freedreno/ir3: additional lowering

For some things that show up when we expose higher glsl

TODO check blob traces to see if we have instructions for some of this?
I guess we don't but worth a check..

Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Rob Clark 2019-03-19 14:45:40 -04:00
parent bcd81d2387
commit 3d8349048b

View file

@ -51,6 +51,9 @@ static const nir_shader_compiler_options options = {
.lower_extract_word = true,
.lower_all_io_to_temps = true,
.lower_helper_invocation = true,
.lower_bitfield_insert_to_shifts = true,
.lower_bitfield_extract_to_shifts = true,
.lower_bfm = true,
};
/* we don't want to lower vertex_id to _zero_based on newer gpus: */
@ -74,6 +77,9 @@ static const nir_shader_compiler_options options_a6xx = {
.lower_extract_word = true,
.lower_all_io_to_temps = true,
.lower_helper_invocation = true,
.lower_bitfield_insert_to_shifts = true,
.lower_bitfield_extract_to_shifts = true,
.lower_bfm = true,
};
const nir_shader_compiler_options *