pan/decode: Remove unused disasm stats

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8829>
This commit is contained in:
Alyssa Rosenzweig 2021-01-18 13:11:49 -05:00 committed by Marge Bot
parent 641b8a6a19
commit 307191f88c

View file

@ -802,25 +802,10 @@ pandecode_vertex_tiler_postfix_pre(
struct pandecode_mapped_memory *smem = pandecode_find_mapped_gpu_mem_containing(p->state);
uint32_t *cl = pandecode_fetch_gpu_mem(smem, p->state, MALI_RENDERER_STATE_LENGTH);
/* Disassemble ahead-of-time to get stats. Initialize with
* stats for the missing-shader case so we get validation
* there, too */
struct midgard_disasm_stats info = {
.texture_count = 0,
.sampler_count = 0,
.attribute_count = 0,
.varying_count = 0,
.work_count = 1,
.uniform_count = -128,
.uniform_buffer_count = 0
};
pan_unpack(cl, RENDERER_STATE, state);
if (state.shader.shader & ~0xF)
info = pandecode_shader_disassemble(state.shader.shader & ~0xF, job_no, job_type, is_bifrost, gpu_id);
pandecode_shader_disassemble(state.shader.shader & ~0xF, job_no, job_type, is_bifrost, gpu_id);
DUMP_UNPACKED(RENDERER_STATE, state, "State:\n");
pandecode_indent++;