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docs/news.html: use proper markup
fixes tidy warnings: line 1227 column 9 - Warning: missing <li> line 1228 column 17 - Warning: missing <li> line 1235 column 25 - Warning: missing <li> line 1259 column 17 - Warning: missing <li> line 1267 column 9 - Warning: missing <li> line 1359 column 9 - Warning: missing <li> line 1361 column 55 - Warning: discarding unexpected </i> line 1354 column 1 - Warning: trimming empty <p> Signed-off-by: Brian Paul <brianp@vmware.com>
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@ -1225,52 +1225,43 @@ Here's what's new:</p>
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<p>I've just upload the Mesa 3.2 beta 1 files to SourceForge at <a href="http://sourceforge.net/project/showfiles.php?group_id=3" target="_parent">http://sourceforge.net/project/filelist.php?group_id=3</a><a href="http://sourceforge.net/project/showfiles.php?group_id=3"></a></p>
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<p>3.2 (note even number) is a stabilization release of Mesa 3.1 meaning it's mainly
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just bug fixes.</p>
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<p>Here's what's changed:
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</p><ul>
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Bug fixes:
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<ul>
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- mixed drawing of lines and bitmaps sometimes had wrong colors<br>
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- added missing glHintPGI() function<br>
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- fixed a polygon culling bug<br>
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- fixed bugs in gluPartialDisk()<br>
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- Z values in selection mode were wrong<br>
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- added missing tokens:
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<ul>
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GL_SMOOTH_POINT_SIZE_RANGE<br>
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GL_SMOOTH_POINT_SIZE_GRANULARITY<br>
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GL_SMOOTH_LINE_WIDTH_RANGE<br>
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GL_SMOOTH_LINE_WIDTH_GRANULARITY<br>
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GL_ALIASED_POINT_SIZE_RANGE<br>
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GL_ALIASED_LINE_WIDTH_RANGE
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</ul>
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- fixed glCopyPixels when copying from back to front buffer<br>
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- GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT<br>
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- glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken<br>
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- glDeleteTextures() didn't decrement reference count correctly<br>
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- GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly<br>
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- Actual depth of transformation matrix stacks was off by one<br>
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- 24bpp visuals didn't address pixels correctly<br>
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- mipmap level of detail (lambda) calculation simplified, more accurate<br>
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- 101691 - Polygon clipping and GL_LINE<br>
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- 101928 - Polygon clipping and GL_LINE (same fix as above)<br>
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- 101808 - Non-glVertexArrays tristrip bug<br>
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- 101971 - find_last_3f on Dec OSF (worked around)<br>
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- 102369 - segv on dec osf (possibly a duplicate of the above)<br>
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- 102893 - orientations of modelview cause segfault
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</ul>
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New:
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<ul>
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- updated SVGA Linux driver<br>
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- added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX<br>
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- build libGLw.a (Xt/OpenGL drawing area widget) library by default<br>
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- changed -O2 to -O3 for a number of gcc configs
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</ul>
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Changes:
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<ul>
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- glXCopyContext's mask parameter is now unsigned long, per GLX spec
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</ul>
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</ul>
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<p>Here's what's changed:</p>
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<pre>
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Bug fixes:
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- mixed drawing of lines and bitmaps sometimes had wrong colors
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- added missing glHintPGI() function
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- fixed a polygon culling bug
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- fixed bugs in gluPartialDisk()
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- Z values in selection mode were wrong
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- added missing tokens:
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GL_SMOOTH_POINT_SIZE_RANGE
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GL_SMOOTH_POINT_SIZE_GRANULARITY
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GL_SMOOTH_LINE_WIDTH_RANGE
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GL_SMOOTH_LINE_WIDTH_GRANULARITY
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GL_ALIASED_POINT_SIZE_RANGE
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GL_ALIASED_LINE_WIDTH_RANGE
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- fixed glCopyPixels when copying from back to front buffer
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- GL_EXT_compiled_vertex_array tokens had _SGI suffix instead of _EXT
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- glDrawRangeElements(GL_LINES, 0, 1, 2, type, indices) was broken
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- glDeleteTextures() didn't decrement reference count correctly
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- GL_SRCA_ALPHA_SATURATE blend mode didn't work correctly
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- Actual depth of transformation matrix stacks was off by one
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- 24bpp visuals didn't address pixels correctly
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- mipmap level of detail (lambda) calculation simplified, more accurate
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- 101691 - Polygon clipping and GL_LINE
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- 101928 - Polygon clipping and GL_LINE (same fix as above)
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- 101808 - Non-glVertexArrays tristrip bug
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- 101971 - find_last_3f on Dec OSF (worked around)
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- 102369 - segv on dec osf (possibly a duplicate of the above)
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- 102893 - orientations of modelview cause segfault
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New:
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- updated SVGA Linux driver
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- added the MESA_FX_NO_SIGNALS env var, see docs/README.3DFX
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- build libGLw.a (Xt/OpenGL drawing area widget) library by default
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- changed -O2 to -O3 for a number of gcc configs
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Changes:
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- glXCopyContext's mask parameter is now unsigned long, per GLX spec
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</pre>
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<p>Please report any problems with this release ASAP. Bugs should be filed on the
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Mesa3D website at sourceforge.<br>
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@ -1356,15 +1347,14 @@ This donation from John/id is very generous. Keith and I are very
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grateful.
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</pre>
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<p>
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</p><h2>May 1, 1999</h2>
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<p>John Carmack made an interesting .plan update yesterday:
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</p><ul>
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<i>"I put together a document on optimizing OpenGL drivers for Q3 that
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should be helpful to the various Linux 3D teams. <br>
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</i>http://www.quake3arena.com/news/glopt.html</i>"
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</ul>
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<h2>May 1, 1999</h2>
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<p>John Carmack made an interesting .plan update yesterday:</p>
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<blockquote>
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<i>"I put together a document on optimizing OpenGL drivers for Q3 that
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should be helpful to the various Linux 3D teams.</i><br>
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http://www.quake3arena.com/news/glopt.html"
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</blockquote>
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<p>
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</p><h2>April 7, 1999</h2>
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