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panfrost/midgard: Include loop count for shader-db
We have to emit it anyway for the report to be happy (with respect to unrolling), so return an actual count rather than dummy numbers. Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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2 changed files with 9 additions and 2 deletions
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@ -212,6 +212,9 @@ typedef struct compiler_context {
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* when using nested loops */
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int current_loop_depth;
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/* Total number of loops for shader-db */
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unsigned loop_count;
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/* Constants which have been loaded, for later inlining */
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struct hash_table_u64 *ssa_constants;
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@ -2479,6 +2479,9 @@ emit_loop(struct compiler_context *ctx, nir_loop *nloop)
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/* Now that we've finished emitting the loop, free up the depth again
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* so we play nice with recursion amid nested loops */
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--ctx->current_loop_depth;
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/* Dump loop stats */
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++ctx->loop_count;
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}
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static midgard_block *
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@ -2883,11 +2886,12 @@ midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_bl
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fprintf(stderr, "shader%d - %s shader: "
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"%u inst, %u bundles, "
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"%u registers, %u threads, 0 loops\n",
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"%u registers, %u threads, %u loops\n",
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SHADER_DB_COUNT++,
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gl_shader_stage_name(ctx->stage),
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nr_ins, nr_bundles,
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nr_registers, nr_threads);
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nr_registers, nr_threads,
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ctx->loop_count);
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}
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