sync with trunk (GL_READ/DRAW_BUFFER queries)

This commit is contained in:
Brian Paul 2006-03-19 00:11:29 +00:00
parent 5df4283b53
commit 18772c9e88
2 changed files with 1395 additions and 1340 deletions

File diff suppressed because it is too large Load diff

View file

@ -51,7 +51,7 @@ TypeStrings = {
# - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
# - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
# - optional extra code or empty string
# - optional extension to check, or None (XXX this should be a list!)
# - optional extensions to check, or None
#
StateVars = [
( "GL_ACCUM_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.accumRedBits"],
@ -183,7 +183,7 @@ StateVars = [
( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ),
( "GL_DOUBLEBUFFER", GLboolean,
["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ),
( "GL_DRAW_BUFFER", GLenum, ["ctx->Color.DrawBuffer[0]"], "", None ),
( "GL_DRAW_BUFFER", GLenum, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ),
( "GL_EDGE_FLAG", GLboolean, ["ctx->Current.EdgeFlag"],
"FLUSH_CURRENT(ctx, 0);", None ),
( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ),
@ -377,7 +377,7 @@ StateVars = [
"const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
( "GL_PROJECTION_STACK_DEPTH", GLint,
["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
( "GL_READ_BUFFER", GLenum, ["ctx->Pixel.ReadBuffer"], "", None ),
( "GL_READ_BUFFER", GLenum, ["ctx->ReadBuffer->ColorReadBuffer"], "", None ),
( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ),
( "GL_RED_BITS", GLint, [" ctx->DrawBuffer->Visual.redBits "], "", None ),
( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ),
@ -496,27 +496,27 @@ StateVars = [
# GL_ARB_multitexture
( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
["MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)"],
"", "ARB_multitexture" ),
"", ["ARB_multitexture"] ),
( "GL_ACTIVE_TEXTURE_ARB", GLint,
[ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", "ARB_multitexture" ),
[ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ),
( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", "ARB_multitexture" ),
["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ),
# GL_ARB_texture_cube_map
( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", "ARB_texture_cube_map" ),
["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", ["ARB_texture_cube_map"] ),
( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name"],
"", "ARB_texture_cube_map" ),
"", ["ARB_texture_cube_map"] ),
( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
"", "ARB_texture_cube_map"),
"", ["ARB_texture_cube_map"]),
# GL_ARB_texture_compression */
( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint,
["ctx->Hint.TextureCompression"], "", "ARB_texture_compression" ),
["ctx->Hint.TextureCompression"], "", ["ARB_texture_compression"] ),
( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
["_mesa_get_compressed_formats(ctx, NULL)"], "", "ARB_texture_compression" ),
["_mesa_get_compressed_formats(ctx, NULL)"], "", ["ARB_texture_compression"] ),
( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
[],
"""GLint formats[100];
@ -524,13 +524,13 @@ StateVars = [
ASSERT(n <= 100);
for (i = 0; i < n; i++)
params[i] = ENUM_TO_INT(formats[i]);""",
"ARB_texture_compression" ),
["ARB_texture_compression"] ),
# GL_EXT_compiled_vertex_array
( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"],
"", "EXT_compiled_vertex_array" ),
"", ["EXT_compiled_vertex_array"] ),
( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"],
"", "EXT_compiled_vertex_array" ),
"", ["EXT_compiled_vertex_array"] ),
# GL_ARB_transpose_matrix
( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat,
@ -588,311 +588,325 @@ StateVars = [
# GL_EXT_convolution (also in 1.2 imaging)
( "GL_CONVOLUTION_1D_EXT", GLboolean,
["ctx->Pixel.Convolution1DEnabled"], "", "EXT_convolution" ),
["ctx->Pixel.Convolution1DEnabled"], "", ["EXT_convolution"] ),
( "GL_CONVOLUTION_2D_EXT", GLboolean,
["ctx->Pixel.Convolution2DEnabled"], "", "EXT_convolution" ),
["ctx->Pixel.Convolution2DEnabled"], "", ["EXT_convolution"] ),
( "GL_SEPARABLE_2D_EXT", GLboolean,
["ctx->Pixel.Separable2DEnabled"], "", "EXT_convolution" ),
["ctx->Pixel.Separable2DEnabled"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat,
["ctx->Pixel.PostConvolutionScale[0]"], "", "EXT_convolution" ),
