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swrast: fix delayed texel buffer allocation regression for OpenMP
Commit 9119269ca1 moved the texel
buffer allocation to _swrast_texture_span(), however, when compiled
with OpenMP support this code already runs multi-threaded so a
critical section is required to prevent multiple allocations and
rendering errors.
Cc: "10.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
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2a0fb946e1
1 changed files with 12 additions and 0 deletions
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@ -602,6 +602,14 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
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if (!swrast->TexelBuffer) {
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#ifdef _OPENMP
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const GLint maxThreads = omp_get_max_threads();
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/* TexelBuffer memory allocation needs to be done in a critical section
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* as this code runs in a parallel loop.
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* When entering the section, first check if TexelBuffer has been
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* initialized already by another thread while this thread was waiting.
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*/
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#pragma omp critical
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if (!swrast->TexelBuffer) {
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#else
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const GLint maxThreads = 1;
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#endif
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@ -613,6 +621,10 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
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swrast->TexelBuffer =
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malloc(ctx->Const.FragmentProgram.MaxTextureImageUnits * maxThreads *
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SWRAST_MAX_WIDTH * 4 * sizeof(GLfloat));
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#ifdef _OPENMP
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} /* critical section */
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#endif
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if (!swrast->TexelBuffer) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine");
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return;
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