Updates required for DRI drivers on mesa-3-5-branch.

This commit is contained in:
Gareth Hughes 2001-03-27 19:18:02 +00:00
parent a767bff929
commit 19d1e43261
5 changed files with 131 additions and 51 deletions

View file

@ -1,4 +1,4 @@
/* $Id: imports.c,v 1.8 2001/03/12 00:48:38 gareth Exp $ */
/* $Id: imports.c,v 1.9 2001/03/27 19:18:02 gareth Exp $ */
/*
* Mesa 3-D graphics library
@ -69,6 +69,15 @@ _mesa_Free(__GLcontext *gc, void *addr)
FREE(addr);
}
/* Must be before '#undef getenv' for inclusion in XFree86.
*/
static char *
_mesa_getenv(__GLcontext *gc, const char *var)
{
(void) gc;
return getenv(var);
}
static void
_mesa_warning(__GLcontext *gc, char *str)
{
@ -100,13 +109,6 @@ _mesa_fatal(__GLcontext *gc, char *str)
abort();
}
static char *
_mesa_getenv(__GLcontext *gc, const char *var)
{
(void) gc;
return getenv(var);
}
static int
_mesa_atoi(__GLcontext *gc, const char *str)
{

View file

@ -1,4 +1,4 @@
/* $Id: mtypes.h,v 1.32 2001/03/26 19:42:40 brianp Exp $ */
/* $Id: mtypes.h,v 1.33 2001/03/27 19:18:02 gareth Exp $ */
/*
* Mesa 3-D graphics library
@ -779,6 +779,9 @@ typedef void (*FetchTexelFunc)( const struct gl_texture_image *texImage,
struct gl_texture_format {
GLint IntFormat; /* One of the MESA_FORMAT_* values */
GLenum BaseFormat;
GLenum BaseType;
GLubyte RedBits; /* Bits per texel component */
GLubyte GreenBits;
GLubyte BlueBits;

