swrast: fix delayed texel buffer allocation regression for OpenMP

Commit 9119269ca1 moved the texel
buffer allocation to _swrast_texture_span(), however, when compiled
with OpenMP support this code already runs multi-threaded so a
critical section is required to prevent multiple allocations and
rendering errors.

Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Andreas Fänger 2014-01-07 03:10:00 -07:00 committed by Brian Paul
parent aa4e2243a2
commit 2a0fb946e1

View file

@ -602,6 +602,14 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
if (!swrast->TexelBuffer) {
#ifdef _OPENMP
const GLint maxThreads = omp_get_max_threads();
/* TexelBuffer memory allocation needs to be done in a critical section
* as this code runs in a parallel loop.
* When entering the section, first check if TexelBuffer has been
* initialized already by another thread while this thread was waiting.
*/
#pragma omp critical
if (!swrast->TexelBuffer) {
#else
const GLint maxThreads = 1;
#endif
@ -613,6 +621,10 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
swrast->TexelBuffer =
malloc(ctx->Const.FragmentProgram.MaxTextureImageUnits * maxThreads *
SWRAST_MAX_WIDTH * 4 * sizeof(GLfloat));
#ifdef _OPENMP
} /* critical section */
#endif
if (!swrast->TexelBuffer) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine");
return;