mesa: reorder gl_image_unit

reduces 40->32
but reduces use in context from 7680->6144.

Acked-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Alex Deucher alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2015-03-20 17:01:55 +10:00
parent 0ff4726a06
commit 2c016ed35f

View file

@ -4166,6 +4166,13 @@ struct gl_image_unit
*/
GLboolean Layered;
/**
* GL_TRUE if the state of this image unit is valid and access from
* the shader is allowed. Otherwise loads from this unit should
* return zero and stores should have no effect.
*/
GLboolean _Valid;
/**
* Layer of the texture object bound to this unit, or zero if the
* whole level is bound.
@ -4190,12 +4197,6 @@ struct gl_image_unit
*/
mesa_format _ActualFormat;
/**
* GL_TRUE if the state of this image unit is valid and access from
* the shader is allowed. Otherwise loads from this unit should
* return zero and stores should have no effect.
*/
GLboolean _Valid;
};
/**