["ctx->Pixel.PostConvolutionScale[0]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat,
["ctx->Pixel.PostConvolutionScale[1]"], "", "EXT_convolution" ),
["ctx->Pixel.PostConvolutionScale[1]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat,
["ctx->Pixel.PostConvolutionScale[2]"], "", "EXT_convolution" ),
["ctx->Pixel.PostConvolutionScale[2]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat,
["ctx->Pixel.PostConvolutionScale[3]"], "", "EXT_convolution" ),
["ctx->Pixel.PostConvolutionScale[3]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat,
["ctx->Pixel.PostConvolutionBias[0]"], "", "EXT_convolution" ),
["ctx->Pixel.PostConvolutionBias[0]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat,
["ctx->Pixel.PostConvolutionBias[1]"], "", "EXT_convolution" ),
["ctx->Pixel.PostConvolutionBias[1]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat,
["ctx->Pixel.PostConvolutionBias[2]"], "", "EXT_convolution" ),
["ctx->Pixel.PostConvolutionBias[2]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat,
["ctx->Pixel.PostConvolutionBias[3]"], "", "EXT_convolution" ),
["ctx->Pixel.PostConvolutionBias[3]"], "", ["EXT_convolution"] ),
# GL_EXT_histogram / GL_ARB_imaging
( "GL_HISTOGRAM", GLboolean,
[ "ctx->Pixel.HistogramEnabled" ], "", "EXT_histogram" ),
[ "ctx->Pixel.HistogramEnabled" ], "", ["EXT_histogram"] ),
( "GL_MINMAX", GLboolean,
[ "ctx->Pixel.MinMaxEnabled" ], "", "EXT_histogram" ),
[ "ctx->Pixel.MinMaxEnabled" ], "", ["EXT_histogram"] ),
# GL_SGI_color_table / GL_ARB_imaging
( "GL_COLOR_TABLE_SGI", GLboolean,
["ctx->Pixel.ColorTableEnabled"], "", "SGI_color_table" ),
["ctx->Pixel.ColorTableEnabled"], "", ["SGI_color_table"] ),
( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean,
["ctx->Pixel.PostConvolutionColorTableEnabled"], "", "SGI_color_table" ),
["ctx->Pixel.PostConvolutionColorTableEnabled"], "", ["SGI_color_table"] ),
( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean,
["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", "SGI_color_table" ),
["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", ["SGI_color_table"] ),
# GL_SGI_texture_color_table
( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"],
"", "SGI_texture_color_table" ),
"", ["SGI_texture_color_table"] ),
# GL_EXT_secondary_color
( "GL_COLOR_SUM_EXT", GLboolean,
["ctx->Fog.ColorSumEnabled"], "", "EXT_secondary_color" ),
["ctx->Fog.ColorSumEnabled"], "",
["EXT_secondary_color", "ARB_vertex_program"] ),
( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN,
["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]",
"ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]",
"ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]",
"ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
"FLUSH_CURRENT(ctx, 0);", "EXT_secondary_color" ),
"FLUSH_CURRENT(ctx, 0);", ["EXT_secondary_color"] ),
( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean,
["ctx->Array.SecondaryColor.Enabled"], "", "EXT_secondary_color" ),
["ctx->Array.SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ),
( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum,
["ctx->Array.SecondaryColor.Type"], "", "EXT_secondary_color" ),
["ctx->Array.SecondaryColor.Type"], "", ["EXT_secondary_color"] ),
( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint,
["ctx->Array.SecondaryColor.Stride"], "", "EXT_secondary_color" ),
["ctx->Array.SecondaryColor.Stride"], "", ["EXT_secondary_color"] ),
( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint,
["ctx->Array.SecondaryColor.Size"], "", "EXT_secondary_color" ),
["ctx->Array.SecondaryColor.Size"], "", ["EXT_secondary_color"] ),
# GL_EXT_fog_coord
( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat,
["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
"FLUSH_CURRENT(ctx, 0);", "EXT_fog_coord" ),
"FLUSH_CURRENT(ctx, 0);", ["EXT_fog_coord"] ),
( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.FogCoord.Enabled"],
"", "EXT_fog_coord" ),
"", ["EXT_fog_coord"] ),
( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.FogCoord.Type"],
"", "EXT_fog_coord" ),
"", ["EXT_fog_coord"] ),
( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.FogCoord.Stride"],
"", "EXT_fog_coord" ),
"", ["EXT_fog_coord"] ),
( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"],
"", "EXT_fog_coord" ),
"", ["EXT_fog_coord"] ),
