw;
/* Vertices are passed in as an array of floats making up each
* attribute in turn. Will eventually convert to hardware format
* in this stage.
*/
char *vertex_map;
char *vertex_ptr;
unsigned vertex_size;
unsigned nr_vertices;
unsigned max_vertices;
ushort *element_map;
unsigned nr_elements;
unsigned prim;
struct softpipe_vbuf_render
{
struct vbuf_render base;
struct softpipe_context *softpipe;
uint prim;
uint vertex_size;
void *vertex_buffer;
};
/**
* Basically a cast wrapper.
*/
static INLINE struct vbuf_stage *vbuf_stage( struct draw_stage *stage )
/** cast wrapper */
static struct softpipe_vbuf_render *
softpipe_vbuf_render(struct vbuf_render *vbr)
{
return (struct vbuf_stage *)stage;
return (struct softpipe_vbuf_render *) vbr;
}
static boolean overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz )
static const struct vertex_info *
sp_vbuf_get_vertex_info(struct vbuf_render *vbr)
{
unsigned long used = (unsigned long) ((char *) ptr - (char *) map);
return (used + bytes) > bufsz;
struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
/* XXX check for state changes? */
return &cvbr->softpipe->vertex_info;
}
static boolean check_space( struct vbuf_stage *vbuf )
static void *
sp_vbuf_allocate_vertices(struct vbuf_render *vbr,
ushort vertex_size, ushort nr_vertices)
{
if (overflow( vbuf->vertex_map,
vbuf->vertex_ptr,
4 * vbuf->vertex_size,
VBUF_SIZE ))
return FALSE;
if (vbuf->nr_elements + 4 > IBUF_SIZE / sizeof(ushort) )
return FALSE;
return TRUE;
struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
assert(!cvbr->vertex_buffer);
cvbr->vertex_buffer = align_malloc(vertex_size * nr_vertices, 16);
cvbr->vertex_size = vertex_size;
return cvbr->vertex_buffer;
}
static void emit_vertex( struct vbuf_stage *vbuf,
struct vertex_header *vertex )
static void
sp_vbuf_release_vertices(struct vbuf_render *vbr, void *vertices,
unsigned vertex_size, unsigned vertices_used)
{
// fprintf(stderr, "emit vertex %d to %p\n",
// vbuf->nr_vertices, vbuf->vertex_ptr);
vertex->vertex_id = vbuf->nr_vertices++;
//vbuf->emit_vertex( vbuf->vertex_ptr, vertex );
/* Note: for softpipe, the vertex includes the vertex header info
* such as clip flags and clip coords. In the future when vbuf is
* always used, we could just copy the vertex attributes/data here.
* The sp_prim_setup.c code doesn't use any of the vertex header info.
*/
memcpy(vbuf->vertex_ptr, vertex, vbuf->vertex_size);
vbuf->vertex_ptr += vbuf->vertex_size;
struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
align_free(vertices);
assert(vertices == cvbr->vertex_buffer);
cvbr->vertex_buffer = NULL;
}
static void
sp_vbuf_set_primitive(struct vbuf_render *vbr, unsigned prim)
{
struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
cvbr->prim = prim;
}
/**
*
* Recalculate prim's determinant.
* XXX is this needed?
