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panfrost/midgard: Include shader size for shader-db
It's easy to forget about, but shader size does matter for things like i-cache, so let's include it in the analysis. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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1 changed files with 5 additions and 3 deletions
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@ -2859,7 +2859,7 @@ midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_bl
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disassemble_midgard(program->compiled.data, program->compiled.size);
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if (midgard_debug & MIDGARD_DBG_SHADERDB) {
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unsigned nr_bundles = 0, nr_ins = 0;
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unsigned nr_bundles = 0, nr_ins = 0, nr_quadwords = 0;
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/* Count instructions and bundles */
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@ -2870,6 +2870,8 @@ midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_bl
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mir_foreach_block(ctx, block) {
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nr_bundles += util_dynarray_num_elements(
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&block->bundles, midgard_bundle);
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nr_quadwords += block->quadword_count;
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}
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/* Calculate thread count. There are certain cutoffs by
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@ -2885,11 +2887,11 @@ midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_bl
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/* Dump stats */
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fprintf(stderr, "shader%d - %s shader: "
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"%u inst, %u bundles, "
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"%u inst, %u bundles, %u quadwords, "
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"%u registers, %u threads, %u loops\n",
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SHADER_DB_COUNT++,
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gl_shader_stage_name(ctx->stage),
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nr_ins, nr_bundles,
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nr_ins, nr_bundles, nr_quadwords,
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nr_registers, nr_threads,
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ctx->loop_count);
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}
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