# GL_EXT_texture_lod_bias
( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat,
["ctx->Const.MaxTextureLodBias"], "", "EXT_texture_lod_bias"),
["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]),
# GL_EXT_texture_filter_anisotropic
( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat,
["ctx->Const.MaxTextureMaxAnisotropy"], "", "EXT_texture_filter_anisotropic"),
["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]),
# GL_ARB_multisample
( "GL_MULTISAMPLE_ARB", GLboolean,
["ctx->Multisample.Enabled"], "", "ARB_multisample" ),
["ctx->Multisample.Enabled"], "", ["ARB_multisample"] ),
( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean,
["ctx->Multisample.SampleAlphaToCoverage"], "", "ARB_multisample" ),
["ctx->Multisample.SampleAlphaToCoverage"], "", ["ARB_multisample"] ),
( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean,
["ctx->Multisample.SampleAlphaToOne"], "", "ARB_multisample" ),
["ctx->Multisample.SampleAlphaToOne"], "", ["ARB_multisample"] ),
( "GL_SAMPLE_COVERAGE_ARB", GLboolean,
["ctx->Multisample.SampleCoverage"], "", "ARB_multisample" ),
["ctx->Multisample.SampleCoverage"], "", ["ARB_multisample"] ),
( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat,
["ctx->Multisample.SampleCoverageValue"], "", "ARB_multisample" ),
["ctx->Multisample.SampleCoverageValue"], "", ["ARB_multisample"] ),
( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean,
["ctx->Multisample.SampleCoverageInvert"], "", "ARB_multisample" ),
["ctx->Multisample.SampleCoverageInvert"], "", ["ARB_multisample"] ),
( "GL_SAMPLE_BUFFERS_ARB", GLint,
["ctx->DrawBuffer->Visual.sampleBuffers"], "", "ARB_multisample" ),
["ctx->DrawBuffer->Visual.sampleBuffers"], "", ["ARB_multisample"] ),
( "GL_SAMPLES_ARB", GLint,
["ctx->DrawBuffer->Visual.samples"], "", "ARB_multisample" ),
["ctx->DrawBuffer->Visual.samples"], "", ["ARB_multisample"] ),
# GL_IBM_rasterpos_clip
( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean,
["ctx->Transform.RasterPositionUnclipped"], "", "IBM_rasterpos_clip" ),
["ctx->Transform.RasterPositionUnclipped"], "", ["IBM_rasterpos_clip"] ),
# GL_NV_point_sprite
( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"],
"", "NV_point_sprite" ), # OR ARB_point_sprite
( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB
"", ["NV_point_sprite", "ARB_point_sprite"] ),
( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"],
"", "NV_point_sprite" ), # OR ARB_point_sprite
"", ["NV_point_sprite"] ),
( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"],
"", "NV_point_sprite" ), # OR ARB_point_sprite
"", ["NV_point_sprite", "ARB_point_sprite"] ),
# GL_SGIS_generate_mipmap
( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
"", "SGIS_generate_mipmap" ),
"", ["SGIS_generate_mipmap"] ),
# GL_NV_vertex_program
( "GL_VERTEX_PROGRAM_NV", GLboolean,
["ctx->VertexProgram.Enabled"], "", "NV_vertex_program" ),
( "GL_VERTEX_PROGRAM_POINT_SIZE_NV", GLboolean,
["ctx->VertexProgram.PointSizeEnabled"], "", "NV_vertex_program" ),
( "GL_VERTEX_PROGRAM_TWO_SIDE_NV", GLboolean,
["ctx->VertexProgram.TwoSideEnabled"], "", "NV_vertex_program" ),
( "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", GLint,
["ctx->Const.MaxProgramMatrixStackDepth"], "", "NV_vertex_program" ),
( "GL_MAX_TRACK_MATRICES_NV", GLint,
["ctx->Const.MaxProgramMatrices"], "", "NV_vertex_program" ),
( "GL_CURRENT_MATRIX_STACK_DEPTH_NV", GLboolean,
["ctx->CurrentStack->Depth + 1"], "", "NV_vertex_program" ),
( "GL_CURRENT_MATRIX_NV", GLfloat,
( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
"", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
["ctx->Array.VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
["ctx->Array.VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean,
["ctx->Array.VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean,
["ctx->Array.VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean,
["ctx->Array.VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean,
["ctx->Array.VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean,
["ctx->Array.VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean,
["ctx->Array.VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean,
["ctx->Array.VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean,
["ctx->Array.VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean,
["ctx->Array.VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean,
