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Revert "d3d12: Only destroy the winsys during screen destruction, not reset"
This reverts commit325fb6e26b. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10371 Fixes:325fb6e26b("d3d12: Only destroy the winsys during screen destruction, not reset") Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26872> (cherry picked from commit97cc7ea5a5)
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parent
fb5dea4b0d
commit
2382dca2c5
2 changed files with 5 additions and 5 deletions
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@ -154,7 +154,7 @@
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"description": "Revert \"d3d12: Only destroy the winsys during screen destruction, not reset\"",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "325fb6e26b62326c86514d263ffedd241fd36865",
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"notes": null
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@ -735,15 +735,15 @@ d3d12_deinit_screen(struct d3d12_screen *screen)
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screen->dev->Release();
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screen->dev = nullptr;
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}
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if (screen->winsys) {
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screen->winsys->destroy(screen->winsys);
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screen->winsys = nullptr;
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}
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}
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void
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d3d12_destroy_screen(struct d3d12_screen *screen)
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{
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if (screen->winsys) {
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screen->winsys->destroy(screen->winsys);
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screen->winsys = nullptr;
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}
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slab_destroy_parent(&screen->transfer_pool);
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mtx_destroy(&screen->submit_mutex);
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mtx_destroy(&screen->descriptor_pool_mutex);
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