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gallium: new 'draw' stage for line stipple
Stippled lines are converted into a series of shorter line segments
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7f21d04a51
commit
329a8479b6
5 changed files with 252 additions and 0 deletions
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@ -49,6 +49,7 @@ struct draw_context *draw_create( void )
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/* create pipeline stages */
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draw->pipeline.wide = draw_wide_stage( draw );
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draw->pipeline.stipple = draw_stipple_stage( draw );
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draw->pipeline.unfilled = draw_unfilled_stage( draw );
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draw->pipeline.twoside = draw_twoside_stage( draw );
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draw->pipeline.offset = draw_offset_stage( draw );
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@ -93,6 +94,7 @@ struct draw_context *draw_create( void )
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void draw_destroy( struct draw_context *draw )
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{
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draw->pipeline.wide->destroy( draw->pipeline.wide );
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draw->pipeline.stipple->destroy( draw->pipeline.stipple );
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draw->pipeline.unfilled->destroy( draw->pipeline.unfilled );
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draw->pipeline.twoside->destroy( draw->pipeline.twoside );
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draw->pipeline.offset->destroy( draw->pipeline.offset );
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@ -158,6 +158,7 @@ struct draw_context
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struct draw_stage *twoside;
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struct draw_stage *offset;
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struct draw_stage *unfilled;
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struct draw_stage *stipple;
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struct draw_stage *wide;
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struct draw_stage *rasterize;
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} pipeline;
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@ -248,6 +249,7 @@ extern struct draw_stage *draw_offset_stage( struct draw_context *context );
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extern struct draw_stage *draw_clip_stage( struct draw_context *context );
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extern struct draw_stage *draw_flatshade_stage( struct draw_context *context );
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extern struct draw_stage *draw_cull_stage( struct draw_context *context );
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extern struct draw_stage *draw_stipple_stage( struct draw_context *context );
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extern struct draw_stage *draw_wide_stage( struct draw_context *context );
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extern struct draw_stage *draw_validate_stage( struct draw_context *context );
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242
src/mesa/pipe/draw/draw_stipple.c
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242
src/mesa/pipe/draw/draw_stipple.c
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@ -0,0 +1,242 @@
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/* Authors: Keith Whitwell <keith@tungstengraphics.com>
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*/
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/* Implement line stipple by cutting lines up into smaller lines.
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* There are hundreds of ways to implement line stipple, this is one
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* choice that should work in all situations, requires no state
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* manipulations, but with a penalty in terms of large amounts of
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* generated geometry.
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*/
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#include "pipe/p_util.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_shader_tokens.h"
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#include "draw_private.h"
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/** Subclass of draw_stage */
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struct stipple_stage {
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struct draw_stage stage;
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float counter;
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uint pattern;
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uint factor;
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};
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static INLINE struct stipple_stage *
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stipple_stage(struct draw_stage *stage)
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{
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return (struct stipple_stage *) stage;
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}
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/**
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* Compute interpolated vertex attributes for 'dst' at position 't'
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* between 'v0' and 'v1'.
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*/
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static void
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screen_interp( struct draw_context *draw,
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struct vertex_header *dst,
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float t,
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const struct vertex_header *v0,
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const struct vertex_header *v1 )
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{
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uint attr;
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for (attr = 0; attr < draw->vertex_info.num_attribs; attr++) {
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switch (draw->vertex_info.interp_mode[attr]) {
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case INTERP_NONE:
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case INTERP_CONSTANT:
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COPY_4FV(dst->data[attr], v0->data[attr]);
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break;
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case INTERP_PERSPECTIVE:
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/* Fall-through */
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/* XXX special-case perspective? */
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case INTERP_LINEAR:
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{
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const float *val0 = v0->data[attr];
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const float *val1 = v1->data[attr];
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float *newv = dst->data[attr];
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uint i;
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for (i = 0; i < 4; i++) {
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newv[i] = val0[i] + t * (val1[i] - val0[i]);
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}
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}
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break;
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default:
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abort();
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}
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}
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}
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static void
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emit_segment(struct draw_stage *stage, struct prim_header *header,
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float t0, float t1)
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{
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struct vertex_header *v0new = dup_vert(stage, header->v[0], 0);
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struct vertex_header *v1new = dup_vert(stage, header->v[1], 1);
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struct prim_header newprim = *header;
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if (t0 > 0.0) {
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screen_interp( stage->draw, v0new, t0, header->v[0], header->v[1] );
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newprim.v[0] = v0new;
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}
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if (t1 < 1.0) {
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screen_interp( stage->draw, v1new, t1, header->v[0], header->v[1] );
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newprim.v[1] = v1new;
