panfrost/midgard: Include shader size for shader-db

It's easy to forget about, but shader size does matter for things like
i-cache, so let's include it in the analysis.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
This commit is contained in:
Alyssa Rosenzweig 2019-07-09 11:16:57 -07:00
parent 7ad6516f3b
commit 2d739f6b59

View file

@ -2859,7 +2859,7 @@ midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_bl
disassemble_midgard(program->compiled.data, program->compiled.size);
if (midgard_debug & MIDGARD_DBG_SHADERDB) {
unsigned nr_bundles = 0, nr_ins = 0;
unsigned nr_bundles = 0, nr_ins = 0, nr_quadwords = 0;
/* Count instructions and bundles */
@ -2870,6 +2870,8 @@ midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_bl
mir_foreach_block(ctx, block) {
nr_bundles += util_dynarray_num_elements(
&block->bundles, midgard_bundle);
nr_quadwords += block->quadword_count;
}
/* Calculate thread count. There are certain cutoffs by
@ -2885,11 +2887,11 @@ midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_bl
/* Dump stats */
fprintf(stderr, "shader%d - %s shader: "
"%u inst, %u bundles, "
"%u inst, %u bundles, %u quadwords, "
"%u registers, %u threads, %u loops\n",
SHADER_DB_COUNT++,
gl_shader_stage_name(ctx->stage),
nr_ins, nr_bundles,
nr_ins, nr_bundles, nr_quadwords,
nr_registers, nr_threads,
ctx->loop_count);
}