nvk: Don't force sample shading when gl_SampleMaskIn[] is read

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29194>
This commit is contained in:
Faith Ekstrand 2024-08-02 09:28:40 -05:00 committed by Marge Bot
parent b8d50542c0
commit 1ba4bc2ada

View file

@ -735,8 +735,7 @@ nvk_compile_shader(struct nvk_device *dev,
}
if (info->stage == MESA_SHADER_FRAGMENT) {
if (shader->info.fs.reads_sample_mask ||
shader->info.fs.uses_sample_shading) {
if (shader->info.fs.uses_sample_shading) {
shader->min_sample_shading = 1;
} else if (state != NULL && state->ms != NULL &&
state->ms->sample_shading_enable) {