View file

@ -1,4 +1,4 @@
/* $Id: texformat.c,v 1.3 2001/03/18 13:31:52 gareth Exp $ */
/* $Id: texformat.c,v 1.4 2001/03/27 19:18:02 gareth Exp $ */
/*
* Mesa 3-D graphics library
@ -74,6 +74,8 @@ static void fetch_null_texel( const struct gl_texture_image *texImage,
const struct gl_texture_format _mesa_texformat_rgba = {
MESA_FORMAT_RGBA, /* IntFormat */
GL_RGBA, /* BaseFormat */
CHAN_TYPE, /* BaseType */
CHAN_BITS, /* RedBits */
CHAN_BITS, /* GreenBits */
CHAN_BITS, /* BlueBits */
@ -90,6 +92,8 @@ const struct gl_texture_format _mesa_texformat_rgba = {
const struct gl_texture_format _mesa_texformat_rgb = {
MESA_FORMAT_RGBA, /* IntFormat */
GL_RGB, /* BaseFormat */
CHAN_TYPE, /* BaseType */
CHAN_BITS, /* RedBits */
CHAN_BITS, /* GreenBits */
CHAN_BITS, /* BlueBits */
@ -106,6 +110,8 @@ const struct gl_texture_format _mesa_texformat_rgb = {
const struct gl_texture_format _mesa_texformat_alpha = {
MESA_FORMAT_ALPHA, /* IntFormat */
GL_ALPHA, /* BaseFormat */
CHAN_TYPE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@ -122,6 +128,8 @@ const struct gl_texture_format _mesa_texformat_alpha = {
const struct gl_texture_format _mesa_texformat_luminance = {
MESA_FORMAT_LUMINANCE, /* IntFormat */
GL_LUMINANCE, /* BaseFormat */
CHAN_TYPE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@ -138,6 +146,8 @@ const struct gl_texture_format _mesa_texformat_luminance = {
const struct gl_texture_format _mesa_texformat_luminance_alpha = {
MESA_FORMAT_LUMINANCE_ALPHA, /* IntFormat */
GL_LUMINANCE_ALPHA, /* BaseFormat */
CHAN_TYPE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@ -154,6 +164,8 @@ const struct gl_texture_format _mesa_texformat_luminance_alpha = {
const struct gl_texture_format _mesa_texformat_intensity = {
MESA_FORMAT_INTENSITY, /* IntFormat */
GL_INTENSITY, /* BaseFormat */
CHAN_TYPE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@ -170,6 +182,8 @@ const struct gl_texture_format _mesa_texformat_intensity = {
const struct gl_texture_format _mesa_texformat_color_index = {
MESA_FORMAT_COLOR_INDEX, /* IntFormat */
GL_COLOR_INDEX, /* BaseFormat */
CHAN_TYPE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@ -186,6 +200,8 @@ const struct gl_texture_format _mesa_texformat_color_index = {
const struct gl_texture_format _mesa_texformat_depth_component = {
MESA_FORMAT_DEPTH_COMPONENT, /* IntFormat */
GL_DEPTH_COMPONENT, /* BaseFormat */
GL_FLOAT, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@ -207,6 +223,8 @@ const struct gl_texture_format _mesa_texformat_depth_component = {
const struct gl_texture_format _mesa_texformat_rgba8888 = {
MESA_FORMAT_RGBA8888, /* IntFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_BYTE, /* BaseType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
@ -223,6 +241,8 @@ const struct gl_texture_format _mesa_texformat_rgba8888 = {
const struct gl_texture_format _mesa_texformat_argb8888 = {
MESA_FORMAT_ARGB8888, /* IntFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_BYTE, /* FIXME: ??? */ /* BaseType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
@ -239,6 +259,8 @@ const struct gl_texture_format _mesa_texformat_argb8888 = {
const struct gl_texture_format _mesa_texformat_rgb888 = {
MESA_FORMAT_RGB888, /* IntFormat */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_BYTE, /* BaseType */
8, /* RedBits */
8, /* GreenBits */
8, /* BlueBits */
@ -255,6 +277,8 @@ const struct gl_texture_format _mesa_texformat_rgb888 = {
const struct gl_texture_format _mesa_texformat_rgb565 = {
MESA_FORMAT_RGB565, /* IntFormat */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_SHORT_5_6_5, /* BaseType */
5, /* RedBits */
6, /* GreenBits */
5, /* BlueBits */
@ -271,6 +295,8 @@ const struct gl_texture_format _mesa_texformat_rgb565 = {
const struct gl_texture_format _mesa_texformat_argb4444 = {
MESA_FORMAT_ARGB4444, /* IntFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_SHORT_4_4_4_4_REV, /* BaseType */
4, /* RedBits */
4, /* GreenBits */
4, /* BlueBits */
@ -287,6 +313,8 @@ const struct gl_texture_format _mesa_texformat_argb4444 = {
const struct gl_texture_format _mesa_texformat_argb1555 = {
MESA_FORMAT_ARGB1555, /* IntFormat */
GL_RGBA, /* BaseFormat */
GL_UNSIGNED_SHORT_1_5_5_5_REV, /* BaseType */
5, /* RedBits */
5, /* GreenBits */
5, /* BlueBits */
@ -303,6 +331,8 @@ const struct gl_texture_format _mesa_texformat_argb1555 = {
const struct gl_texture_format _mesa_texformat_al88 = {
MESA_FORMAT_AL88, /* IntFormat */
GL_LUMINANCE_ALPHA, /* BaseFormat */
GL_UNSIGNED_BYTE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@ -319,6 +349,8 @@ const struct gl_texture_format _mesa_texformat_al88 = {
const struct gl_texture_format _mesa_texformat_rgb332 = {
MESA_FORMAT_RGB332, /* IntFormat */
GL_RGB, /* BaseFormat */
GL_UNSIGNED_BYTE_3_3_2, /* BaseType */
3, /* RedBits */
3, /* GreenBits */
2, /* BlueBits */
@ -335,6 +367,8 @@ const struct gl_texture_format _mesa_texformat_rgb332 = {
const struct gl_texture_format _mesa_texformat_a8 = {
MESA_FORMAT_A8, /* IntFormat */
GL_ALPHA, /* BaseFormat */
GL_UNSIGNED_BYTE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@ -351,6 +385,8 @@ const struct gl_texture_format _mesa_texformat_a8 = {
const struct gl_texture_format _mesa_texformat_l8 = {
MESA_FORMAT_L8, /* IntFormat */
GL_LUMINANCE, /* BaseFormat */
GL_UNSIGNED_BYTE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@ -367,6 +403,8 @@ const struct gl_texture_format _mesa_texformat_l8 = {
const struct gl_texture_format _mesa_texformat_i8 = {
MESA_FORMAT_I8, /* IntFormat */
GL_INTENSITY, /* BaseFormat */
GL_UNSIGNED_BYTE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@ -383,6 +421,8 @@ const struct gl_texture_format _mesa_texformat_i8 = {
const struct gl_texture_format _mesa_texformat_ci8 = {
MESA_FORMAT_CI8, /* IntFormat */
GL_COLOR_INDEX, /* BaseFormat */
GL_UNSIGNED_BYTE, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@ -404,6 +444,8 @@ const struct gl_texture_format _mesa_texformat_ci8 = {
const struct gl_texture_format _mesa_null_texformat = {
-1, /* IntFormat */
0, /* BaseFormat */
0, /* BaseType */
0, /* RedBits */
0, /* GreenBits */
0, /* BlueBits */
@ -428,6 +470,8 @@ const struct gl_texture_format _mesa_null_texformat = {
void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
struct gl_texture_image *texImage )
{
const struct gl_texture_format *texFormat;
texImage->IntFormat = internalFormat;
/* Ask the driver for the base format, if it doesn't know, it will
@ -448,16 +492,12 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
*/
case 4: /* Quake3 uses this... */
case GL_RGBA:
texImage->Format = GL_RGBA;
texImage->Type = CHAN_TYPE;
texImage->TexFormat = &_mesa_texformat_rgba;
texFormat = &_mesa_texformat_rgba;
break;
case 3: /* ... and this. */
case GL_RGB:
texImage->Format = GL_RGB;
texImage->Type = CHAN_TYPE;
texImage->TexFormat = &_mesa_texformat_rgb;
texFormat = &_mesa_texformat_rgb;
break;
/* GH: Okay, keep checking as normal. Still test for GL_RGB,
@ -470,9 +510,7 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
texImage->Format = GL_RGBA;
texImage->Type = CHAN_TYPE;
texImage->TexFormat = &_mesa_texformat_rgba;
texFormat = &_mesa_texformat_rgba;
break;
case GL_R3_G3_B2:
@ -482,9 +520,7 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
texImage->Format = GL_RGB;
texImage->Type = CHAN_TYPE;
texImage->TexFormat = &_mesa_texformat_rgb;
texFormat = &_mesa_texformat_rgb;
break;
case GL_ALPHA:
@ -492,9 +528,7 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
texImage->Format = GL_ALPHA;
texImage->Type = CHAN_TYPE;
texImage->TexFormat = &_mesa_texformat_alpha;
texFormat = &_mesa_texformat_alpha;
break;
case 1:
@ -503,9 +537,7 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
texImage->Format = GL_LUMINANCE;
texImage->Type = CHAN_TYPE;
texImage->TexFormat = &_mesa_texformat_luminance;
texFormat = &_mesa_texformat_luminance;
break;
case 2:
@ -516,9 +548,7 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
texImage->Format = GL_LUMINANCE_ALPHA;
texImage->Type = CHAN_TYPE;
texImage->TexFormat = &_mesa_texformat_luminance_alpha;
texFormat = &_mesa_texformat_luminance_alpha;
break;
case GL_INTENSITY:
@ -526,9 +556,7 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
texImage->Format = GL_INTENSITY;
texImage->Type = CHAN_TYPE;
texImage->TexFormat = &_mesa_texformat_intensity;
texFormat = &_mesa_texformat_intensity;
break;
case GL_COLOR_INDEX:
@ -538,28 +566,27 @@ void _mesa_init_tex_format( GLcontext *ctx, GLenum internalFormat,
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
texImage->Format = GL_COLOR_INDEX;
texImage->Type = CHAN_TYPE;
texImage->TexFormat = &_mesa_texformat_color_index;
texFormat = &_mesa_texformat_color_index;
break;
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16_SGIX:
case GL_DEPTH_COMPONENT24_SGIX:
case GL_DEPTH_COMPONENT32_SGIX:
if ( ctx->Extensions.SGIX_depth_texture ) {
texImage->Format = GL_DEPTH_COMPONENT;
texImage->Type = GL_FLOAT; /* XXX or GL_UNSIGNED_INT? */
texImage->TexFormat = &_mesa_texformat_depth_component;
} else {
/* This error should have already been caught and dealt with.
*/
if ( !ctx->Extensions.SGIX_depth_texture )
_mesa_problem( ctx, "depth format without GL_SGIX_depth_texture" );
}
texFormat = &_mesa_texformat_depth_component;
break;
default:
_mesa_problem( ctx, "unexpected format in _mesa_init_tex_format" );
return;
}
/* Initialize the base format and type.
*/
texImage->Format = texFormat->BaseFormat;
texImage->Type = texFormat->BaseType;
texImage->TexFormat = texFormat;
}

