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freedreno/ir3: additional lowering
For some things that show up when we expose higher glsl TODO check blob traces to see if we have instructions for some of this? I guess we don't but worth a check.. Signed-off-by: Rob Clark <robdclark@gmail.com>
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@ -51,6 +51,9 @@ static const nir_shader_compiler_options options = {
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.lower_extract_word = true,
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.lower_all_io_to_temps = true,
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.lower_helper_invocation = true,
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.lower_bitfield_insert_to_shifts = true,
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.lower_bitfield_extract_to_shifts = true,
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.lower_bfm = true,
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};
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/* we don't want to lower vertex_id to _zero_based on newer gpus: */
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@ -74,6 +77,9 @@ static const nir_shader_compiler_options options_a6xx = {
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.lower_extract_word = true,
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.lower_all_io_to_temps = true,
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.lower_helper_invocation = true,
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.lower_bitfield_insert_to_shifts = true,
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.lower_bitfield_extract_to_shifts = true,
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.lower_bfm = true,
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};
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const nir_shader_compiler_options *
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