From 302dce9929c19dcd0c11e9e12f265936776763a0 Mon Sep 17 00:00:00 2001 From: Andrii Simiklit Date: Tue, 30 Mar 2021 18:42:58 +0300 Subject: [PATCH] gitlab-ci: remove fixed tests These tests are fixed by MR2333 Signed-off-by: Andrii Simiklit Part-of: --- .../llvmpipe/ci/llvmpipe-quick_shader.txt | 170 ------------------ 1 file changed, 170 deletions(-) diff --git a/src/gallium/drivers/llvmpipe/ci/llvmpipe-quick_shader.txt b/src/gallium/drivers/llvmpipe/ci/llvmpipe-quick_shader.txt index 04f798b332b..34d2a2bddad 100644 --- a/src/gallium/drivers/llvmpipe/ci/llvmpipe-quick_shader.txt +++ b/src/gallium/drivers/llvmpipe/ci/llvmpipe-quick_shader.txt @@ -95,118 +95,6 @@ spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-double-fl spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec2-vec2: fail spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec3-vec3: fail spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec4-vec4: fail -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-double-float-double/2-float/3-dmat2x2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat2x2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat2x3: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat2x4: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat3x2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dmat3x3: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-double/3/2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dvec2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dvec3: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-float-float-double: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-float-float-dvec2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-float-float-dvec3: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat2x2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat2x3: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat2x4: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat3x2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/1-dmat3x3: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat2x2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat2x3: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat2x4: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat3x2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dmat3x3: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-double: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dvec2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dvec3: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat2x2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat2x3: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat2x4: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat3x2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/5-dmat3x3: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2-double-s3-float-s4-dmat3x3: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-float-dmat2x2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-double: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-double: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2-vec3-dmat2x2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2/2-float-double: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-double: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/3-double-float: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/3-dvec2-float: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/3-dvec3-float: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat2x2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat2x3: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat2x4: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat3x2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dmat3x3: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-double: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-double/3/2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dvec2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dvec3: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-float-dmat2x2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-s3/2-float-double: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-double: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2-vec3-dmat2x2: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2/2-float-double: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/2/2-vec3-double: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-double-float: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-dvec2-float: crash -spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-dvec3-float: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-i64vec2: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-i64vec3: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-int64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-u64vec2: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-u64vec3: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-float-float-uint64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-i64vec2: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-i64vec3: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-int64_t/3/2: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-u64vec2: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-u64vec3: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float-uint64_t/3/2: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-i64vec2: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-i64vec3: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-int64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-u64vec2: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-u64vec3: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-float/3-uint64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-int64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-uint64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-int64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-uint64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-float-int64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-float-uint64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-int64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-uint64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-i64vec2-float: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-i64vec3-float: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-int64_t-float: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-u64vec2-float: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-u64vec3-float: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-s2/3-uint64_t-float: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-i64vec2: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-i64vec3: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-int64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-int64_t/3/2: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-u64vec2: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-u64vec3: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-uint64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s1-vec3-uint64_t/3/2: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-float-int64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-float-uint64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-int64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-uint64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-float-int64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-float-uint64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-vec3-int64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/2/2-vec3-uint64_t: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-i64vec2-float: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-i64vec3-float: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-int64_t-float: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-u64vec2-float: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-u64vec3-float: crash -spec/arb_gpu_shader_int64/execution/inout/vs-out-fs-in-s2/3-uint64_t-float: crash spec/arb_shader_ballot/execution/fs-ballot: skip spec/arb_shader_ballot/execution/fs-ballot-if-else: skip spec/arb_shader_ballot/execution/fs-builtin-variables: skip @@ -334,64 +222,6 @@ spec/glsl-4.00/execution/conversion/vert-conversion-explicit-double-float: fail spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec2-vec2: fail spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec3-vec3: fail spec/glsl-4.00/execution/conversion/vert-conversion-explicit-dvec4-vec4: fail -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-double-float-double/2-float/3-dmat2x2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat2x2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat2x3: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat2x4: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat3x2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dmat3x3: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-double/3/2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dvec2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-dvec3: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-float-float-double: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-float-float-dvec2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float-float-float-dvec3: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat2x2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat2x3: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat2x4: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat3x2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/1-dmat3x3: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat2x2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat2x3: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat2x4: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat3x2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dmat3x3: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-double: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dvec2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/3-dvec3: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat2x2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat2x3: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat2x4: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat3x2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-float/5-dmat3x3: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2-double-s3-float-s4-dmat3x3: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-float-dmat2x2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-float-double: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-s3/2-vec3-double: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2-vec3-dmat2x2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2/2-float-double: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/2/2-vec3-double: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/3-double-float: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/3-dvec2-float: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-s2/3-dvec3-float: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat2x2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat2x3: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat2x4: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat3x2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dmat3x3: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-double: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-double/3/2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dvec2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s1-vec3-dvec3: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-float-dmat2x2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-s3/2-float-double: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-s3/2-vec3-double: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2-vec3-dmat2x2: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2/2-float-double: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/2/2-vec3-double: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/3-double-float: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/3-dvec2-float: crash -spec/glsl-4.00/execution/inout/vs-out-fs-in-s2/3-dvec3-float: crash spec/glsl-4.50/execution/ssbo-atomiccompswap-int: fail spec/intel_shader_atomic_float_minmax/execution/shared-atomiccompswap-float: skip spec/intel_shader_atomic_float_minmax/execution/shared-atomicexchange-float: skip