egl/android: fix zink loading

should be as simple as checking whether zink is being used

cc: mesa-stable

Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28570>
(cherry picked from commit 6f13b201ad)
This commit is contained in:
Mike Blumenkrantz 2024-04-04 08:42:18 -04:00 committed by Eric Engestrom
parent 39e103e13b
commit 28cd577dd3
2 changed files with 6 additions and 3 deletions

View file

@ -1534,7 +1534,7 @@
"description": "egl/android: fix zink loading",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null,
"notes": null

View file

@ -977,11 +977,14 @@ droid_load_driver(_EGLDisplay *disp, bool swrast)
{
struct dri2_egl_display *dri2_dpy = dri2_egl_display(disp);
dri2_dpy->driver_name = loader_get_driver_for_fd(dri2_dpy->fd_render_gpu);
if (disp->Options.Zink)
dri2_dpy->driver_name = strdup("zink");
else
dri2_dpy->driver_name = loader_get_driver_for_fd(dri2_dpy->fd_render_gpu);
if (dri2_dpy->driver_name == NULL)
return false;
if (swrast) {
if (swrast && !disp->Options.Zink) {
/* Use kms swrast only with vgem / virtio_gpu.
* virtio-gpu fallbacks to software rendering when 3D features
* are unavailable since 6c5ab.