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}
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stage->next->line( stage->next, &newprim );
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}
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static INLINE unsigned
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stipple_test(int counter, ushort pattern, int factor)
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{
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int b = (counter / factor) & 0xf;
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return (1 << b) & pattern;
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}
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static void
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stipple_line(struct draw_stage *stage, struct prim_header *header)
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{
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struct stipple_stage *stipple = stipple_stage(stage);
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struct vertex_header *v0 = header->v[0];
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struct vertex_header *v1 = header->v[1];
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const float *pos0 = v0->data[0];
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const float *pos1 = v1->data[0];
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float start = 0;
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int state = 0;
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float x0 = pos0[0];
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float x1 = pos1[0];
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float y0 = pos0[1];
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float y1 = pos1[1];
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float dx = x0 > x1 ? x0 - x1 : x1 - x0;
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float dy = y0 > y1 ? y0 - y1 : y1 - y0;
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float length = MAX2(dx, dy);
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int i;
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/* XXX ToDo: intead of iterating pixel-by-pixel, use a look-up table.
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*/
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for (i = 0; i < length; i++) {
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int result = stipple_test( stipple->counter+i,
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stipple->pattern, stipple->factor );
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if (result != state) {
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/* changing from "off" to "on" or vice versa */
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if (state) {
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if (start != i) {
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/* finishing an "on" segment */
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emit_segment( stage, header, start / length, i / length );
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}
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}
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else {
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/* starting an "on" segment */
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start = i;
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}
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state = result;
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}
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}
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if (state && start < length)
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emit_segment( stage, header, start / length, 1.0 );
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stipple->counter += length;
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}
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static void
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reset_stipple_counter(struct draw_stage *stage)
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{
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struct stipple_stage *stipple = stipple_stage(stage);
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stipple->counter = 0;
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stage->next->reset_stipple_counter( stage->next );
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}
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static void
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stipple_begin(struct draw_stage *stage)
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{
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struct stipple_stage *stipple = stipple_stage(stage);
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struct draw_context *draw = stage->draw;
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stipple->pattern = draw->rasterizer->line_stipple_pattern;
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stipple->factor = draw->rasterizer->line_stipple_factor + 1;
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stage->next->begin( stage->next );
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}
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static void
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stipple_end(struct draw_stage *stage)
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{
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stage->next->end( stage->next );
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}
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static void
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passthrough_point(struct draw_stage *stage, struct prim_header *header)
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{
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stage->next->point( stage->next, header );
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}
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static void
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passthrough_tri(struct draw_stage *stage, struct prim_header *header)
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{
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stage->next->tri(stage->next, header);
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}
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/**
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* Create line stippler stage
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*/
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struct draw_stage *draw_stipple_stage( struct draw_context *draw )
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{
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struct stipple_stage *stipple = CALLOC_STRUCT(stipple_stage);
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draw_alloc_tmps( &stipple->stage, 2 );
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stipple->stage.draw = draw;
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stipple->stage.next = NULL;
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stipple->stage.begin = stipple_begin;
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stipple->stage.point = passthrough_point;
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stipple->stage.line = stipple_line;
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stipple->stage.tri = passthrough_tri;
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stipple->stage.reset_stipple_counter = reset_stipple_counter;
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stipple->stage.end = stipple_end;
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return &stipple->stage;
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}
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@ -58,6 +58,11 @@ static void validate_begin( struct draw_stage *stage )
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next = draw->pipeline.wide;
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}
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if (draw->rasterizer->line_stipple_enable) {
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draw->pipeline.stipple->next = next;
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next = draw->pipeline.stipple;
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}
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if (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
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draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) {
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draw->pipeline.unfilled->next = next;
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@ -165,6 +165,7 @@ DRAW_SOURCES = \
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pipe/draw/draw_flatshade.c \
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pipe/draw/draw_offset.c \
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pipe/draw/draw_prim.c \
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pipe/draw/draw_stipple.c \
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pipe/draw/draw_twoside.c \
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pipe/draw/draw_unfilled.c \
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pipe/draw/draw_validate.c \
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