mesa: reduce gl_colorbuffer_attrib and gl_fog_attrib

These 392->388 and 72->68.

Acked-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Alex Deucher alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2015-03-20 17:05:40 +10:00
parent 2c016ed35f
commit 2dbd8284e7

View file

@ -693,15 +693,16 @@ struct gl_colorbuffer_attrib
* \name Logic op
*/
/*@{*/
GLenum LogicOp; /**< Logic operator */
GLboolean IndexLogicOpEnabled; /**< Color index logic op enabled flag */
GLboolean ColorLogicOpEnabled; /**< RGBA logic op enabled flag */
GLenum LogicOp; /**< Logic operator */
/*@}*/
GLboolean DitherFlag; /**< Dither enable flag */
GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
GLboolean _ClampFragmentColor; /** < with GL_FIXED_ONLY_ARB resolved */
GLenum ClampFragmentColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
GLenum ClampReadColor; /**< GL_TRUE, GL_FALSE or GL_FIXED_ONLY_ARB */
GLboolean sRGBEnabled; /**< Framebuffer sRGB blending/updating requested */
@ -799,6 +800,7 @@ struct gl_eval_attrib
struct gl_fog_attrib
{
GLboolean Enabled; /**< Fog enabled flag */
GLboolean ColorSumEnabled;
GLfloat ColorUnclamped[4]; /**< Fog color */
GLfloat Color[4]; /**< Fog color */
GLfloat Density; /**< Density >= 0.0 */
@ -806,7 +808,6 @@ struct gl_fog_attrib
GLfloat End; /**< End distance in eye coords */
GLfloat Index; /**< Fog index */
GLenum Mode; /**< Fog mode */
GLboolean ColorSumEnabled;
GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
GLenum FogDistanceMode; /**< GL_NV_fog_distance */