["ctx->Array.VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean,
["ctx->Array.VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean,
["ctx->Array.VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean,
["ctx->Array.VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean,
["ctx->Array.VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[0]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[1]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[2]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[3]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[4]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[5]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[6]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[7]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[8]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[9]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[10]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[11]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[12]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[13]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[14]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[15]"], "", ["NV_vertex_program"] ),
# GL_NV_fragment_program
( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ),
( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
"", ["NV_fragment_program"] ),
( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint,
["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", ["NV_fragment_program"] ),
# GL_NV_texture_rectangle
( "GL_TEXTURE_RECTANGLE_NV", GLboolean,
["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", ["NV_texture_rectangle"] ),
( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name"],
"", ["NV_texture_rectangle"] ),
( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint,
["ctx->Const.MaxTextureRectSize"], "", ["NV_texture_rectangle"] ),
# GL_EXT_stencil_two_side
( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean,
["ctx->Stencil.TestTwoSide"], "", ["EXT_stencil_two_side"] ),
( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum,
["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"],
"", ["EXT_stencil_two_side"] ),
# GL_NV_light_max_exponent
( "GL_MAX_SHININESS_NV", GLfloat,
["ctx->Const.MaxShininess"], "", ["NV_light_max_exponent"] ),
( "GL_MAX_SPOT_EXPONENT_NV", GLfloat,
["ctx->Const.MaxSpotExponent"], "", ["NV_light_max_exponent"] ),
# GL_ARB_vertex_buffer_object
( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.Index.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
"", ["ARB_vertex_buffer_object"] ),
( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.EdgeFlag.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.SecondaryColor.BufferObj->Name"],
"", ["ARB_vertex_buffer_object"] ),
( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.FogCoord.BufferObj->Name"],
"", ["ARB_vertex_buffer_object"] ),
# GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.ElementArrayBufferObj->Name"],
"", ["ARB_vertex_buffer_object"] ),
# GL_EXT_pixel_buffer_object
( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint,
["ctx->Pack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint,
["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
# GL_ARB_vertex_program
( "GL_VERTEX_PROGRAM_ARB", GLboolean, # == GL_VERTEX_PROGRAM_NV
["ctx->VertexProgram.Enabled"], "",
["ARB_vertex_program", "NV_vertex_program"] ),
( "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_POINT_SIZE_NV
["ctx->VertexProgram.PointSizeEnabled"], "",
["ARB_vertex_program", "NV_vertex_program"] ),
( "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_TWO_SIDE_NV
["ctx->VertexProgram.TwoSideEnabled"], "",
["ARB_vertex_program", "NV_vertex_program"] ),
( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", GLint, # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
["ctx->Const.MaxProgramMatrixStackDepth"], "",
["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
( "GL_MAX_PROGRAM_MATRICES_ARB", GLint, # == GL_MAX_TRACK_MATRICES_NV
["ctx->Const.MaxProgramMatrices"], "",
["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", GLboolean, # == GL_CURRENT_MATRIX_STACK_DEPTH_NV
["ctx->CurrentStack->Depth + 1"], "",
["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
( "GL_CURRENT_MATRIX_ARB", GLfloat, # == GL_CURRENT_MATRIX_NV
