diff --git a/src/gallium/drivers/zink/zink_context.c b/src/gallium/drivers/zink/zink_context.c index 52b27405085..bb8509ba0d7 100644 --- a/src/gallium/drivers/zink/zink_context.c +++ b/src/gallium/drivers/zink/zink_context.c @@ -1160,13 +1160,7 @@ zink_set_viewport_states(struct pipe_context *pctx, for (unsigned i = 0; i < num_viewports; ++i) ctx->vp_state.viewport_states[start_slot + i] = state[i]; - ctx->vp_state.num_viewports = start_slot + num_viewports; - if (!zink_screen(pctx->screen)->info.have_EXT_extended_dynamic_state) { - if (ctx->gfx_pipeline_state.dyn_state1.num_viewports != ctx->vp_state.num_viewports) - ctx->gfx_pipeline_state.dirty = true; - ctx->gfx_pipeline_state.dyn_state1.num_viewports = ctx->vp_state.num_viewports; - } ctx->vp_state_changed = true; } diff --git a/src/gallium/drivers/zink/zink_program.c b/src/gallium/drivers/zink/zink_program.c index dfee6ff1d95..53dcec1c8f1 100644 --- a/src/gallium/drivers/zink/zink_program.c +++ b/src/gallium/drivers/zink/zink_program.c @@ -997,6 +997,24 @@ bind_last_vertex_stage(struct zink_context *ctx) /* always unset vertex shader values when changing to a non-vs last stage */ memset(&ctx->gfx_pipeline_state.shader_keys.key[PIPE_SHADER_VERTEX].key.vs_base, 0, sizeof(struct zink_vs_key_base)); } + + unsigned num_viewports = ctx->vp_state.num_viewports; + struct zink_screen *screen = zink_screen(ctx->base.screen); + /* number of enabled viewports is based on whether last vertex stage writes viewport index */ + if (ctx->last_vertex_stage) { + if (ctx->last_vertex_stage->nir->info.outputs_written & (VARYING_BIT_VIEWPORT | VARYING_BIT_VIEWPORT_MASK)) + ctx->vp_state.num_viewports = MIN2(screen->info.props.limits.maxViewports, PIPE_MAX_VIEWPORTS); + else + ctx->vp_state.num_viewports = 1; + } else { + ctx->vp_state.num_viewports = 1; + } + ctx->vp_state_changed |= num_viewports != ctx->vp_state.num_viewports; + if (!screen->info.have_EXT_extended_dynamic_state) { + if (ctx->gfx_pipeline_state.dyn_state1.num_viewports != ctx->vp_state.num_viewports) + ctx->gfx_pipeline_state.dirty = true; + ctx->gfx_pipeline_state.dyn_state1.num_viewports = ctx->vp_state.num_viewports; + } ctx->last_vertex_stage_dirty = true; } }