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vmware/core: Update vmwgfx_drm.h to latest version
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1 changed files with 65 additions and 1 deletions
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@ -45,7 +45,7 @@
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#define DRM_VMW_UNREF_DMABUF 10
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#define DRM_VMW_FIFO_DEBUG 11
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#define DRM_VMW_FENCE_WAIT 12
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#define DRM_VMW_OVERLAY 13
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/*************************************************************************/
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/**
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@ -439,4 +439,68 @@ struct drm_vmw_fence_wait_arg {
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int32_t pad64;
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};
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/*************************************************************************/
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/**
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* DRM_VMW_OVERLAY - Control overlays.
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*
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* This IOCTL controls the overlay units of the svga device.
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* The SVGA overlay units does not work like regular hardware units in
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* that they do not automaticaly read back the contents of the given dma
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* buffer. But instead only read back for each call to this ioctl, and
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* at any point between this call being made and a following call that
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* either changes the buffer or disables the stream.
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*/
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/**
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* struct drm_vmw_rect
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*
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* Defines a rectangle. Used in the overlay ioctl to define
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* source and destination rectangle.
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*/
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struct drm_vmw_rect {
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int32_t x;
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int32_t y;
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uint32_t w;
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uint32_t h;
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};
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/**
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* struct drm_vmw_overlay_arg
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*
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* @stream_id: Stearm to control
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* @enabled: If false all following arguments are ignored.
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* @handle: Handle to buffer for getting data from.
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* @format: Format of the overlay as understood by the host.
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* @width: Width of the overlay.
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* @height: Height of the overlay.
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* @size: Size of the overlay in bytes.
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* @pitch: Array of pitches, the two last are only used for YUV12 formats.
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* @offset: Offset from start of dma buffer to overlay.
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* @src: Source rect, must be within the defined area above.
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* @dst: Destination rect, x and y may be negative.
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*
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* Argument to the DRM_VMW_OVERLAY Ioctl.
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*/
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struct drm_vmw_overlay_arg {
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uint32_t stream_id;
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uint32_t enabled;
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uint32_t flags;
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uint32_t color_key;
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uint32_t handle;
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uint32_t offset;
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int32_t format;
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uint32_t size;
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uint32_t width;
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uint32_t height;
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uint32_t pitch[3];
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uint32_t pad64;
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struct drm_vmw_rect src;
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struct drm_vmw_rect dst;
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};
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#endif
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