["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
"matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
"matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
"matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
"const GLfloat *matrix = ctx->CurrentStack->Top->m;", "NV_vertex_program" ),
( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
"", "NV_vertex_program" ),
( "GL_PROGRAM_ERROR_POSITION_NV", GLint,
["ctx->Program.ErrorPos"], "", "NV_vertex_program" ),
( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
["ctx->Array.VertexAttrib[0].Enabled"], "", "NV_vertex_program" ),
( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
["ctx->Array.VertexAttrib[1].Enabled"], "", "NV_vertex_program" ),
( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean,
["ctx->Array.VertexAttrib[2].Enabled"], "", "NV_vertex_program" ),
( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean,
["ctx->Array.VertexAttrib[3].Enabled"], "", "NV_vertex_program" ),
( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean,
["ctx->Array.VertexAttrib[4].Enabled"], "", "NV_vertex_program" ),
( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean,
["ctx->Array.VertexAttrib[5].Enabled"], "", "NV_vertex_program" ),
( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean,
["ctx->Array.VertexAttrib[6].Enabled"], "", "NV_vertex_program" ),
( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean,
["ctx->Array.VertexAttrib[7].Enabled"], "", "NV_vertex_program" ),
( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean,
["ctx->Array.VertexAttrib[8].Enabled"], "", "NV_vertex_program" ),
( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean,
["ctx->Array.VertexAttrib[9].Enabled"], "", "NV_vertex_program" ),
( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean,
["ctx->Array.VertexAttrib[10].Enabled"], "", "NV_vertex_program" ),
( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean,
["ctx->Array.VertexAttrib[11].Enabled"], "", "NV_vertex_program" ),
( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean,
["ctx->Array.VertexAttrib[12].Enabled"], "", "NV_vertex_program" ),
( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean,
["ctx->Array.VertexAttrib[13].Enabled"], "", "NV_vertex_program" ),
( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean,
["ctx->Array.VertexAttrib[14].Enabled"], "", "NV_vertex_program" ),
( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean,
["ctx->Array.VertexAttrib[15].Enabled"], "", "NV_vertex_program" ),
( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[0]"], "", "NV_vertex_program" ),
( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[1]"], "", "NV_vertex_program" ),
( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[2]"], "", "NV_vertex_program" ),
( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[3]"], "", "NV_vertex_program" ),
( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[4]"], "", "NV_vertex_program" ),
( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[5]"], "", "NV_vertex_program" ),
( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[6]"], "", "NV_vertex_program" ),
( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[7]"], "", "NV_vertex_program" ),
( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[8]"], "", "NV_vertex_program" ),
( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[9]"], "", "NV_vertex_program" ),
( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[10]"], "", "NV_vertex_program" ),
( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[11]"], "", "NV_vertex_program" ),
( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[12]"], "", "NV_vertex_program" ),
( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[13]"], "", "NV_vertex_program" ),
( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[14]"], "", "NV_vertex_program" ),
( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean,
["ctx->Eval.Map1Attrib[15]"], "", "NV_vertex_program" ),
# GL_NV_fragment_program
( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
["ctx->FragmentProgram.Enabled"], "", "NV_fragment_program" ),
( "GL_MAX_TEXTURE_COORDS_NV", GLint,
["ctx->Const.MaxTextureCoordUnits"], "", "NV_fragment_program" ),
( "GL_MAX_TEXTURE_IMAGE_UNITS_NV", GLint,
["ctx->Const.MaxTextureImageUnits"], "", "NV_fragment_program" ),
( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
"", "NV_fragment_program" ),
( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint,
["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", "NV_fragment_program" ),
# GL_NV_texture_rectangle
( "GL_TEXTURE_RECTANGLE_NV", GLboolean,
["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", "NV_texture_rectangle" ),
( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name"],
"", "NV_texture_rectangle" ),
( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint,
["ctx->Const.MaxTextureRectSize"], "", "NV_texture_rectangle" ),
# GL_EXT_stencil_two_side
( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean,
["ctx->Stencil.TestTwoSide"], "", "EXT_stencil_two_side" ),
( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum,
["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"],
"", "EXT_stencil_two_side" ),
# GL_NV_light_max_exponent
( "GL_MAX_SHININESS_NV", GLfloat,
["ctx->Const.MaxShininess"], "", "NV_light_max_exponent" ),
( "GL_MAX_SPOT_EXPONENT_NV", GLfloat,
["ctx->Const.MaxSpotExponent"], "", "NV_light_max_exponent" ),
# GL_ARB_vertex_buffer_object
( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.ArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ),
( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.Vertex.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.Normal.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.Color.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.Index.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
"", "ARB_vertex_buffer_object" ),
( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.EdgeFlag.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.SecondaryColor.BufferObj->Name"],
"", "ARB_vertex_buffer_object" ),
( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.FogCoord.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
# GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
["ctx->Array.ElementArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ),
# GL_EXT_pixel_buffer_object
( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint,
["ctx->Pack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ),
( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint,
["ctx->Unpack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ),
# GL_ARB_vertex_program
( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
["ctx->Const.VertexProgram.MaxAttribs"], "", "ARB_vertex_program" ),
# GL_ARB_fragment_program
( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
["ctx->FragmentProgram.Enabled"], "", "ARB_fragment_program" ),
"const GLfloat *matrix = ctx->CurrentStack->Top->m;",
["ARB_vertex_program", "ARB_fragment_program", "NV_fragment_program"] ),
( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat,
["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
"matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
"matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
"matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
"const GLfloat *matrix = ctx->CurrentStack->Top->m;", "ARB_fragment_program" ),
"const GLfloat *matrix = ctx->CurrentStack->Top->m;",
["ARB_vertex_program", "ARB_fragment_program"] ),
( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
( "GL_PROGRAM_ERROR_POSITION_ARB", GLint, # == GL_PROGRAM_ERROR_POSITION_NV
["ctx->Program.ErrorPos"], "", ["NV_vertex_program",
"ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ),
# GL_ARB_fragment_program
( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ),
( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV
["ctx->Const.MaxTextureCoordUnits"], "",
["ARB_fragment_program", "NV_fragment_program"] ),
( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNITS_NV
["ctx->Const.MaxTextureImageUnits"], "",
["ARB_fragment_program", "NV_fragment_program"] ),
# GL_EXT_depth_bounds_test
( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean,
["ctx->Depth.BoundsTest"], "", "EXT_depth_bounds_test" ),
["ctx->Depth.BoundsTest"], "", ["EXT_depth_bounds_test"] ),
( "GL_DEPTH_BOUNDS_EXT", GLfloat,
["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"],
"", "EXT_depth_bounds_test" ),
"", ["EXT_depth_bounds_test"] ),
# GL_MESA_program_debug
( "GL_FRAGMENT_PROGRAM_CALLBACK_MESA", GLboolean,
["ctx->FragmentProgram.CallbackEnabled"], "", "MESA_program_debug" ),
["ctx->FragmentProgram.CallbackEnabled"], "", ["MESA_program_debug"] ),
( "GL_VERTEX_PROGRAM_CALLBACK_MESA", GLboolean,
