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mesa: Move texenvprogram.c to ff_fragment_shader.cpp.
This file is about to change to generating a shader program instead of a fragment program.
This commit is contained in:
parent
e1cb12bfff
commit
cdacca4868
2 changed files with 16 additions and 7 deletions
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@ -26,6 +26,7 @@
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*
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**************************************************************************/
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extern "C" {
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#include "glheader.h"
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#include "imports.h"
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#include "mtypes.h"
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@ -37,7 +38,7 @@
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#include "program/prog_statevars.h"
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#include "program/programopt.h"
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#include "texenvprogram.h"
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}
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/*
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* Note on texture units:
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@ -524,7 +525,7 @@ struct ureg {
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static const struct ureg undef = {
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PROGRAM_UNDEFINED,
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~0,
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255,
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0,
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0,
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0
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@ -686,14 +687,15 @@ static struct ureg register_param5( struct texenv_fragment_program *p,
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GLint s3,
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GLint s4)
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{
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gl_state_index tokens[STATE_LENGTH];
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int tokens[STATE_LENGTH];
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GLuint idx;
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tokens[0] = s0;
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tokens[1] = s1;
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tokens[2] = s2;
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tokens[3] = s3;
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tokens[4] = s4;
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idx = _mesa_add_state_reference( p->program->Base.Parameters, tokens );
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idx = _mesa_add_state_reference(p->program->Base.Parameters,
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(gl_state_index *)tokens);
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return make_ureg(PROGRAM_STATE_VAR, idx);
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}
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@ -1586,6 +1588,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key,
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}
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}
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extern "C" {
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/**
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* Return a fragment program which implements the current
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@ -1616,3 +1619,5 @@ _mesa_get_fixed_func_fragment_program(struct gl_context *ctx)
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return prog;
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}
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}
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@ -83,7 +83,6 @@ MAIN_SOURCES = \
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main/texcompress_s3tc.c \
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main/texcompress_fxt1.c \
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main/texenv.c \
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main/texenvprogram.c \
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main/texfetch.c \
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main/texformat.c \
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main/texgen.c \
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@ -103,6 +102,9 @@ MAIN_SOURCES = \
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main/vtxfmt.c \
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$(MAIN_ES_SOURCES)
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MAIN_CXX_SOURCES = \
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main/ff_fragment_shader.cpp
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MATH_SOURCES = \
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math/m_debug_clip.c \
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math/m_debug_norm.c \
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@ -316,7 +318,8 @@ MESA_SOURCES = \
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$(ASM_C_SOURCES)
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MESA_CXX_SOURCES = \
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$(SHADER_CXX_SOURCES)
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$(MAIN_CXX_SOURCES) \
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$(SHADER_CXX_SOURCES)
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# Sources for building Gallium drivers
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MESA_GALLIUM_SOURCES = \
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@ -329,7 +332,8 @@ MESA_GALLIUM_SOURCES = \
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x86/common_x86.c
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MESA_GALLIUM_CXX_SOURCES = \
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$(SHADER_CXX_SOURCES)
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$(MAIN_CXX_SOURCES) \
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$(SHADER_CXX_SOURCES)
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# All the core C sources, for dependency checking
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ALL_SOURCES = \
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