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@ -1,4 +1,4 @@
/* $Id: texstore.c,v 1.18 2001/03/21 16:44:08 brianp Exp $ */
/* $Id: texstore.c,v 1.19 2001/03/27 19:18:02 gareth Exp $ */
/*
* Mesa 3-D graphics library
@ -398,6 +398,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_image *texImage)
{
GLint postConvWidth = width;
GLint texelBytes;
if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
_mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL);
@ -407,9 +408,10 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
_mesa_init_tex_format( ctx, internalFormat, texImage );
texImage->FetchTexel = texImage->TexFormat->FetchTexel1D;
texelBytes = texImage->TexFormat->TexelBytes;
/* allocate memory */
texImage->Data = (GLchan *) MALLOC(postConvWidth *
texImage->TexFormat->TexelBytes);
texImage->Data = (GLchan *) MALLOC(postConvWidth * texelBytes);
if (!texImage->Data)
return; /* out of memory */
@ -484,13 +486,14 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
const struct gl_texture_format *texFormat;
GLint texelBytes;
/* setup the teximage struct's fields */
_mesa_init_tex_format( ctx, internalFormat, texImage );
texImage->FetchTexel = texImage->TexFormat->FetchTexel3D;
texImage->FetchTexel = texFormat->FetchTexel3D;
texelBytes = texImage->TexFormat->TexelBytes;
texelBytes = texFormat->TexelBytes;
/* allocate memory */
texImage->Data = (GLchan *) MALLOC(width * height * depth * texelBytes);
@ -646,6 +649,7 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
const struct gl_texture_format *texFormat;
(void) format;
(void) type;
@ -662,5 +666,9 @@ _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level,
/* setup the teximage struct's fields */
_mesa_init_tex_format( ctx, internalFormat, texImage );
texFormat = texImage->TexFormat;
texImage->Format = texFormat->BaseFormat;
texImage->Type = texFormat->BaseType;
return GL_TRUE;
}

