main: Add entry point for TextureBufferRange.

v2: Review by Martin Peres
   - Get rid of difficult-to-follow code copied and pasted from
     the original TexBufferRange

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Laura Ekstrand 2015-02-27 14:54:00 -08:00
parent 311b3686fe
commit 1e552db522
4 changed files with 59 additions and 0 deletions

View file

@ -21,6 +21,14 @@
<param name="buffer" type="GLuint" />
</function>
<function name="TextureBufferRange" offset="assign">
<param name="texture" type="GLuint" />
<param name="internalformat" type="GLenum" />
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="size" type="GLsizeiptr" />
</function>
<function name="TextureStorage1D" offset="assign">
<param name="texture" type="GLuint" />
<param name="levels" type="GLsizei" />

View file

@ -985,6 +985,7 @@ const struct function gl_core_functions_possible[] = {
{ "glTextureStorage2DMultisample", 45, -1 },
{ "glTextureStorage3DMultisample", 45, -1 },
{ "glTextureBuffer", 45, -1 },
{ "glTextureBufferRange", 45, -1 },
/* GL_EXT_polygon_offset_clamp */
{ "glPolygonOffsetClampEXT", 11, -1 },

View file

@ -5463,6 +5463,52 @@ _mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer)
bufObj, 0, buffer ? -1 : 0, "glTextureBuffer");
}
void GLAPIENTRY
_mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
GLintptr offset, GLsizeiptr size)
{
struct gl_texture_object *texObj;
struct gl_buffer_object *bufObj;
GET_CURRENT_CONTEXT(ctx);
if (buffer) {
bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
"glTextureBufferRange");
if (!bufObj)
return;
if (!check_texture_buffer_range(ctx, bufObj, offset, size,
"glTextureBufferRange"))
return;
} else {
/* OpenGL 4.5 core spec (02.02.2015) says in Section 8.9 Buffer
* Textures (PDF page 254):
* "If buffer is zero, then any buffer object attached to the buffer
* texture is detached, the values offset and size are ignored and
* the state for offset and size for the buffer texture are reset to
* zero."
*/
offset = 0;
size = 0;
bufObj = NULL;
}
/* Get the texture object by Name. */
texObj = _mesa_lookup_texture_err(ctx, texture, "glTextureBufferRange");
if (!texObj)
return;
if (!check_texture_buffer_target(ctx, texObj->Target,
"glTextureBufferRange"))
return;
_mesa_texture_buffer_range(ctx, texObj, internalFormat,
bufObj, offset, size, "glTextureBufferRange");
}
static GLboolean
is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat)
{

View file

@ -409,6 +409,10 @@ _mesa_TexBufferRange(GLenum target, GLenum internalFormat, GLuint buffer,
extern void GLAPIENTRY
_mesa_TextureBuffer(GLuint texture, GLenum internalFormat, GLuint buffer);
extern void GLAPIENTRY
_mesa_TextureBufferRange(GLuint texture, GLenum internalFormat, GLuint buffer,
GLintptr offset, GLsizeiptr size);
extern void GLAPIENTRY
_mesa_TexImage2DMultisample(GLenum target, GLsizei samples,