From 1ba4bc2ada119e4e6bb3cdebd868afb4288effc9 Mon Sep 17 00:00:00 2001 From: Faith Ekstrand Date: Fri, 2 Aug 2024 09:28:40 -0500 Subject: [PATCH] nvk: Don't force sample shading when gl_SampleMaskIn[] is read Part-of: --- src/nouveau/vulkan/nvk_shader.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/nouveau/vulkan/nvk_shader.c b/src/nouveau/vulkan/nvk_shader.c index fd76da5ce00..073feec98da 100644 --- a/src/nouveau/vulkan/nvk_shader.c +++ b/src/nouveau/vulkan/nvk_shader.c @@ -735,8 +735,7 @@ nvk_compile_shader(struct nvk_device *dev, } if (info->stage == MESA_SHADER_FRAGMENT) { - if (shader->info.fs.reads_sample_mask || - shader->info.fs.uses_sample_shading) { + if (shader->info.fs.uses_sample_shading) { shader->min_sample_shading = 1; } else if (state != NULL && state->ms != NULL && state->ms->sample_shading_enable) {