vc4: Add support for vertex color clamping in the rasterizer.

This gets us precompile of vertex shaders at the state tracker level as
well.
This commit is contained in:
Eric Anholt 2016-05-17 12:57:44 -07:00
parent 474e2bbcc1
commit 18260d0582
3 changed files with 6 additions and 1 deletions

View file

@ -1840,6 +1840,9 @@ vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage,
if (c->fs_key && c->fs_key->light_twoside)
NIR_PASS_V(c->s, nir_lower_two_sided_color);
if (c->vs_key && c->vs_key->clamp_color)
NIR_PASS_V(c->s, nir_lower_clamp_color_outputs);
if (stage == QSTAGE_FRAG)
NIR_PASS_V(c->s, nir_lower_clip_fs, c->key->ucp_enables);
else
@ -2214,6 +2217,7 @@ vc4_update_compiled_vs(struct vc4_context *vc4, uint8_t prim_mode)
vc4_setup_shared_key(vc4, &key->base, &vc4->verttex);
key->base.shader_state = vc4->prog.bind_vs;
key->compiled_fs_id = vc4->prog.fs->program_id;
key->clamp_color = vc4->rasterizer->base.clamp_vertex_color;
for (int i = 0; i < ARRAY_SIZE(key->attr_formats); i++)
key->attr_formats[i] = vc4->vtx->pipe[i].src_format;

View file

@ -340,6 +340,7 @@ struct vc4_vs_key {
enum pipe_format attr_formats[8];
bool is_coord;
bool per_vertex_point_size;
bool clamp_color;
};
struct vc4_compile {

View file

@ -91,6 +91,7 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
switch (param) {
/* Supported features (boolean caps). */
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
@ -157,7 +158,6 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK: