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swrast: fix delayed texel buffer allocation regression
Commit 617cdcd4c7 delayed the texel
buffer allocation until texture_combine() is called. But the
texel buffer is needed sooner in _swrast_texture_span() at line 649.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=41433
This commit is contained in:
parent
6a04fa9cd4
commit
9119269ca1
1 changed files with 20 additions and 20 deletions
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@ -93,26 +93,6 @@ texture_combine( struct gl_context *ctx, GLuint unit, GLuint n,
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float4_array ccolor[4], rgba;
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GLuint i, term;
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if (!swrast->TexelBuffer) {
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#ifdef _OPENMP
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const GLint maxThreads = omp_get_max_threads();
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#else
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const GLint maxThreads = 1;
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#endif
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/* TexelBuffer is also global and normally shared by all SWspan
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* instances; when running with multiple threads, create one per
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* thread.
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*/
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swrast->TexelBuffer =
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(GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits * maxThreads *
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MAX_WIDTH * 4 * sizeof(GLfloat));
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if (!swrast->TexelBuffer) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine");
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return;
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}
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}
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/* alloc temp pixel buffers */
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rgba = (float4_array) malloc(4 * n * sizeof(GLfloat));
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if (!rgba) {
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@ -610,6 +590,26 @@ _swrast_texture_span( struct gl_context *ctx, SWspan *span )
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float4_array primary_rgba;
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GLuint unit;
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if (!swrast->TexelBuffer) {
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#ifdef _OPENMP
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const GLint maxThreads = omp_get_max_threads();
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#else
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const GLint maxThreads = 1;
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#endif
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/* TexelBuffer is also global and normally shared by all SWspan
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* instances; when running with multiple threads, create one per
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* thread.
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*/
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swrast->TexelBuffer =
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(GLfloat *) MALLOC(ctx->Const.MaxTextureImageUnits * maxThreads *
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MAX_WIDTH * 4 * sizeof(GLfloat));
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if (!swrast->TexelBuffer) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "texture_combine");
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return;
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}
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}
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primary_rgba = (float4_array) malloc(span->end * 4 * sizeof(GLfloat));
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if (!primary_rgba) {
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