["ctx->VertexProgram.CallbackEnabled"], "", "MESA_program_debug" ),
["ctx->VertexProgram.CallbackEnabled"], "", ["MESA_program_debug"] ),
( "GL_FRAGMENT_PROGRAM_POSITION_MESA", GLint,
["ctx->FragmentProgram.CurrentPosition"], "", "MESA_program_debug" ),
["ctx->FragmentProgram.CurrentPosition"], "", ["MESA_program_debug"] ),
( "GL_VERTEX_PROGRAM_POSITION_MESA", GLint,
["ctx->VertexProgram.CurrentPosition"], "", "MESA_program_debug" ),
["ctx->VertexProgram.CurrentPosition"], "", ["MESA_program_debug"] ),
# GL_ARB_draw_buffers
( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
["ctx->Const.MaxDrawBuffers"], "", "ARB_draw_buffers" ),
["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ),
( "GL_DRAW_BUFFER0_ARB", GLenum,
["ctx->Color.DrawBuffer[0]"], "", "ARB_draw_buffers" ),
["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", ["ARB_draw_buffers"] ),
( "GL_DRAW_BUFFER1_ARB", GLenum,
["buffer"],
"""GLenum buffer;
@ -900,7 +914,7 @@ StateVars = [
_mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
return;
}
buffer = ctx->Color.DrawBuffer[1];""", "ARB_draw_buffers" ),
buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", ["ARB_draw_buffers"] ),
( "GL_DRAW_BUFFER2_ARB", GLenum,
["buffer"],
"""GLenum buffer;
@ -908,7 +922,7 @@ StateVars = [
_mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
return;
}
buffer = ctx->Color.DrawBuffer[2];""", "ARB_draw_buffers" ),
buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", ["ARB_draw_buffers"] ),
( "GL_DRAW_BUFFER3_ARB", GLenum,
["buffer"],
"""GLenum buffer;
@ -916,24 +930,24 @@ StateVars = [
_mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
return;
}
buffer = ctx->Color.DrawBuffer[3];""", "ARB_draw_buffers" ),
buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", ["ARB_draw_buffers"] ),
# XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
# GL_OES_read_format
( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint,
["ctx->Const.ColorReadType"], "", "OES_read_format" ),
["ctx->Const.ColorReadType"], "", ["OES_read_format"] ),
( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint,
["ctx->Const.ColorReadFormat"], "", "OES_read_format" ),
["ctx->Const.ColorReadFormat"], "", ["OES_read_format"] ),
# GL_ATI_fragment_shader
( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", "ATI_fragment_shader" ),
( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", "ATI_fragment_shader" ),
( "GL_NUM_PASSES_ATI", GLint, ["2"], "", "ATI_fragment_shader" ),
( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", "ATI_fragment_shader" ),
( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", "ATI_fragment_shader" ),
( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", "ATI_fragment_shader" ),
( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", "ATI_fragment_shader" ),
( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", "ATI_fragment_shader" ),
( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", ["ATI_fragment_shader"] ),
( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ),
( "GL_NUM_PASSES_ATI", GLint, ["2"], "", ["ATI_fragment_shader"] ),
( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ),
( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", ["ATI_fragment_shader"] ),
( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", ["ATI_fragment_shader"] ),
( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ),
( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ),
# OpenGL 2.0
( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
@ -945,31 +959,32 @@ StateVars = [
# GL_EXT_framebuffer_object
( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "",
"EXT_framebuffer_object" ),
["EXT_framebuffer_object"] ),
( "GL_RENDERBUFFER_BINDING_EXT", GLint,
["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
"EXT_framebuffer_object" ),
["EXT_framebuffer_object"] ),
( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint,
["ctx->Const.MaxColorAttachments"], "",
"EXT_framebuffer_object" ),
["EXT_framebuffer_object"] ),
( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
["ctx->Const.MaxRenderbufferSize"], "",
"EXT_framebuffer_object" ),
["EXT_framebuffer_object"] ),
# GL_ARB_fragment_shader
( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint, ["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "",
"ARB_fragment_shader" ),
( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum, ["ctx->Hint.FragmentShaderDerivative"], "",