*/
static void vbuf_tri( struct draw_stage *stage,
struct prim_header *prim )
static void
calc_det(struct prim_header *header)
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
unsigned i;
/* Window coords: */
const float *v0 = header->v[0]->data[0];
const float *v1 = header->v[1]->data[0];
const float *v2 = header->v[2]->data[0];
if (!check_space( vbuf ))
vbuf_flush_elements( stage );
for (i = 0; i < 3; i++) {
if (prim->v[i]->vertex_id == UNDEFINED_VERTEX_ID)
emit_vertex( vbuf, prim->v[i] );
vbuf->element_map[vbuf->nr_elements++] = (ushort) prim->v[i]->vertex_id;
}
}
static void vbuf_line(struct draw_stage *stage,
struct prim_header *prim)
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
unsigned i;
if (!check_space( vbuf ))
vbuf_flush_elements( stage );
for (i = 0; i < 2; i++) {
if (prim->v[i]->vertex_id == UNDEFINED_VERTEX_ID)
emit_vertex( vbuf, prim->v[i] );
vbuf->element_map[vbuf->nr_elements++] = (ushort) prim->v[i]->vertex_id;
}
}
static void vbuf_point(struct draw_stage *stage,
struct prim_header *prim)
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
if (!check_space( vbuf ))
vbuf_flush_elements( stage );
if (prim->v[0]->vertex_id == UNDEFINED_VERTEX_ID)
emit_vertex( vbuf, prim->v[0] );
/* edge vectors e = v0 - v2, f = v1 - v2 */
const float ex = v0[0] - v2[0];
const float ey = v0[1] - v2[1];
const float fx = v1[0] - v2[0];
const float fy = v1[1] - v2[1];
vbuf->element_map[vbuf->nr_elements++] = (ushort) prim->v[0]->vertex_id;
/* det = cross(e,f).z */
header->det = ex * fy - ey * fx;
}
static void vbuf_first_tri( struct draw_stage *stage,
struct prim_header *prim )
static void
sp_vbuf_draw(struct vbuf_render *vbr, const ushort *indices, uint nr_indices)
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
struct softpipe_context *softpipe = cvbr->softpipe;
struct draw_stage *setup = softpipe->setup;
struct prim_header prim;
unsigned vertex_size = softpipe->vertex_info.size * sizeof(float);
unsigned i, j;
void *vertex_buffer = cvbr->vertex_buffer;
vbuf_flush_elements( stage );
stage->tri = vbuf_tri;
stage->tri( stage, prim );
vbuf->prim = PIPE_PRIM_TRIANGLES;
}
prim.det = 0;
prim.reset_line_stipple = 0;
prim.edgeflags = 0;
prim.pad = 0;
static void vbuf_first_line( struct draw_stage *stage,
struct prim_header *prim )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
setup->begin( setup );
vbuf_flush_elements( stage );
stage->line = vbuf_line;
stage->line( stage, prim );
vbuf->prim = PIPE_PRIM_LINES;
}
switch (cvbr->prim) {
case PIPE_PRIM_TRIANGLES:
for (i = 0; i < nr_indices; i += 3) {
for (j = 0; j < 3; j++)
prim.v[j] = (struct vertex_header *)((char *)vertex_buffer +
indices[i+j] * vertex_size);
calc_det(&prim);
setup->tri( setup, &prim );
}
break;
static void vbuf_first_point( struct draw_stage *stage,
struct prim_header *prim )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
case PIPE_PRIM_LINES:
for (i = 0; i < nr_indices; i += 2) {
for (j = 0; j < 2; j++)
prim.v[j] = (struct vertex_header *)((char *)vertex_buffer +
indices[i+j] * vertex_size);
setup->line( setup, &prim );
}
break;
vbuf_flush_elements( stage );
stage->point = vbuf_point;
stage->point( stage, prim );
vbuf->prim = PIPE_PRIM_POINTS;
}
static void vbuf_flush_elements( struct draw_stage *stage )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
if (vbuf->nr_elements) {
/*
fprintf(stderr, "%s (%d elts)\n", __FUNCTION__, vbuf->nr_elements);
*/
/* Draw now or add to list of primitives???
*/
vbuf->draw( vbuf->pipe,
vbuf->prim,
vbuf->element_map,
vbuf->nr_elements,
vbuf->vertex_map,
(unsigned) (vbuf->vertex_ptr - vbuf->vertex_map) / vbuf->vertex_size );
vbuf->nr_elements = 0;
vbuf->vertex_ptr = vbuf->vertex_map;
vbuf->nr_vertices = 0;
/* Reset vertex ids? Actually, want to not do that unless our
* vertex buffer is full. Would like separate
* flush-on-index-full and flush-on-vb-full, but may raise
* issues uploading vertices if the hardware wants to flush when
* we flush.
