texFormat was a random value in _mesa_store_teximage3d(), fix by undoing last changes

This commit is contained in:
Brian Paul 2001-03-27 20:26:10 +00:00
parent 19d1e43261
commit 197c526d63

View file

@ -1,4 +1,4 @@
/* $Id: texstore.c,v 1.19 2001/03/27 19:18:02 gareth Exp $ */
/* $Id: texstore.c,v 1.20 2001/03/27 20:26:10 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -486,14 +486,13 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
const struct gl_texture_format *texFormat;
GLint texelBytes;
/* setup the teximage struct's fields */
_mesa_init_tex_format( ctx, internalFormat, texImage );
texImage->FetchTexel = texFormat->FetchTexel3D;
texImage->FetchTexel = texImage->TexFormat->FetchTexel3D;
texelBytes = texFormat->TexelBytes;
texelBytes = texImage->TexFormat->TexelBytes;
/* allocate memory */
texImage->Data = (GLchan *) MALLOC(width * height * depth * texelBytes);