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gitlab-ci: remove fixed tests
These tests are fixed by MR2333 Signed-off-by: Andrii Simiklit <andrii.simiklit@globallogic.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2333>
This commit is contained in:
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7661320815
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1 changed files with 0 additions and 170 deletions
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@ -95,118 +95,6 @@ spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-double-fl
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spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec2-vec2: fail
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spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec3-vec3: fail
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spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec4-vec4: fail
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-double-float-double/2-float/3-dmat2x2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat2x2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat2x3: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat2x4: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat3x2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat3x3: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-double/3/2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dvec2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dvec3: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-float-float-double: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-float-float-dvec2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-float-float-dvec3: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat2x2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat2x3: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat2x4: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat3x2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat3x3: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat2x2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat2x3: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat2x4: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat3x2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat3x3: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-double: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dvec2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dvec3: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat2x2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat2x3: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat2x4: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat3x2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat3x3: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2-double-s3-float-s4-dmat3x3: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-float-dmat2x2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-double: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-double: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-vec3-dmat2x2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2/2-float-double: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-double: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/3-double-float: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/3-dvec2-float: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/3-dvec3-float: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat2x2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat2x3: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat2x4: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat3x2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat3x3: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-double: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-double/3/2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dvec2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dvec3: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-float-dmat2x2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-s3/2-float-double: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-double: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-vec3-dmat2x2: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2/2-float-double: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2/2-vec3-double: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-double-float: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-dvec2-float: crash
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spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-dvec3-float: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-i64vec2: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-i64vec3: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-int64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-u64vec2: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-u64vec3: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-uint64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-i64vec2: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-i64vec3: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-int64_t/3/2: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-u64vec2: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-u64vec3: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-uint64_t/3/2: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-i64vec2: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-i64vec3: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-int64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-u64vec2: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-u64vec3: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-uint64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-int64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-uint64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-int64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-uint64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-float-int64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-float-uint64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-int64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-uint64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-i64vec2-float: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-i64vec3-float: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-int64_t-float: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-u64vec2-float: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-u64vec3-float: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-uint64_t-float: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-i64vec2: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-i64vec3: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-int64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-int64_t/3/2: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-u64vec2: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-u64vec3: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-uint64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-uint64_t/3/2: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-float-int64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-float-uint64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-int64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-uint64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-float-int64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-float-uint64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-vec3-int64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-vec3-uint64_t: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-i64vec2-float: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-i64vec3-float: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-int64_t-float: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-u64vec2-float: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-u64vec3-float: crash
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spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-uint64_t-float: crash
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spec/arb_shader_ballot/execution/fs-ballot: skip
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spec/arb_shader_ballot/execution/fs-ballot-if-else: skip
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spec/arb_shader_ballot/execution/fs-builtin-variables: skip
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@ -334,64 +222,6 @@ spec/glsl-4.00/execution/conversion/vert-conversion-explicit-double-float: fail
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spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec2-vec2: fail
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spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec3-vec3: fail
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spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec4-vec4: fail
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-double-float-double/2-float/3-dmat2x2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat2x2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat2x3: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat2x4: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat3x2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat3x3: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-double/3/2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dvec2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dvec3: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-float-float-double: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-float-float-dvec2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-float-float-dvec3: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat2x2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat2x3: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat2x4: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat3x2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat3x3: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat2x2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat2x3: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat2x4: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat3x2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat3x3: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-double: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dvec2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dvec3: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat2x2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat2x3: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat2x4: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat3x2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat3x3: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2-double-s3-float-s4-dmat3x3: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-float-dmat2x2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-double: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-double: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-vec3-dmat2x2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2/2-float-double: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-double: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/3-double-float: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/3-dvec2-float: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/3-dvec3-float: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat2x2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat2x3: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat2x4: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat3x2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat3x3: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-double: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-double/3/2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dvec2: crash
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spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dvec3: crash
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||||
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-float-dmat2x2: crash
|
||||
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-s3/2-float-double: crash
|
||||
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-double: crash
|
||||
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-vec3-dmat2x2: crash
|
||||
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2/2-float-double: crash
|
||||
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2/2-vec3-double: crash
|
||||
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/3-double-float: crash
|
||||
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/3-dvec2-float: crash
|
||||
spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/3-dvec3-float: crash
|
||||
spec/glsl-4.50/execution/ssbo-atomiccompswap-int: fail
|
||||
spec/intel_shader_atomic_float_minmax/execution/shared-atomiccompswap-float: skip
|
||||
spec/intel_shader_atomic_float_minmax/execution/shared-atomicexchange-float: skip
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue