anv: fixup indentation around Wa_16014912113

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33751>
This commit is contained in:
Lionel Landwerlin 2024-12-27 16:47:44 +02:00 committed by Marge Bot
parent 888b2ec7b0
commit 199a052481

View file

@ -463,29 +463,29 @@ genX(emit_urb_setup)(struct anv_device *device, struct anv_batch *batch,
&constrained);
#if INTEL_NEEDS_WA_16014912113
if (genX(need_wa_16014912113)(urb_cfg_in, urb_cfg_out)) {
for (int i = 0; i <= MESA_SHADER_GEOMETRY; i++) {
if (genX(need_wa_16014912113)(urb_cfg_in, urb_cfg_out)) {
for (int i = 0; i <= MESA_SHADER_GEOMETRY; i++) {
#if GFX_VER >= 12
anv_batch_emit(batch, GENX(3DSTATE_URB_ALLOC_VS), urb) {
urb._3DCommandSubOpcode += i;
urb.VSURBEntryAllocationSize = urb_cfg_in->size[i] - 1;
urb.VSURBStartingAddressSlice0 = urb_cfg_in->start[i];
urb.VSURBStartingAddressSliceN = urb_cfg_in->start[i];
urb.VSNumberofURBEntriesSlice0 = i == 0 ? 256 : 0;
urb.VSNumberofURBEntriesSliceN = i == 0 ? 256 : 0;
}
#else
anv_batch_emit(batch, GENX(3DSTATE_URB_VS), urb) {
urb._3DCommandSubOpcode += i;
urb.VSURBStartingAddress = urb_cfg_in->start[i];
urb.VSURBEntryAllocationSize = urb_cfg_in->size[i] - 1;
urb.VSNumberofURBEntries = i == 0 ? 256 : 0;
}
#endif
anv_batch_emit(batch, GENX(3DSTATE_URB_ALLOC_VS), urb) {
urb._3DCommandSubOpcode += i;
urb.VSURBEntryAllocationSize = urb_cfg_in->size[i] - 1;
urb.VSURBStartingAddressSlice0 = urb_cfg_in->start[i];
urb.VSURBStartingAddressSliceN = urb_cfg_in->start[i];
urb.VSNumberofURBEntriesSlice0 = i == 0 ? 256 : 0;
urb.VSNumberofURBEntriesSliceN = i == 0 ? 256 : 0;
}
genx_batch_emit_pipe_control(batch, device->info, _3D,
ANV_PIPE_HDC_PIPELINE_FLUSH_BIT);
#else
anv_batch_emit(batch, GENX(3DSTATE_URB_VS), urb) {
urb._3DCommandSubOpcode += i;
urb.VSURBStartingAddress = urb_cfg_in->start[i];
urb.VSURBEntryAllocationSize = urb_cfg_in->size[i] - 1;
urb.VSNumberofURBEntries = i == 0 ? 256 : 0;
}
#endif
}
genx_batch_emit_pipe_control(batch, device->info, _3D,
ANV_PIPE_HDC_PIPELINE_FLUSH_BIT);
}
#endif
for (int i = 0; i <= MESA_SHADER_GEOMETRY; i++) {