zink: fix viewport count tracking

the number of viewports in use is based on the outputs of the last vertex
stage, not the viewports passed by the state tracker

cc: mesa-stable

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17639>
This commit is contained in:
Mike Blumenkrantz 2022-07-18 12:18:47 -04:00
parent eaf11d3cd9
commit 268011e8c6
2 changed files with 18 additions and 6 deletions

View file

@ -1160,13 +1160,7 @@ zink_set_viewport_states(struct pipe_context *pctx,
for (unsigned i = 0; i < num_viewports; ++i)
ctx->vp_state.viewport_states[start_slot + i] = state[i];
ctx->vp_state.num_viewports = start_slot + num_viewports;
if (!zink_screen(pctx->screen)->info.have_EXT_extended_dynamic_state) {
if (ctx->gfx_pipeline_state.dyn_state1.num_viewports != ctx->vp_state.num_viewports)
ctx->gfx_pipeline_state.dirty = true;
ctx->gfx_pipeline_state.dyn_state1.num_viewports = ctx->vp_state.num_viewports;
}
ctx->vp_state_changed = true;
}

View file

@ -997,6 +997,24 @@ bind_last_vertex_stage(struct zink_context *ctx)
/* always unset vertex shader values when changing to a non-vs last stage */
memset(&ctx->gfx_pipeline_state.shader_keys.key[PIPE_SHADER_VERTEX].key.vs_base, 0, sizeof(struct zink_vs_key_base));
}
unsigned num_viewports = ctx->vp_state.num_viewports;
struct zink_screen *screen = zink_screen(ctx->base.screen);
/* number of enabled viewports is based on whether last vertex stage writes viewport index */
if (ctx->last_vertex_stage) {
if (ctx->last_vertex_stage->nir->info.outputs_written & (VARYING_BIT_VIEWPORT | VARYING_BIT_VIEWPORT_MASK))
ctx->vp_state.num_viewports = MIN2(screen->info.props.limits.maxViewports, PIPE_MAX_VIEWPORTS);
else
ctx->vp_state.num_viewports = 1;
} else {
ctx->vp_state.num_viewports = 1;
}
ctx->vp_state_changed |= num_viewports != ctx->vp_state.num_viewports;
if (!screen->info.have_EXT_extended_dynamic_state) {
if (ctx->gfx_pipeline_state.dyn_state1.num_viewports != ctx->vp_state.num_viewports)
ctx->gfx_pipeline_state.dirty = true;
ctx->gfx_pipeline_state.dyn_state1.num_viewports = ctx->vp_state.num_viewports;
}
ctx->last_vertex_stage_dirty = true;
}
}