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i965: pass gl_program directly to brw_compile_tes()
This is the only thing we use from gl_shader_program so pass it directly. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
parent
2a4d169735
commit
2784128398
3 changed files with 4 additions and 6 deletions
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@ -803,7 +803,7 @@ brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
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const struct brw_tes_prog_key *key,
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struct brw_tes_prog_data *prog_data,
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const struct nir_shader *shader,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog,
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int shader_time_index,
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unsigned *final_assembly_size,
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char **error_str);
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@ -1352,14 +1352,12 @@ brw_compile_tes(const struct brw_compiler *compiler,
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const struct brw_tes_prog_key *key,
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struct brw_tes_prog_data *prog_data,
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const nir_shader *src_shader,
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struct gl_shader_program *shader_prog,
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struct gl_program *prog,
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int shader_time_index,
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unsigned *final_assembly_size,
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char **error_str)
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{
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const struct gen_device_info *devinfo = compiler->devinfo;
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struct gl_linked_shader *shader =
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shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
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const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
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nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
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@ -1417,7 +1415,7 @@ brw_compile_tes(const struct brw_compiler *compiler,
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if (is_scalar) {
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fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
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&prog_data->base.base, shader->Program, nir, 8,
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&prog_data->base.base, prog, nir, 8,
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shader_time_index, &input_vue_map);
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if (!v.run_tes()) {
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if (error_str)
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@ -177,7 +177,7 @@ brw_codegen_tes_prog(struct brw_context *brw,
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char *error_str;
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const unsigned *program =
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brw_compile_tes(compiler, brw, mem_ctx, key, &prog_data, nir,
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shader_prog, st_index, &program_size, &error_str);
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&tep->program, st_index, &program_size, &error_str);
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if (program == NULL) {
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tep->program.sh.data->LinkStatus = false;
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ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
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