*/
draw_reset_vertex_ids( vbuf->draw_context );
case PIPE_PRIM_POINTS:
for (i = 0; i < nr_indices; i++) {
prim.v[0] = (struct vertex_header *)((char *)vertex_buffer +
indices[i] * vertex_size);
setup->point( setup, &prim );
}
break;
}
stage->tri = vbuf_first_tri;
stage->line = vbuf_first_line;
stage->point = vbuf_first_point;
setup->end( setup );
}
static void vbuf_begin( struct draw_stage *stage )
static void
sp_vbuf_destroy(struct vbuf_render *vbr)
{
struct vbuf_stage *vbuf = vbuf_stage(stage);
struct softpipe_context *softpipe = softpipe_context(vbuf->pipe);
//vbuf->vertex_size = vbuf->draw_context->vertex_info.size * sizeof(float);
vbuf->vertex_size = softpipe->vertex_info.size * sizeof(float);
}
static void vbuf_end( struct draw_stage *stage )
{
/* Overkill.
*/
vbuf_flush_elements( stage );
}
static void reset_stipple_counter( struct draw_stage *stage )
{
/* XXX: This doesn't work.
*/
}
static void vbuf_destroy( struct draw_stage *stage )
{
struct vbuf_stage *vbuf = vbuf_stage( stage );
FREE( vbuf->element_map );
FREE( vbuf->vertex_map );
FREE( stage );
struct softpipe_vbuf_render *cvbr = softpipe_vbuf_render(vbr);
cvbr->softpipe->vbuf_render = NULL;
FREE(cvbr);
}
/**
* Create a new primitive vbuf/render stage.
* Initialize the post-transform vertex buffer information for the given
* context.
*/
struct draw_stage *sp_draw_vbuf_stage( struct draw_context *draw_context,
struct pipe_context *pipe,
vbuf_draw_func draw )
void
sp_init_vbuf(struct softpipe_context *sp)
{
struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage);
assert(sp->draw);
vbuf->stage.begin = vbuf_begin;
vbuf->stage.point = vbuf_first_point;
vbuf->stage.line = vbuf_first_line;
vbuf->stage.tri = vbuf_first_tri;
vbuf->stage.end = vbuf_end;
vbuf->stage.reset_stipple_counter = reset_stipple_counter;
vbuf->stage.destroy = vbuf_destroy;
sp->vbuf_render = CALLOC_STRUCT(softpipe_vbuf_render);
vbuf->pipe = pipe;
vbuf->draw = draw;
vbuf->draw_context = draw_context;
sp->vbuf_render->base.max_indices = SP_MAX_VBUF_INDEXES;
sp->vbuf_render->base.max_vertex_buffer_bytes = SP_MAX_VBUF_SIZE;
vbuf->element_map = MALLOC( IBUF_SIZE );
vbuf->vertex_map = MALLOC( VBUF_SIZE );
vbuf->vertex_ptr = vbuf->vertex_map;
sp->vbuf_render->base.get_vertex_info = sp_vbuf_get_vertex_info;
sp->vbuf_render->base.allocate_vertices = sp_vbuf_allocate_vertices;
sp->vbuf_render->base.set_primitive = sp_vbuf_set_primitive;
sp->vbuf_render->base.draw = sp_vbuf_draw;
sp->vbuf_render->base.release_vertices = sp_vbuf_release_vertices;
sp->vbuf_render->base.destroy = sp_vbuf_destroy;
return &vbuf->stage;
sp->vbuf_render->softpipe = sp;
sp->vbuf = draw_vbuf_stage(sp->draw, &sp->vbuf_render->base);
draw_set_rasterize_stage(sp->draw, sp->vbuf);
}

View file

@ -0,0 +1,38 @@
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef SP_VBUF_H
#define SP_VBUF_H
struct softpipe_context;
extern void
sp_init_vbuf(struct softpipe_context *softpipe);
#endif /* SP_VBUF_H */

View file

@ -45,24 +45,16 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
const enum interp_mode colorInterp
= softpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
struct vertex_info *vinfo = &softpipe->vertex_info;
boolean emitBack0 = FALSE, emitBack1 = FALSE, emitPsize = FALSE;
uint front0 = 0, back0 = 0, front1 = 0, back1 = 0;
uint i;
int src = 0;
memset(vinfo, 0, sizeof(*vinfo));
if (fs->input_semantic_name[0] == TGSI_SEMANTIC_POSITION) {
/* Need Z if depth test is enabled or the fragment program uses the
* fragment position (XYZW).
