fix broken point rendering in sp_vbuf_render()

This commit is contained in:
Brian 2008-01-21 11:37:58 -07:00
parent 382b86e90f
commit 7f21d04a51

View file

@ -1341,8 +1341,8 @@ void sp_vbuf_render( struct pipe_context *pipe,
break;
case PIPE_PRIM_POINTS:
for (i = 0; i < nr_elements; i += 2) {
prim.v[i] = (struct vertex_header *)((char *)vertex_buffer +
for (i = 0; i < nr_elements; i++) {
prim.v[0] = (struct vertex_header *)((char *)vertex_buffer +
elements[i] * vertex_size);
setup->stage.point( &setup->stage, &prim );
}