View file

@ -1,4 +1,4 @@
/* $Id: texutil.c,v 1.18 2001/03/22 06:23:56 gareth Exp $ */
/* $Id: texutil.c,v 1.19 2001/03/27 19:18:02 gareth Exp $ */
/*
* Mesa 3-D graphics library
@ -410,6 +410,22 @@ CONVERT_ARGB4444( texsubimage3d )
#include "texutil_tmp.h"
#define CONVERT_TEXEL( src ) \
({ GLushort s = *(GLushort *)src; \
s = (s >> 1) | ((s & 1) << 15); s; })
#define CONVERT_TEXEL_DWORD( src ) \
({ GLuint s = *(GLuint *)src; \
s = (((s & 0xfffefffe) >> 1) | \
((s & 0x00010001) << 15)); s; })
#define SRC_TEXEL_BYTES 2
#define TAG(x) x##_rgba5551_to_argb1555
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"
#define CONVERT_TEXEL( src ) \
PACK_COLOR_1555( src[3], src[0], src[1], src[2] )
@ -435,6 +451,11 @@ convert_##name##_argb1555( struct gl_texture_convert *convert ) \
{ \
tab = name##_tab_argb1555_direct; \
} \
else if ( convert->format == GL_RGBA && \
convert->type == GL_UNSIGNED_SHORT_5_5_5_1 ) \
{ \
tab = name##_tab_rgba5551_to_argb1555; \
} \
else if ( convert->format == GL_RGBA && \
convert->type == GL_UNSIGNED_BYTE ) \
{ \
@ -497,6 +518,20 @@ CONVERT_ARGB1555( texsubimage3d )
#define SRC_TEXEL_BYTES 1
#define TAG(x) x##_l8_to_al88
#define PRESERVE_DST_TYPE
#include "texutil_tmp.h"
#define CONVERT_TEXEL( src ) \
PACK_COLOR_88( src[3], src[0] )
#define CONVERT_TEXEL_DWORD( src ) \
((PACK_COLOR_88( src[3], src[0] )) | \
(PACK_COLOR_88( src[7], src[1] ) << 16))
#define SRC_TEXEL_BYTES 4
#define TAG(x) x##_abgr8888_to_al88
#include "texutil_tmp.h"
@ -522,6 +557,11 @@ convert_##name##_al88( struct gl_texture_convert *convert ) \
{ \
tab = name##_tab_l8_to_al88; \
} \
else if ( convert->format == GL_RGBA && \
convert->type == GL_UNSIGNED_BYTE ) \
{ \
tab = name##_tab_abgr8888_to_al88; \
} \
else \
{ \
/* Can't handle this source format/type combination */ \