*/
}
softpipe->psize_slot = -1;
/* always emit vertex pos */
draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_LINEAR, src++);
if (softpipe->vbuf) {
/* softpipe's setup/rasterizer stage expects vertex to have a header */
draw_emit_vertex_attr(vinfo, FORMAT_HEADER, INTERP_LINEAR, 0);
}
/*
* XXX I think we need to reconcile the vertex shader outputs with
@ -75,46 +67,38 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
switch (vs->output_semantic_name[i]) {
case TGSI_SEMANTIC_POSITION:
/* vertex programs always emit position, but might not be
* needed for fragment progs.
*/
/* no-op */
draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_LINEAR, i);
break;
case TGSI_SEMANTIC_COLOR:
if (vs->output_semantic_index[i] == 0) {
front0 = draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, src++);
draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, i);
}
else {
assert(vs->output_semantic_index[i] == 1);
front1 = draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, src++);
draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, i);
}
break;
case TGSI_SEMANTIC_BCOLOR:
if (vs->output_semantic_index[i] == 0) {
emitBack0 = TRUE;
}
else {
assert(vs->output_semantic_index[i] == 1);
emitBack1 = TRUE;
}
/* no-op */
break;
case TGSI_SEMANTIC_FOG:
draw_emit_vertex_attr(vinfo, FORMAT_1F, INTERP_PERSPECTIVE, src++);
draw_emit_vertex_attr(vinfo, FORMAT_1F, INTERP_PERSPECTIVE, i);
break;
case TGSI_SEMANTIC_PSIZE:
/* XXX only emit if drawing points or front/back polygon mode
* is point mode
*/
emitPsize = TRUE;
softpipe->psize_slot
= draw_emit_vertex_attr(vinfo, FORMAT_1F, INTERP_CONSTANT, i);
break;
case TGSI_SEMANTIC_GENERIC:
/* this includes texcoords and varying vars */
draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_PERSPECTIVE, src++);
draw_emit_vertex_attr(vinfo, FORMAT_4F, INTERP_PERSPECTIVE, i);
break;
default:
@ -125,35 +109,6 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
draw_compute_vertex_size(vinfo);
softpipe->nr_frag_attrs = fs->num_inputs;
/* We want these after all other attribs since they won't get passed
* to the fragment shader. All prior vertex output attribs should match
* up 1:1 with the fragment shader inputs.
*/
if (emitBack0) {
back0 = draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, src++);
}
if (emitBack1) {
back1 = draw_emit_vertex_attr(vinfo, FORMAT_4F, colorInterp, src++);
}
if (emitPsize) {
softpipe->psize_slot
= draw_emit_vertex_attr(vinfo, FORMAT_1F, INTERP_CONSTANT, src++);
}
/* If the attributes have changed, tell the draw module about
* the new vertex layout.
*/
/* XXX we also need to do this when the shading mode (interp modes) change: */
if (1/*vinfo->attr_mask != softpipe->attr_mask*/) {
/*softpipe->attr_mask = vinfo->attr_mask;*/
/*draw_set_vertex_info( softpipe->draw, vinfo);*/
/*draw_set_twoside_attributes(softpipe->draw,
front0, back0, front1, back1);
*/
}
}