"ARB_fragment_shader" ),
# GL_ARB_vertex_shader
( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint, ["MAX_VERTEX_UNIFORM_COMPONENTS"], "",
"ARB_vertex_shader" ),
( "GL_MAX_VARYING_FLOATS_ARB", GLint, ["MAX_VARYING_FLOATS"], "", "ARB_vertex_shader" ),
( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint, ["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "",
"ARB_vertex_shader" ),
( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint, ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "",
"ARB_vertex_shader" )
( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "", ["ARB_fragment_shader"] ),
( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum,
["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ),
# GL_ARB_vertex_shader
( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint,
["MAX_VERTEX_UNIFORM_COMPONENTS"], "", ["ARB_vertex_shader"] ),
( "GL_MAX_VARYING_FLOATS_ARB", GLint,
["MAX_VARYING_FLOATS"], "", ["ARB_vertex_shader"] ),
( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] )
]
@ -1003,11 +1018,15 @@ def EmitGetFunction(stateVars, returnType):
# Capitalize first letter of return type
if returnType == GLint:
function = "GetIntegerv"
elif returnType == GLboolean:
function = "GetBooleanv"
elif returnType == GLfloat:
function = "GetFloatv"
else:
function = "Get" + string.upper(strType[2]) + strType[3:] + "v"
abort()
print "void GLAPIENTRY"
print "_mesa_%s( GLenum pname, %s *params )" % (function, TypeStrings[returnType])
print "_mesa_%s( GLenum pname, %s *params )" % (function, strType)
print "{"
print " GET_CURRENT_CONTEXT(ctx);"
print " ASSERT_OUTSIDE_BEGIN_END(ctx);"
@ -1024,12 +1043,22 @@ def EmitGetFunction(stateVars, returnType):
print ""
print " switch (pname) {"
extCheck = "CHECK_EXTENSION_%s" % string.upper(TypeStrings[returnType][2])
for (name, varType, state, optionalCode, extension) in stateVars:
for (name, varType, state, optionalCode, extensions) in stateVars:
print " case " + name + ":"
if extension:
print " %s(%s, pname);" % (extCheck, extension)
if extensions:
if len(extensions) == 1:
print (' CHECK_EXT1(%s, "%s");' %
(extensions[0], function))
elif len(extensions) == 2:
print (' CHECK_EXT2(%s, %s, "%s");' %
(extensions[0], extensions[1], function))
elif len(extensions) == 3:
print (' CHECK_EXT3(%s, %s, %s, "%s");' %
(extensions[0], extensions[1], extensions[2], function))
else:
assert len(extensions) == 4
print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' %
(extensions[0], extensions[1], extensions[2], extensions[3], function))
if optionalCode:
print " {"
print " " + optionalCode
@ -1084,30 +1113,43 @@ def EmitHeader():
#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
/* Check if named extension is enabled, if not generate error and return */
#define CHECK1(E1, str, PNAME) \\
if (!ctx->Extensions.E1) { \\
_mesa_error(ctx, GL_INVALID_VALUE, \\
"glGet" str "v(0x%x)", (int) PNAME); \\
return; \\
/*
* Check if named extension is enabled, if not generate error and return.
*/
#define CHECK_EXT1(EXT1, FUNC) \\
if (!ctx->Extensions.EXT1) { \\
_mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
return; \\
}
#define CHECK2(E1, E2, str, PNAME) \\
if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \\
_mesa_error(ctx, GL_INVALID_VALUE, \\
"glGet" str "v(0x%x)", (int) PNAME); \\
return; \\
/*
* Check if either of two extensions is enabled.
*/
#define CHECK_EXT2(EXT1, EXT2, FUNC) \\
if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\
_mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
return; \\
}
#define CHECK_EXTENSION_B(EXTNAME, PNAME) \\
CHECK1(EXTNAME, "Boolean", PNAME )
#define CHECK_EXTENSION_I(EXTNAME, PNAME) \\
CHECK1(EXTNAME, "Integer", PNAME )
/*
* Check if either of three extensions is enabled.
*/
#define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \\
if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
!ctx->Extensions.EXT3) { \\
_mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
return; \\
}
#define CHECK_EXTENSION_F(EXTNAME, PNAME) \\
CHECK1(EXTNAME, "Float", PNAME )
/*
* Check if either of four extensions is enabled.
*/
#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \\
if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
!ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \\
_mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
return; \\
}
"""
return